FINAL FANTASY VII WALKTHROUGH DISC 1

[ Disc 1 | Disc 2 | Disc 3 ]

Written by Ken Megura. Edited/Corrections by Sigma.

MAKO REACTOR NUMBER 1

At the start of the game, you'll have 3 Potions, a Phoenix Down, and an Ether. You can't equip Materia yet.
Once you leave the train, check the body of the closest guard twice to get two Potions. Then head north. You'll be attacked by some guards. Take them out with your sword (you may win a Potion for killing them) and then move left to go outside.  Now, talk to your teammates (Biggs, Wedge, and Jessie), then name yourself and Barret.  Make your way to the northwestern door, and head up in the next room to enter the heart of the power plant.

Talk to Barret, (who joins you) and then talk to each Avalanche member to open the doors. After opening the second door, head right to enter another chamber with a treasure chest (Phoenix Down).  Then, go back and enter the elevator (you'll have to talk to Jessie first). Press the arrow switch to activate it.

Work your way down the stairs and go through the door to the left. Then follow Jessie down the ladder.  When he stops, search the area in front of him for a Potion (it's hard to see because of the steam).  Climb down, cross the pipes, descend the nearby ladder, and take note of  the Save Point before
heading down the walkway. Pick up the Restore materia on the ground in the next area and set
the bomb. An alarm will sound and you'll have to fight the boss, a huge scorpion-like machine.

Cloud's Bolt magic works well, while Barret should be attacking. The Search Scope won't damage you, it just warns as to who the boss will attack next. When you've done enough damage, the boss will start to shake and Barret will warn Cloud.  From this point onward, don't attack the boss and heal yourself or simply guard until the boss attacks you. If you try to hurt it during this time, the boss responds with a damaging laser ray shot from his tail. A few more hits after it stops shaking and the boss dies. You'll get an Assault Gun when you kill it.

You now have ten minutes to escape from the power plant. You'll need to make your way back to the upside-down T-shaped entrance hall where one of the Avalanche members is waiting. Talk to Jessie to free him and then get out. Since Barret gets a new gun after the battle, be sure to equip it.  Also, talk to the other members to open the two doors on your way back.

MIDGAR CITY

After the Avalanche members blow up the passage, head up the stairs. You'll meet Aeris here, but she won't join you yet. In the next screen, there's a Potion to the southwest of the circular structure (near the lampposts).  Walk south when you're done. In this next area, you'll meet up with guards and have the choice of running (bottom choice) or fighting (top choice). After a few more encounters with the Shinra guards, Cloud'll jump onto the passing train and run into the Avalanche gang. After talking to them, walk to the 'front' of the screen and you'll jump off into another area. Talk to the people here and one of the members (Jessie) will show you a picture of the Mako plant on the train's screen. Approach Barret and you'll end up going to the group's base.

AVALANCHE BASE

Head west and go upwards. Talk to the kid by the fence, then head west again (there's a Save Point nearby, too). Talk to the people here, then check out the bar. At the top of the tallest building in the south-east is a bedroom. The kid here will let you spend the night for 10 gil. In the bar, you'll meet Tifa, who is also a member of Avalanche, as well as Marlene, who is supposedly Barret's daughter. After naming Tifa, Barret shows up when you try to leave and reveals the hidden base underneath the bar.  After talking to Barret, Tifa shows up. Leave the base and you'll have a short intermission with Tifa.   When you meet Barret afterwards, he'll give you 1500 gil. If you go to the Beginner's Hall above the Weapon Shop outside, you can learn more about playing the game. You'll also find that there inside the huge cage. The man in the right corner of this room has a Materia by his feet (All). Take it and a chest will drop down that has an Ether inside of it. If you haven't already noticed, the two buildings that were locked the other day are now open.

When you're ready, go back to the train station to prepare for Avalanche's next mission. If you like, you can go to the far right to enter a train yard, but there's not much of interest there.

MAKO REACTOR NUMBER 5

Board the train. When the timer appears after you talk to Tifa, go through each train car until Tifa jumps off one of the cars and you and Barret follow her. You'll end up in an underground railroad passageway.
If you go south (towards the 'front' of the screen), you'll go through the same screen 5 times before coming to two guards who you can fight. When the battle's over, choose the bottom option to keep fighting or the top option to run away. You can fight the same battle over and over, so when you get tired of fighting, just pick the top option.  An OK place to gain some experience, gil, and AP, if you think you'll need it.

Anyway, it's a lot faster to just head north to where the green barrier is and go down the hatch to the west (examine it and choose the top choice twice or the middle option once). Pick up the Ether in the
adjoining passage, climb down the two ladders, and talk to Wedge. Then go up the ladder near him to reach a room where Jessie is waiting for you. Take the Potion that's next to him and climb down the ladder on the far left end of the room to reach a chamber where you can find a Tent, a Save Point, and Biggs.

Go up the ladder here to reach the No. 5 Reactor. The room you're in should be familiar. Slide down the pipe and then work your way back to the heart of the plant. After Cloud fiddles with the machinery, go back to the large room and climb up the stairs and into the elevator. It'll take you to a new floor. Grab the contents of the treasure chest outside (Ether) and then head to the left where there are three control panels. You'll need to hit your panel as the same time Barret and Tifa hit theirs (using the  button), so give it a shot. Instead of waiting for them to raise their arms, you'll have an easier time if you time it so that you hit your panel just before they do. You can't use the panel if you didn't go back to the heart of the power plant. Afterwards, go through the opened gate (there's a Save Point here), and head north.

In the T-shaped room, you'll be stopped by a group of guards, and then meet President Shinra. After that, a helicopter and a hydrofoil-like machine show up. The Shinra president leaves in the helicopter, but the huge machine attacks you and your friends.

This machine turns to face (and attack) whomever hits it. So, if one of your characters is low on life, have the person on the opposite side attack to draw the boss' attention away. Be especially careful of it's
Big Bomber--it causes tons of damage  (but also increases your Limit meter quickly). Remember that even if it's back is turned, it can use a weak machine gun attack on you. Use potions and the Restore Materia to keep up your HPs and use Bolt as well as your Limit Break attacks to take this machine out.  You'll receive a Titan Bangle if you win the battle.

MIDGAR SLUMS

After the battle, the boss will explode, sending Cloud off the walkway in the ensuing blast. When you awake, you'll find yourself in a church. Aeris is here, and you can name her after talking to her several times. Reno shows up afterwards with some guards. In the next room, Aeris falls down while trying to escape with Cloud. Tell her to hold on. You now have the option of fighting the guards using Aeris or trying to bean the guards on the head with barrels on the upper floor (if you miss, you'll have to fight using Aeris anyway). Remember, she starts offin the back row, so to increase damage, make her move up by choosing'Change' at the start of each battle.

The correct order of barrels to drop is: the leftmost barrel (in the back), the far right barrel (in the back), and the far right barrel (in the front). Simply tell Aeris to hold on each time, examine each barrel, and choose the top option to drop it. This way, Aeris won'thave to fight anybody. When Aeris meets you at the top of the chapel, she'll hook up with Cloud.

In the upper area, climb up the second beam on the left and jump out of the hole in the roof. After you and Aeris make it back to ground level,head left to find a Save Point. To the northwest is a town. Be sure tomeet the man in the pipe near the entrance. In one of the houses, youcan also find 5 gil if you talk to the drunk man in bed, then examine the drawers nearby. There are several stores here in the slums,including one that sells Materia. To the far, far right is a path that leads to Aeris's house and a garden. You can spend the night here once you've met Elmyra, Aeris's mother. When you wake up, look between thedesk and the bed for a Potion and a Phoenix Down. Then, sneak downstairs (or Aeris will make you go back to bed) and leave the house (you can dothis by not touching the walls and not running, either). In the lower flower bed to the right, you can get a cover materia and an Ether.
There's another Save Point near Aeris' house if you need to use it.

Leave the town and go left to the hole in the wall. Aeris will be here waiting for you and will rejoin you. In the next location, work your way upward (by going across the hole-filled metal length, then down the
iron beams and through the passage, then up the brown pipe and finally down the stairs and heading to the left). After Aeris leaves you at theplayground, head east, then go north to arrive at the Wall Market.

WALL MARKET

Aeris rejoins you (again) here. There's a Save Point in the upper-right part of the village. The building in the lower left is an inn, where youcan spend the night for 10 gil. To the right of it is the entrance to the Honeybee Inn. The building in the middle has nothing in it but a computer.(If you touch it, a machine gun will fire at you and Cloud jumps away.You can't do anything here until later). Just above that building is anitem shop. North of the shop is a sushi bar. Finally, there is a clothing store to the upper left and some sort of pottery store to the upper right. A path by the clothing store leads to another part of town.
Here, there is a gym, a restaurant, and a weapon shop. In the northern area lies a large building. If you go east from here, you'll reach adead-end area.

Your objective in this part of the game is to sneak into the large building where Tifa is being kept. To do this, Cloud will have todress up as a woman in order to get inside since men aren't allowed into the building.

You'll have to dress up as a girl. To do it easy, go to the clothing store and ask for a dress. The owner says her father makes the dresses but is sitting in a bar and won't make dresses anymore. Go to the restaurant and talk to the man on the right. Aeris will convince him to make a dress. Now you'll need a wig too. Simply go to the gym and talk to Big Bro. Do squats with one of big Bro's students and you'll receive a wig. Now dress up as a girl! (Note that you can do more to look even better, coming soon in this guide)

When you finish, go to the large building in the north and talk to the man by the food carts again. He'll let you into a posh-looking parlor. Now, go up the stairs and into the door onthe far left after talking to the receptionist. Then, go down thestaircase to the torture room (!) where you'll find Tifa and an Ether by
the smoldering coals. Once she's joined you, head back up the stairs and go into the middle door.  Inside is Tifa's kidnapper, the nefarious Don Corneo. He will examine each of you when you try to approach him.Who he picks for his 'friend' is determined by what items you collected
in the Wall Market:

 - He'll pick Cloud if you're wearing the Silk Dress, Blonde Wig, and
   have the 'best' extra items (the Diamond Tiara, Sexy Cologne, and
   Lingerie or Bikini briefs.)
 - He'll pick Aeris if you're wearing the Silk Dress, the Blonde Wig,
   the Lingerie and the Sexy Cologne (in addition to anything else you
   may have).
 - He'll pick Tifa if you're wearing the Silk Dress, Blonde Wig, and one
   or two of the extra items not mentioned above (or anything worse than
   that).

If Corneo picked Tifa or Aeris, then read below:

In the next room, examine the item bag by the bed to get a Phoenix Down, and talk to the man by the television set after talking to the other henchmen. After revealing your true nature to the love-struck goons, they'll fight you. This is followed by another fight with the otherthree punks. Afterward, get Aeris from the torture chamber and then go into the middle door again (if Aeris was picked, then you'll meet
Tifa when you go outside). When you're through intimidating Corneo, look behind his bed for a Hyper, then stand by your allies. He'll make you choose one of three options. No matter which one you choose, you'll fall through a trapdoor.

If Corneo picked Cloud, then you'll end up in his room. Search behind his bed for a Hyper, then talk to him and answer anyway you like. Your friends will burst in and threaten him  and Corneo will ask you a question; pick any answer you like and you'll still plummet to the sewers below.

THE SEWERS - TRAINYARD

Once the cut scene with the Shinra flunkies ends, you'll find yourself in a sewer. Before talking to Tifa or Aeris, climb up the stairs tothe south and go along the walkway to nab a Potion. When you try to escape, a blue monster appears attacks your party. His Sewer Tsunami attack hurts all members, so use Potions and the Restore Materia to heal your wounds. Luckily, the Tsunami will damage him, too (he uses this attack as a counterattack before dying if he canmanage it). When he does the reverse Sewer Tsunami, it causes lessdamage to him. Fire spells work the best on him. Use Cloud's LimitBreak to harm the boss and use Aeris' Limit Break to heal yourselves. You'll receive a Phoenix Down for winning the battle.


Climb up the ladder and head right. Go down into the sewage, then up the stairs. Grab the Yellow Materia (Steal) and go down the hatch. In thenext room, go down the stairs, then climb up the side of the curvedstructure. Climb up the ladder and you'll go outside. There's a Save Point here. Check out the oil drum nearby by entering the train car (near the Save Point) to get a Hi-Potion. Get another Hi-Potion on theroof of adjacent car, then hop off onto the iron beam and check the oildrum to the north for an Echo Screen. Walk east, then south and enterthe nearby train car to get a Potion.  Climb up the ladder, head north,and climb down again. Go north once more through the train car, thenexit to your left to find a second Potion. Then, go north to arrive atthe next screen.

Here, circle left around the car to get a Potion. Circle left again to find an oil can with an Ether inside of it. Go north and enter thetrain to the right to move the other train car out of the way. Climb atop the formerly blocked car to get a Hi-Potion. Now, ride the other train back backwards, climb onto the eastern train car, jump onto thetrain you just moved, and climb across it and the last car before goingdown the ladder to get back to the front part of the Train Graveyard.Head left. The Avalanche members will be fighting atop the support pillar you first saw when you arrived at the base. After Wedge plummetsto the ground, save your game at the Save Point and talk to the man onthe left if you need to buy items.  Climb up the stairs and you'll meetBarret, who is firing at the Shinra helicopter you saw back at the
plant. Reno will jump out, and you'll have to fight him. Good thing Barret joins you. When you inflict enough damage, the boss runs away!

This guy packs a wallop. He can imprison your friends using his golden pyramid attack, and if he does this to all your members, you lose. To break the pyramids, attack your allies (they won't be damaged).  Watchfor his spark bolt attack (which can paralyze you) and use your Limit Breaks whenever possible.  Ice works well on him. For some players,this may be the first battle they lose! You'll get an Ether for scaringhim off should you win.

CLIMBING THE WALL

After fending off the boss, Tseng will kidnap Aeris. As he escapes, the entire city explodes and falls down a level, destroying it. Cloud, Tifa, and Barret all come to in the playground at the Sector 6 Slums.  After Barret yells for Marlene, Wedge, and his other friends, he and Tifa join you in the next area when you try to leave. Goback to get a sparkling yellow Materia (Sense), before returning to WallMarket. The man in the pottery store will now sell you Materia, and ifyou go back to the parlor, you have the option of freeing one of DonCorneo's men from the torture chamber. Even if you got the Member's Cardthe first time around, you can no longer enter the Honeybee Inn.

When you're done, leave and go south from the playground. Return to the Sector 5 Slum and go to Aeris's house. Talk to Elmyra, her mother. Youcan spend the night in the upstairs bedroom once the intermission ends. Return to the Wall Market and go to the dead-end area near the parlor. (you'll see a bunch of kids run in there). Climb up the pipe, and you'llfind yourself high above the town. If you haven't gotten them already,go to the 'Machine & Gun' store and talk to the man at the left end of the store; he'll sell you 3 Battery for 300 gil. You'll need themto activate the boxes in this part of the game. With that in mind, examine the box-shaped object in the lower right to try and start anearby propeller. Head up, and you'll jump onto the propeller. From there, make your way to the other box and activate the painted barrier.Climb up it, and use the O button to jump onto the swinging metal pipe.

Despite what Cloud says, jump when it is close to you (just as it stops squeaking). After that, climb up to the next screen.

Here, climb up, then drop down to activate the next box and you'll find an Ether. Climb down the lefthand pipe and make your way back up again.Instead of dropping down, continue up, and you'll find yourself atShinra's headquarters.

SHINRA HEADQUARTERS

There's a Save Point here. You have the option of either heading to the left and climbing up a stairwell (sneaking in) or barging in through the front door.

Going up the stairs takes forever, but it's free of enemies and you can get an Elixir that's lying on one of the landings. On the other hand,going through the front door and taking the elevators in the back is
faster, but you have to fight several battles along the way. You can't use the circular lifts by the doors yet, but you can use them once you reach the 60th floor. If you go up the stairs,you'll see a door marked 'Accessories'. Inside the room, you can lookat a monitor to see a short FMV sequence about Shinra's products (thisis the most overlooked FMV in the game). There are two chests here, but
the lady won't let you open them. She will sell you items, though. Remember, if you go through the front, check the control panel in theelevator (the one that goes haywire) after each enemy encounter in order
to continue upwards. If you go up the stairs then change your mind and go back down, you won't have to fight anybody on the elevators, and themain area of the ground floor will be empty (an easy trick for not
having to fight anyone).

No matter what method you use, you'll eventually reach the 59th floor. Head southeast and kill the armored guards to get the Keycard 60, thentake the lift to the 60th floor.  Here, you'll have to head to the roomin the upper-left and make it to the other side without being seen bythe patrolling guards. In order to stay hidden from them, pause behind the gold statues, then lead Tifa and Barret across using the O button. If you mess up, not only to you get attacked (ambush-style combat), butyou'll have to start all over again. Keep in mind that the set ofguards on the right half of the screen move faster than the ones on theleft.

Take the stairway up to the 61st floor. Talk to everyone here. A man who asks you about Aeris will give you the Keycard 62 if you answer "......". On floor 62, talk to the man in the room, Domino, and the man
in white, (Hart) then check out the two library rooms. Answer Domino's question and he'll give you the Keycard 65. The problem with this isthat the answer changes with each game you play.  It seems like it wouldbe easy enough to simply try each answer until you get it right, but youget an Elemental Materia for free if you answer correctly the first time.So, it's in your best interest to just reset and keep trying in order toget the materia. Hart will help you out if you need it, but he'll wantyou to pay him first. To get the answer, simply look for the misplacedfiles, write down the first letter of the file name, and when you get all four, try to organize them into a word. Then talk to Domino, andfind which word matches the one you came up with (or at least has theletters you found). He gives you varying items depending on how manytries it takes you (you'll get lesser items if you mess up each time).

The 63rd floor is tricky. You have to collect 3 Coupons from all three rooms, but you're only able to open 3 doors at a time. You can resetthe doors by investigating the computer in the right-hand room, but that
also resets the location of the Coupons. You can move around using walkways in the ducts; to enter them you have to climb into the black,box-shaped structures (there's one in the computer room). You can't dothat unless you have at least one of the three items.

To get the items, follow this procedure: activate the computer, then head to the top of the screen and open the gate farthest to the right.Head right and open the left-hand gate, then walk right and go south
to enter the room where A Coupon is. Choose the top option to climb into the black box and use the walkway to get to the room where B Couponis. Finally, go through the door in this room and open the door to theleft, then go north to enter the room containing C Coupon. Then use thewalkway to return to the computer room.

Now if you want, you can just trade one of the Coupons for an item, but if you have all three then you'll get all three items. The tradesetup works like this (choose 'Coupon Change'):

 - Trade Coupon A for the Star Pendant accessory
 - Trade Coupon B for the Four Slots bracelet
 - Trade Coupon C for the All materia

To get your items (depending on how many coupons you have) go to the computer and choose the bottom option,  then the top. Keep in mindthat you can only do this once.

On the 64th floor, you'll find a Save Point and bedroom to your left. You can use the machines in the exercise room, or waste 250 gil tryingto get a health drink (which you can't actually get, BTW.) If you
examine the lockers in the back room, you can find a Phoenix Down, an Ether, and a M-phone (HP Shout), but you can only take the first two items for now. Head to the 65th floor.

Here, you have to open a treasure chest, then examine a broken section of the model in the circular room and choose the top option to repairit. This unlocks one of the other chests, allowing you to open it anduse the part inside to repair another section of the model. When youhave finished, you'll get the Keycard 66 from the final chest. You must fix the model in a counter-clockwise fashion starting from the
bottom. The order of the chests you open goes like this:

 - Upper-left room:   bottom chest
 - Upper-left room:   top chest
 - Lower-left room:   left chest
 - Lower-left room:   top chest
 - Upper-right room:  chest
 - Middle-right room: get the Keycard 66 from here when you're done.

On the 66th floor, you can either run into the meeting hall as quickly as you can. Or you can enter the stall in the bathroom located in the northwest corner of the floor. Choose themiddle option, and you'll climb on top of the toilet and enter an air duct. Move forward to see what the Shinra members (Reeve, Palmer,President Shinra, Heidegger, Hojo, and Scarlet) are discussing.

Climb back out, then climb up the stairwell after Hojo (the pony-tailed scientist) in the room to the right of the meeting hall. Note that you'll end up in the air duct even if you ran into the hall. On the next floor (67), talk to the people and keep following the scientist. After looking in the purple chamber (and after Cloud getsanother headache), move beyond the crates and to the right to find a Save Point and a treasure chest with a Poison Materia inside.

Enter the elevator to the north, and then watch as the scientist toys with Aeris. Now, choose who you want to protect Aeris, (eitherBarret or Tifa), and then you can name the lion-like creature (Red 13)
that was attacking Hojo. He'll fight alongside you when the mutant boss shows up. Don't forget that Red 13 comes equipped with his ownMateria!

Don't try to kill this guy's little guardians; he'll only create more. Instead, use Bolt or Fire on him and try Restore to keep up your ownlife power. Avoid using physical attacks, Ice, or Poison. This meansthat Red 13 is better off using Fire against the boss than attacking.This battle is easier if you have Barret, who can inflict more damage. Don't worry about getting poisoned since you can get infected again when
the boss uses the pink gas attack on your characters (there's no point in trying to de-poison yourselves). You'll get a Talisman should you killthe boss, and Grenades depending on the OPTs that you killed.

Tifa or Barret return after the battle (depending on who you chose). You'll be asked to make a new party (but you can keep the old one you hadbefore, if you wish). When you're in control of Cloud again, be sure tograb the yellow materia (Enemy Skill) that's left behind in the samplechamber. Then go up the ladder and head south. Talk to the man in the gray coat to get the Keycard 68. Go back down to floor 66 and tryentering one of the lifts; you'll get caught by Rude (he's a Turk whoyou'll be running into constantly throughout the game). He and Tsengwill 'escort' you to a meeting with the president of Shinra. Afterwards, you'll end up in the jail cells on floor 67. Here, listen to everyone, then go to sleep.

The next morning, you'll find that your door is unlocked. Investigate the guard, then talk to Tifa. Check the guard again to unlock the doors,then look in on Barret and Red 13. After freeing your companions, returnto the lab and talk to Red 13. Talk to him again after taking theelevator up to the 68th floor, then use the incline to reach the walkwayagain. Go all the way along it until you find two purple Potions, thenclimb back down and enter the door from the ground floor. The green barsof light won't hurt you; run through them and pick up two more Potionsbefore climbing up the stairs to the 69th floor.

Go out the center door to reach a Save Point. Then, run up either of the purple stairs. Check out the dead Shinra president, capture Palmer,then go through the door to the north to exit the room. Outside, talkto the man in white. He's Rufus, son of the Shinra president.

The other characters will return to the floor below, and you must lead them outside (you can also choose to unequip Aeris' and Cloud's materiain case you want to juggle them around for the upcoming battles).  Yourteam now consists of Red 13, Barret, and Aeris; don't forget to re-equipyour Materia (it seems as if the top option removes it....) Head to the lift (by taking the lower door). When you activate it, you are attackedby a huge gun-wielding machine while going down the side of the Shinrabuilding.

You can only use long-range attacks, so use Barret's attacks and his Limit Break as well as magic to harm this foe. Poison-based magicinflicts no damage, while Bolt does the most damage. Red 13 is a
sitting duck if he doesn't have any spell Materia equipped, so be sure to deck him out with some magic spells (he can still use his LimitBreak). When you inflict enough damage, the boss starts to break down.After the second collapse, he starts firing heat blasts that damage allmembers, so be careful.

After killing the boss, you must fight a flying machine.

As with the other boss, don't use Bio but do use Bolt. You may be weak after the last battle, so make use of Potions, the Restore Materia, andAeris' Limit 1 Break (Healing Wind) to restore lost life. You'll win aMythril Armlet when the boss dies.

The scene switches back to Cloud.  Heal yourself if necessary, equip materia, then press Start. Rufus will then attack you. Feel free to adjust his equipment/Materia if need be before the battle.
 

Kill the panther guardian first, then go after the boss. Although you can't do anything about the panther casting Barrier on Rufus, you canuse magic instead to inflict damage. He can only hurt you with his
shotgun, so don't worry about healing yourself after each round (just heal yourself when your life gets lower). Sock him with your Limit Breaks and he'll escape onto the circling helicopter after you've
damaged him enough. Cloud will get a Protect Vest and a Guard Source when the battle ends.

Leave the rooftop and head back to where Tifa is waiting for you. As Aeris, try to approach the front doors. After a short conversation,you and the gang will escape by motorcycle (and truck). Your team is
now made up of Cloud, Tifa, and Barret.

An option screen appears where you have the following options:
 

Left Attack
Switch members
Right Attack
Main Menu
START
Return to game
Be sure to re-equip Materia before returning to the game!

ESCAPE FROM SHINRA HQ

Use the controller to move any any direction. Pressing S makes you slash to the left, and pressing O makes you slash to the right. The object here is to protect your friends in the truck from enemy cyclists.
Eventually, you'll reach a dead end and fight the boss. The amount of life you start off with during the battle depends on how much life youand your friends lost during the high-speed escape. If a character lostall his life, he begins with only 1 point when the battle starts, butsince the boss gets to make the first attack, they'll have to be revived using Phoenix Downs if there are any party members who survived.  Theboss is a spiked, armored robot with six wheels.
  This boss gets a free attack from behind. Most of his attacks do little damage, but his Firethrower and flying fire sweep attackscan kill your party in a single blast (the fire sweep does around 220damage)! The best way to beat this group is have your party consist ofAeris and Barret. Give the All and Restore materia to either Cloud or Barret, and give the other character Lightning. This way, you can healwith one character, attack with another, and then use Aeris' Limit Breakto keep your life up at all times. Ice works better than Fire againstthe boss (for those characters that don't have Lightning equipped). Remember, your rows are reversed when attacked from behind, so put Cloudand Barret in the back and Aeris in the front if you want them to lineup properly when the boss shows up (assuming that's who you use.) If you beat the boss, you'll get a StarPendant.

KALM TOWN

You'll find yourselves outside of the gate after beating the boss (you could also see this scene by going south from the church where you metAeris the first time). Decide who will be in your group, then head
towards the screen to exit and arrive at the World Map (the outside world).

Outer World Controls
 
Menu Screen
L1/R1
Change view
L2 / R2
Change View
START
Toggle World Map
Start x2
Shows Large World Map
Start x3
Removes Map
Select
Same as start
Kalm Town isn't far from Midgar; you should be able to see it if you walk north a ways. Go into the inn to see the rest of the gang waitingfor you. Cloud will talk to the others about Sephiroth via a series ofsemi-interactive flashbacks:

- You'll start off in a truck being driven by Shinra soldiers. After talking to the soldiers and Sephiroth (Cloud's former ally in theShinra army and now a wanted criminal), the truck will be stopped   by a dragon. You'll have to fight it, but Sephiroth can kill it in two hits. In the flashback, Cloud's portrait is different; this 'Young Cloud' is of a low level, but Sephiroth is so strong that you need not worry about losing battles.However, you can't control Sephiroth's actions and you can't hurt him (because of your low level), either. Although Young Cloud comesequipped with an Pre-emptive materia and Sephiroth has several mastered materia equipped, you can't take them for your own. Also, YoungCloud and Sephiroth can't use Limit Breaks (because they don't haveany).

- After the battle, you'll end up in Nibelheim, Cloud's hometown. Talk to Sephiroth and the guards if you wish, then head north.If you want to look around the town, feel free to, but nothing you do during this part of the game has an affect on the rest ofyour quest (although is does affect the character's questions and reactions to Cloud's story). One thing you might want to dois go into Tifa's house (the large building on the 'southeastern' side of town).  You can read her stuff, play the piano (if youplay the 'Highwind' theme, Cloud will act like he remembers it from somwhere), or even search her closet. Also note that you can't get Vincent Valentine during Cloud's flashback because you can't examine the safe.

- When you're done looking around town, go to the inn and head upstairs. Talk to Sephiroth and choose to get some sleep. The next day, talk to Sephiroth and get your picture taken, thensit back and watch the FMV. When you're in control of Cloud, head along the bridge and talk to Tifa, then talk to her again   further along the bridge and it will break. After you'verecovered, head northeast into the cave, then keep heading north. Eventually, you'll arrive at the Jenova plant. Enter it, head along the beams, then walk onto the wood platform and climb downthe chains and go after Sephiroth. Talk to him in the next area,
examine the chamber to the left of Sephiroth, then talk to him twice, once to make him move out of the way and once to make Cloudlook inside the chamber. After Sephiroth goes ballistic, you'll return to Kalm Town. Pick the top option to save your game, or the bottom option to continue. Cloud's narrative starts off backat Nibelheim, where he enters the large mansion at the edge of  town.

- Inside, climb the two staircases and head to the right. Enter the lower door and make your way into the next room; if you examinethe circular part of the stone wall, a passage appears. Enter it and climb down the spiraling walkway until you reach the bottom; keep walking from here to find a library. Leave after Sephirothfinishes talking. After Cloud wakes up, return to the library. Sephiroth gives a little speech then he exits the mansion; return to the town square. Try entering the house to your right.

- Back at the Jenova plant, return to the area with the chambers after witnessing the struggle between Tifa and Sephiroth. Examine Tifa tocarry her out of harm's way, then run up the stairs and enter the   door that Sephiroth opened. After the FMV sequence, Cloud'sflashback ends and you are returned to Kalm Town. Note that you have to go to Kalm Town to proceed with the game; youcan't make your way through the Mythril Mines beforehand, although youcan visit the Chocobo Farm if you want to. As for treasure, there's anEther in the door beneath the stairs in the house near the inn, another Ether in the cabinet on the second floor of the house to the right ofthat house, and a Peacemaker in the chest on the second floor of thethird house (take the curving stairs). If you take the normal stairs inthe same house, you can get a Guard Source in the cabinet by the little girl. Finally, in the house on the other side of the town, there is anEther in the door beneath the stairs on the north wall of the firstfloor. Oh, you'll be given the PHS  when you talk to your allies on the first floor of the inn; it allows you to switchgroup members whenever you want, providing that you're in the World Mapor standing on a Save Point (there are a few exceptions to this rule).

Leave the town and head east to reach the Chocobo Farm. Talk to the Chocobo at the front end of the pen and choose the top option to seethe big yellow birds dance; you'll get the Choco/Mog materia afterwards. Then, talk to Choco Billy (the man with the hat) in the stables behindthe pen. Choose the first option, then the 4th option, then the topoption again. Providing you have 2000 gil to spare, he'll sell you aChocobo Lure materia, which lets you attract chocobos to ride.

To catch a chocobo, wander around outside on the chocobo tracks (in this area of the game, you can meet them on the light patches ofgrass, too), until you are attacked. If a chocobo is one of your
opponents, then kill off the other enemies and when the battle ends, you'll be riding the chocobo. If you attack the chocobo, it willhurt you and the other enemies, then escape, so you'll have to try again.  Don't forget, you can only fight chocobos if you have theChocobo Lure materia equipped.  When riding a chocobo, your can move around normally, and you won't get attacked by enemies. You can press X to dismount, but if you do this, the Chocobo will run away and you'llhave to catch another one.

A little to the south and directly west of the Chocobo farm is a cave, but a creeping snake in the marsh before the cave entrance will rise upto attack you. Instead of trying to kill it now, go get a Chocobo
instead, who can outrun the snake and enter the cave. Yes, you will still get attacked if the snake touches your chocobo.

Note that you can run across the marsh on foot, but nothing special happens if you do so (and it's nigh-impossible to pull off withoutrunning into Midgar Zolom).

This boss has two deadly attacks: one is a tail swipe that knocks a team member off-screen and puts them out of commission for the rest of thebattle. The other one is the Beta enemy skill, which inflicts around1000-1200 points of damage (which spells instant defeat if your alliesare weak, although you should try to pick up this skill if you have a "Enemy Skill" materia equipped). Along with his bite attack, this serpent can bea tough enemy if you try to fight him earlier in the game. It's easierif you try to defeat him after you have Cid's airplane, since you canuse Limit Breaks and powerful summon and magic spells to kill it. Unfortunately, you get a measly amount of EXP, AP, and gil for beating the boss and what's worse, he reappears when you return to the WorldMap, so you're right back where you started.

Note that if Midgar Zolom knocks one of your allies off-screen, the game won't end should the other members be killed; instead, you'll findyourself standing at the edge of the marsh.

The first time you get across the marsh, you'll see a large snake impaled on a tree. Just exit the screen to continue playing. Also, ifyou get off your chocobo while on the patch of grass before the mineentrance, he'll stay there in case you need to return to the farm (thisdoesn't seem to happen all the time). If you're strong enough, you can get to the Mythril Mines without ever having togo to the Chocobo Farm.

JUNON TOWN

Inside the Mythril Mine, head northeast to find a green Ether on the stone steps. In the chest is a Tent, so be sure to grab it. If you tryclimbing up the brown vine on the western rock face, you'll find a purple
materia (Long Range). Climb back down, return to the first area, then head left. Make your way southeast to find a chest with a Mind Sourceinside, then head west to reach the next area. Here, you'll run into some of the Turks again: Rude, Elena, and Tseng.Once they leave, walk north. There's a chest with a Elixir inside itand a Hi-Potion just to the north of the chest. Return to the areawhere you met the Turks, climb up the vine, and go through the door to exit the mine and return to the World Map. From now on, you can meetYuffie in the forests and have her join you.

Nearby is a rocky outcropping with a huge bird statue atop it, the Condor Fort. Enter it and choose the second option when talking to the man outfront. After climbing up the rope, you'll find yourself in a town builtinto the rock itself. There is a Save Point, item shop, bedroom (you cansleep for free), and Materia shop here. Talk to everyone. If you have enough Gil, you can hang around and fight the 'mini-battle' as many times as you want (it's fun!). Otherwise, leave and go northwest throughthe forest to Junon Town by the shore.

Once you arrive at Junon, talk to the villagers, then go down the stairs to the shore. Here, a young girl named Priscilla is playing with adolphin. Out of nowhere, a big flying boss shows up and attacks her,
then your party.

There's not much to worry about; just attack with Lightning or Poison-based spells and keep your life up. Since this guy's flying, some characterscan't attack him (like Tifa), while some can (like Cloud). Find out which guys should be casting magic and which should be attacking early onin the battle.  Sometimes, the boss puts an HP-reducing bubble around acharacter. It only disappears if you cast a magic spell upon it (thiswon't hurt the 'bubbled' person). If you have the All materia, you can use this to cast a spell on the bubbled person and the boss at the same time. Before dying, the boss will attack with a wave, (hecan do this normally, but always does one before he disappears) so watchout and make sure your hp is high enough to withstand an attack. If youwant, you can equip characters (like Barret) with weaker, long-ranged weapons so that they can attack the boss, but it may not be worth it.
You'll receive a Power Wrist when the battle is over.

After killing the boss, you'll have to revive Priscilla. To do this, watch the lung-shaped meter that appears in the upper right. Press the S button once to make the meter start to raise. Just as it reachesthe top, press S again to make Cloud breathe into the girl's mouth.It will take a couple of tries. Afterwards, go to the house near theentrance to town and talk to the person there (for some reason, choosing the top option won't make Cloud go to bed, but if you go back in the house and try again, he will go to sleep).

During the night, Cloud will have another bad dream. In the morning, leave and go to the house above the stairs (your friends will be gathered near it). Priscilla will give you the 'Summon Shiva' materia, a gift for saving her life. Follow her to the shore, then talk to hera second time. Barret will show up and the girl will keep talking;when you have the chance, choose the middle option. Your goal in thispart of the game is to leap atop the iron beam above the electrical tower so that you can sneak into the heart of Junon Town. Yourcontrols are:
 

Swim faster
Make the dolphin flip you into the air
If you get to close to the electric blasts traveling along the tower, you'll get shocked and will have to try again (just pick the secondoption). The easiest way to get up there is to simply not move and press S.  The dolphin will miss and deposit you near the bottom ofthe screen. However, you'll be perfectly positioned, so if you pressX again, Cloud will land on the beam. Once you're on it, head to theleft to get a good view of the flying airship 'Highwind'. Make your way south (towards the 'front' of the screen) to continue.

The next area has a higher and lower level. If you investigate the box-like switch, you'll be taken to the lower level. From there, head south to find a building. There is a projecting roof nearby which has a door
underneath it; just press against the edge and you'll enter a hallway filled with soldiers. In the halls, go up to find a locker room. Check out the half-open locker and choose the second option to dress up as a
guard. When the captain of the guards asks you another question, pick the bottom answer.

Then, leave the locker and take note of the Save Point before heading through the door (follow the other soldiers). Now that you're outside,go into the first alleyway. You'll come across a group of marching
soldiers. The head guard will want you to join in and march with them perfectly, so it may take a couple of attempts before this event willend. You also have to move your gun in time with the soldiers by pressing and releasing the O button. You'll get something if you're finished.

Afterwards, you'll have to stand at attention while Rufus and Heidegger talk to each other...press in any direction and the captain of the guardwill tell you to get back in line. After the rest of the soldiers leave,
the captain will give you an option; choose either option and you'll return to the locker room for some training on the next event. There,you can try to follow the captain's orders, if you wish. When he asks
you a question, choose the top choice to try training again, or the bottom option to finish the training.  Once the soldiers leave, followthem outside.

Now's your chance to do a little shopping and treasure hunting. You'll run into Rude in the basement of the first weapon shop, but he won'trecognize you in your Shinra guard uniform. Go through the third doorand talk to the guard near the back of the room, then jump down to anarea with several Shinra guards and some holograms. In the far corner of the room is a yellow materia (Enemy Skill). This place is similar to the 'House of Learning' back in Area 7 Town where you could learn about the game's mechanics. On the second floorof the same building, you can get a 1/35 soldier and a Mind Source. In
the room with the cats nearby is a Luck Source. On the third floor is a red Power Source and a green Guard Source.

If you enter the fourth door on the other side of town, you'll find that that Elena, Rude, and Tseng of the Turks are here. It's a good thingthat you're in that uniform. Go through the sixth door to find a room
with a soldier; you can check the silver trashcan for a message and pick up a yellow Speed Source in the side room. On the floor above, you canpick up another 1/35 soldier.

In the next area, Heidegger and Rufus show up again. You have to do your salute according to what the captain of the guard tells you to do (remember your training)!  At the very end, all you have to do is be
facing forward: pressing any button will make you do the 'spinning gun' salute. Unfortunately, the order of commands is random each time youplay, so just do your best. Afterwards, you can press the following
buttons to make Cloud do funny things:
 
Scratch back with gun
Put one leg forward
Shrug
Direction pad
Stand at attention
Depending on how well you did during the salute, Heidegger will give you an item. Each 'button press' action was worth 10 points, and the finalsalute was worth 30 points. Changing direction was worth 0 points, butunless you were facing in the correct direction, any action you performedwas worth 0 points.  Also, performing an action was worth 0 points if youdid it too late (although you'll get full points if you do the actionearly).  Your total score determines what you will receive (notice thatRufus' reactions change depending on what item you will be given)

After everyone else leaves, Red 13 (who was watching from just inside the boat) will talk to you if you try to leave instead of boarding the boat.Either way, you'll end up joining your friends in the boat's hull.

SHINRA CARGO SHIP

Open the treasure chest to get an Ether, and be sure to pick up the blue materia (All). Talk to the people here, then go up on the deck andtalk to everyone else; you'll notice that they are your companions
(don't miss Red 13). The man in white will sell you items if you talk to him. Once you're done, go back down and talk to Aeris, then returnto the deck and go all the way to the left; one of the guards has left,
allowing you to sneak to the front of the ship.

Here, talk to Barret, who is spying on the Shinra members. After talking to him a couple of times, an alarm will sound. Go back to the center ofthe boat to find your friends. Then, assemble your party. If you wantto change the setup, talk to your friends again. When you're ready, godownstairs and head through the door that the one guard was standing infront of. In the next room, watch out for enemies and climb up theladder, the walkway leads to a chest with a Wind Slash inside. Did youget all the items on the boat? When you're ready, go and talk to thecaptain of the guards. It turns out that he's dead. Then, Sephiroth shows up, and summons a huge monster for you to fight before he fliesaway.

Earth, Fire, and Cold magic work well against it, but don't use Poison. Attack with your Summon Materia and hit it with everything you've got.Keeping your HP Plus is a priority, since it can use lasers to attack oneor all members. Only use physical attacks if you are running low on MP.The boss can cast 'Stop' on a single ally so make sure that you're nottoo dependent on any one character during the battle.  Some PhoenixDowns will also come in handy, since the boss sometimes uses a laserthat hits all allies (Terror Laser) twice in a row (which can inflictloads of damage). It will leave the summon Ifrit Materia if you defeat Jenova Birth. And a White cape too.

COSTA DEL SOL

Grab the red Materia (Summon Ifrit) after the battle and wait for the boat to dock. Talk to the people here and then go up the stairs.  Ashort automatic sequence follows. In the next area, go into the doorto meet a shady guy who will sell you this room for 300,000 gil; you can sleep here for free anytime you want afterwards. Climb down the stairsin the bottom part of the room to reach a basement with a sleeping man.You can get a Power Source and a Motor Drive here, as well as a Fire Ringfrom the treasure chest. You'll meet Mukki (from the cabaret in theWall Market) in the bar, as well as some of his friends. If you go downto the beach, you'll run into Hojo (the scientist you met in the Shinra HQ).  You can talk to him if you want, but you won't get anythingout of it.

Outside of the town, head through the mountains and across the bridge. You'll find a cave-like entrance.  Talk to the man on the hill, thenkeep heading north. Eventually, you'll reach a walkway that leads to
a large Mako furnace. Head south and follow the train tracks; there's no point in looking around here.  Keep going, and you'll come acrosssome curving tracks and a Save Point. As you walk along the tracks, youcan get the following items: Double Machinegun, Turbo Ether, and aTransform materia.

These tracks are rickety, and when you walk across them in certain areas a message will appear telling you to press O so that you don't fallthrough them. It's better to let yourself fall, because you can then
hold left or right and rapidly press O to land beneath the tracks. Then, press Up to climb back up. If you landed on the left side of the tracks, you can pick up a Wizard Staff. If you landed in the middle, you can'tget anything, but if you landed on the right side, you'll find a Star Pendant. There are three places where you can fall through the tracks,so be sure to get these items.

Take the upper rail path to the next area. Are your friends waiting for you on the lower track? If they're not, then go back and take the lowerpath. You'll get an option to summon them using the PHS system.
Assuming they're there, take the upper path and keep walking until you find a wooden shed. Enter it and pick the top choice when you'reprompted to make a decision. This will lower the tracks on the bottom
path. Before returning to the lower rail path and following after your allies, you can walk to the end of the path you're on and climb the wall;you'll hear birds chirping if you're in the right place.

After finding the nest, you can choose to take the treasure in the nest (the top option), or leave the birds alone (the bottom option). If youchoose the top option, you're attacked.

This guy's easy; just attack until it dies. You'll get 10 Phoenix Downs should you kill it.  You can get two Softs from it; one bystealing, the other by killing it with Morph.


You'll get 10 Phoenix Downs after the battle is over. Cloud will then return to the train tracks. Keep in mind that this is a one-shot deal;whether you decide to take the treasure or not, you can only make a choiceone time.  As you're traveling along the lower rail path, you'll see apart where the track splits in two directions. Take the left path (the one that turns back). Walk north (towards the bridge), then right (underthe first bridge). It may sound confusing, but you'll end up in a littleshack where there's a bunch of items and a man resting on a bulldozer.There's a Mind Source and a Power Source here, and the chest has a Tentinside of it. Leave and follow the other path across the bridge in thenext area to reach the town of North Corel.

THE GOLD SAUCER

There's some merchants here at North Corel and an inn. You can also learn more about Barret here, whether he's in your party or not. Whenyou're done shopping and chatting, go to the sky lift. After Barret hasa flashback about his friend Dyne, take the lift up to the Gold Saucer.You can return to the World Map by heading right from the bottom area ofthe town, but there's nothing to do out there (aside from saving yourgame or riding around on a Chocobo).

You'll see a Save Point in the background of the first area of the Gold Saucer, but you'll need GP (not gil, like what you've been using) toactivate it. Pay the man to get in (the first choice is for a one-time entrance, the second choice will let you enter as often as you'd like),and then choose the path of your choice after your companions separate.

If you try to leave the Station Square (the area where you're at; all the areas in the Saucer are divided into 'squares'), Aeris will joinyou. As you explore the rest of the Gold Saucer, you'll discover that
Shinra soldiers are snooping around, looking for Sephiroth. When you're ready to move on, go to the Wonder Square. Here, you'll meetCait Sith, a would-be fortuneteller. He'll automatically join you since
you only have two members (you and your friend) at this point.

Go to the Battle Square and you'll find a bunch of dead bodies; the handiwork of Sephiroth. As you're talking to the few who are stillalive, Dio, the proprietor of the Gold Saucer shows up and promptly
blames you for the carnage. Cait Sith makes a dash for freedom, but after following him, the party is trapped. Dio and his henchmen thensummon three large robots that throw you and your allies through the 'Gateway to Heaven' to a desolate area, the Corel Prison, which liesat the base of the Gold Saucer.

Here, you'll find Barret. After he runs away, examine the dead body and talk to the other guy before going though the southern gate. Thereis a treasure chest here (in the chamber at the base of the ladder), butit's already opened (?).

In the second area, talk to everyone here. The building to the far southeast is a bar, and a man inside will sell you items. After lookingaround here, enter the building to the east (it doesn't matter which
entrance you take). Barret will show up once you're inside, as will Tifa and Aeris. After Barret's flashback (in which his best friendfalls down and North Corel is razed to the ground), reassemble your team and go back to the first area. Examine the guard (who isdead), then either leave through the gate. If you exit by going throughthe area between the gate and the building to the right, you'll end upwandering around in a wasteland until a caravan (the same one that Tifa was captured in) shows up. When it does, pick the top option to get aride back to the area beyond the gate or choose the bottom option tostay where you are (in the middle of nowhere...you'll have to keepwandering around until the caravan shows up again).

Anyway, once you've gone past the gate, talk to the man out here and go to the right. Any other direction leaves you stranded in the desert(read the above paragraph again if you want to get back on track). Thistakes you to the caryard. Go up from here and you'll run into noneother than Dyne (the guy from Barret's flashback). He tells Barret about his wife and Marlene (who is actually his daughter), then  decides to attack Barret. In the battle, you're forced to fight using just Barret.

The easiest way to kill this boss is simply let him hit you; his attacks increase your Limit meter quickly.  Use the "Restore" Materia to restorelost life, then hit him with the Big Shot when your meter maxes out.A summoning Materia (like Shiva or Ifrit) is also a good way to inflictadded damage. Just make sure you have all the MPs you need, and you canwin in no time. The boss can pull off a final attack before dying, sokeep your life up (but he can't do it if you kill him fast enough). Youget a Silver Armlet for beating him.

After Barret's friend dies, you'll find yourself back in the trailer. After talking to the coach, you'll be invited to become a Chocoboracer. In the elevator shaft, choose the top option to have the racingprocess explained to you, or pick the bottom one to skip it. In the room with the other men, check the alcove by the Chocobo poster fora red Summon Materia (Ramuh).  Then, talk to the girl in pink (Esther) to
start racing.

Your controls as a Chocobo racer are:
 

Speed up
Speed down
Dash (uses up dashmeter)
Select
Switch between Automatic and Manual control
R1+R2
Hold these buttons to refill the dashmeter

The more you Dash, the slower your walking speed is, so conserve your Dash Meter for when you really need it. You have to keep racing untilyou win, so get good fast!  Esther will explain the controls to you againprior to the race if you choose the top option, or you can conclude yourconversation with her and start racing by choosing the bottom option.If you can't get the hang of it, then just keep racing using theAutomatic Sequence mode until you get first place.

After winning, you'll receive the Buggy as first prize, and can now roam freely about the overworld and even pass through shallow rivers!(Look for lighter-shaded fords along the rivers.) Your controls are set
up in the following manner:
 

Exit buggy
Enter buggy
Main menu
Select/Start
World Map
L1/L2
Rotate View
R1/R2
Change View
You can run into enemies in the buggy, so be careful. Also, you can only return to the Golden Saucer if you take the sky lift from NorthCorel Town; you can't get there using the buggy. If you go across the
river south from the Golden Saucer and look around, you'll find a house on a peninsula; you can't explore it yet, so ignore it for now. BTW, you can return to the desert if you get in the buggy, enter the dirt pit
surrounding the Saucer, and touch the houses at the base of the Saucer. However, you'll find that there's nothing to do here but wander through the desert--do so long enough and the same cart that Tifa was abductedin will pull up and offer you a ride back to your vehicle. Choose thetop option to accept and the bottom option to stay where you are. Andas the help menu indicates, it's possible to return to Junon Town and take the Buggy with you. After you've completed the scenario with Cid,you can explore the house on the penninsula; you can also get Aeris'sLevel 4 Limit Break manual at that point in the game.

GONGAGA TOWN / COSMO CANYON

Your next goal should be to head south from the Golden Saucer across the river to a forested area. Go into the black structure (it's calledJungle, for some reason). Reno and Rude are here. After Elena shows up and alerts the other Turks to your prescence, you'll be asked aquestion. No matter what your answer is, you'll have to fight Reno and Rude at the same time. Use Summoning spells to even the odds at the start of the round, then go after either one. Once you injure one enough times, he'll leave, thenthe other one will. It may be better to attack Rude, since he can healhimself and Reno, but then again, Reno can inflict more damage. In anycase, this fight isn't too hard either way. You'll get a Fairy Tale and a X Potion should you win the battle.

After the Turks leave, head northeast, then go north to reach a pile of scrapped machinery. As you're looking around, Tseng shows up in the Shinra helicopter and talks about 'Huge Materia' (which you'll
learn more about in Disc 2). After they leave, examine the area to get the 'SummonTitan' materia. Then go back to the first area and head left. In the second area, there is a Deathblow materia near the left path (whichreturns you to the World Map). If you take the north path, you'll arrive at Gongaga Town.

Be sure to visit the stores (don't forget that you can climb up the pole in the Accessory Shop to reach a room where you can buy weapons) andget the treasure chests from the inn (X Potion) and the old man'shouse (White M-phone). If you go into the far right house, you'll meetan old couple who apparently know Cloud (or someone just like him), and someone else named Zack.  When you're done here, return to the WorldMap. Head southwest, then turn toward the river and go over the shallows, and then make your way up through the mountains to reach CosmoCanyon. If you try to drive past the town, the buggy will short out,so you don't really have any choice but to enter the town (and you can'tget anywhere else without the buggy, so even if you didn't drive it past Cosmo Canyon and entered on foot, it wouldn't matter.)

When you approach the man at the gate, Red 13 will talk to him (he'll either bound up the steps past your party if he's not with you, or he'lljust leave your party and start talking if he was with you previously).Everyone here knows Red 13 by the name 'Nanaki'. After Red heads up thestairs, talk to the guard and choose the bottom option to be let into thetown (Red 13 will reappear to make sure you guys get in). If he was inyour party, you'll have the option to make a new team; otherwise, you canlook around town freely. Don't miss the Save Point located in theTigerlily Arms Shop. In the Item Shop, there is a passage with a red rope across it that prevents you from checking out the room in the back.
Keep this place in mind because if you return to Cosmo Canyon in Disc 2 or 3, the rope will have been removed and you can get an Elixir, a Magic source, and the Full Cure materia orb from the back room.

Eventually head up to the observatory, where you'll run into Red 13 and Bugenhaagen, an old geezer who knows all kinds of things. AfterRed 13 leaves, go back down and talk to your friends in order to make
a new party. Then talk to Red 13 in the room connected to the inn before returning to the observatory.  Enter the side door, chat withBugenhaagen, and you'll see a short FMV sequence.

When it's over, return to the large bonfire to the right of the entrance. Your friends are here. Talk to everyone here, then chat with Red 13 a second time. Bugenhaagen will show up, and you'llmake a new group (with Red 13 as a permanent member). If you want someone else, just talk to another ally (it doesn't matter which one).Follow Bugenhaagen back to the sealed door above the weapons shop
and talk to him, then choose the top option. He'll open the door for you. Enter and climb down to the very bottom of the shaft, then headleft.

In the next area, head right and up until you see a hole facing left. Enter it and you'll be given an option.  Pick the top one to make an opening appear nearby. Go through it, then head up and left. You'llslide on the oil and hit a spiked wall, reducing every member's HP by500 points. Then go south, through the hole, and head right to reachthe  materia you couldn't get in the first area (Added Effect). Go back and carefully walk along the edge of the path to avoid slipping across the oil. Then go right, up, left, down the
stairs, and through the underpassage to reach a chest with an Ether inside of it. Then return to the stairs and go left, then down to find a second chest containing a Black M-phone. Then climb back upthe stairs and head to the upper-left to leave this area.

There are five passages in this area; you only want to take the 2nd and 4th passages from the left. First, take the 4th passage. When youtouch the web beyond it, you'll have to fight a giant spider (Stinger).
When you've killed it, follow the path north to find a chest with an X Potion inside. Then go back and take the 2nd passage from the left.Kill the Stinger that attacks you when you touch the web and then head
left and down. As you're going through the tunnel, hold right and you'll find an alternate path that leads to yet another treasure chest. You'll find a Fairy Ring in it. Go back up to where the web was andwalk north to find another web. Past it is the exit, but try holdingleft and Cloud will go along a passage hidden by the rock that leads toa chest. There's an Turbo Ether inside.

When you approach the giant face in the next cavern, it begins to move and you are attacked.

Don't worry about the Soul Fires this boss has with him; just use your Summon Materia, then concentrate on attacking and using Limit Breaks onthe big guy himself. If your spell Materia has hit second level, thenCold and Lightning work nicely on him. You don't even need to worryabout your life much; the boss can be taken down before any serious damage is done to your party. You'll get a Wizer Staff should you be successful in battle.

Grab the spell Materia (Gravity) that's left behind and follow Bugenhaagen up the steps. After the sequence with Red 13 and the other creature (his father, who was transformed into stone), make a new party and leave the town. Don't worry, Red 13 will rejoinyou when you try to leave. The Buggy will be working again when you leave Cosmo Canyon.

NIBELHEIM

Get in the buggy and continue past Cosmo Canyon. Head north to find a river with a shallow ford you can cross.  Past it, the mountains areof a different type than what you usually see. Near them is a small
town, Nibelheim. Look familiar? It's the same one Sephiroth and Cloud went to in Cloud's flashback.

First, go into the inn. Talk to the black creature in the back to get a Luck Source. You can get an Elixir from another one of the creaturesin the Item Shop, and a second Luck Source if you talk to the small
creatures in the upper floor of the southeastern house. The large house to the east is Tifa's home, and you'll be given a Platinum Fist and anTurbo Ether if you talk to the creatures here. There's a piano in
Tifa's room that you can fool around with.

This next section is optional--you can just continue on through the mountains if you want. However, Sephiroth won't show up in the mansion after you reach Disc 2, meaning you can't nab the Destruct
materia unless you get it from him during the first disc (read below for details).

Now, go into the large mansion at the edge of town. Left of the entrance is a piece of paper. It has
several hints on it that clue you in to the combination of the safe on the upper floor.

You can get the 4th number by chosing the blank space beneath the first three tips (look at the paper, choose the top option, then movethe cursor down to the blank space and press O).

Head right and look for the sliver of light near the stairway, it's very hard to see. It's an opening that leads to the lower section ofanother room. There's a chest here, with a Silver M-phone inside.Go back out and go into the northern door beneath the staircase. Inthe adjoining hall, head right and and up to find a chest with a Twin Viper in it. To the left is a room with a broken piano (whichyou could have also reached by looking for the opening near the leftstaircase in the main room).

Go up the stairs and head left.  In the circular room is a chest that has an Enemy Launcher inside.  There's nothing in the northern roomexcept for a locked safe--you'll need the right combination in order
to open it. If you want to try your luck, examine it with the O button and choose the top option to enter the combination or the bottom option to quit.

Open the safe (or not), then go right and into the right wing of the manor house. If you go up, you'll find a chest with a Magic Sourceinside. Then go into the lower room and examine the curved wall to open a secret passage. Go down the spiralling walkway, and then headright. If you got the gold key from the safe, you can open the northern door. Continue to the right to find a libarary. Then go north and you'll run into noneother than Sephiroth, who will pelt you with a green materia before flying away. Be sure to get the materia (Destruct) before leaving the mansion.

Once you're back outside, leave Nibelheim from the northern entrace and contine along until you see a passage leading into the mountains.In the next area, follow the path until it splits, and take the north
path, which wraps around the back of a spire and leads to a chest with a Rune Blade inside of it. Now go back and follow the originalpath. You'll notice that just before the bridge, there's a path that curves away to the north. Follow it up into the mountains and whenit curves south, take that path instead of continuing in the same direction. The path curves several times, but eventually you'll makeit to the top of the mountain, where you can find a chest. It may help if you press SELECT so that you can see yourself when a mountain is blocking your view, and if you can't seemto get any further, press in other directions (like down) to scale theback of the mountain.

Go back down to the main path and head up the bridge. Inside the cavern, take the ladder down instead of the tubes, or you won't beable to get all the treasure in this area. You don't have to worry about the large boss near the door just yet. Feel free to make useof the Save Point, then climb back to the top of the area. Enter thepipe labled '2' to end up on a rocky ledge. There's an item bag here, get it and then press down to jump down to a lower ledge, then press down again to reach the floor. Climb backup one last time and go into the pipe labled '4' in order to reach thetreasure chest on the bottom ledge below; there's an All materia lying within. Walk against the right edge of the ledge to drop downto the floor.

See the path heading south, just below the path that the boss is blocking?  Follow it to go outside, then try to keep walking and you'lldrop down to the lower ledge. Following the path here leads to a deadend, so enter the cave instead and take the righthand path once you'reinside. Ignore the exit at the other end of the cave and work your way southwest, then go through the small hole. Walk up, then left, thendown in order to reach the treasure chest you could see when you first came in here. Inside it is an Elixir.  Now go through the exit to arrive at a wooded area. On the ground, to the left of the mass ofcrystalized Materia is an Elemental materia. Take it and proceed north,going through the opening to go back into the caves.

Inside, head to the right, then go up as far as you can and walk left past the stone walls to reach a chest containing a Sniper CR. Thengo back and take the rightmost passage. It goes south and leads you
back to the outside. From here, head left (going right leads you to a dead end). You'll eventually end up at the Jenova Plant you visitedin Cloud's flashback. There's nothing to do inside the plant, so continue beyond it to the door set in the rock wall. Enter it andyou'll end up back in the chamber with the pipes again.

It's true that you could have taken the door and done this entire sequence in reverse, but then you couldn't have scaled the ledge andyou would have to go all the way back, instead of taking the express
route like you just did. Now climb down and examine the boss, and it will attack you.

Red 13's LimitBreak 1/1 works well, as does Cloud's 2/1 Limit Break. I'd also suggest using the 'Choco/Mog' materia as much as you can--it's ability to stun this boss is very useful. Physical attacks should do thetrick if you have good weapons; save your MPs for healing yourselves.
Also, he can heal himself (around 1000 hp's worth), and use the damaging Trine skill, which causes about 500 points of damage to all those stillalive. If Red's learned his B1/2 break or someone knows Haste, it wouldbe a wise idea to use it at the start of the round. Since the MateriaKeeper is one of the few enemies that can use Trine, it comes highly recommended that you have a Enemy Skill materia equipped so that you can learn this enemy technique. You'll get a Jem Ring shouldyou be victorious.

After the battle is over, examine the purple materia that is left behind in order to take it (Counter Attack).  Then follow the path outside--itleads back to the World Map.

ROCKET TOWN

Head southwest, then turn north (you're making a big C around the mountains). Keep walking and you'll see Rocket Town up ahead. In the Accessory Shop, you'll recieve a message if you go to the left end
of the counter and examine it.  If you go into the house farthest to the right, you can find a chest with a
Power Source inside of it in next to the stove. Then talk to the old man standing near the house that's just left of the rocket's launch pad.Talk to him again, and he'll ask you a question. Pick the top answer
and the view will pan up to show the rocket. Then the old geezer will give you a weapon for Cloud. (Yoshiyuki)

Go into the house to the right of the old man. This is the home of Sheila and Cid, although neither of them are around at the moment.There's a chest here with a Drill Arm inside it. If you go out the back entrance, you'll find a light airplane in the backyard--it's oneof Cid's inventions, the 'Tiny Bronco'. After looking at the airplane,Sheila will show up. When she leaves, go outside and head north toarrive at the rocket--climb inside it to find Cid. After chatting with him, name him. You can then ask him several questions; you have to atleast ask the first one (top choice) in order to proceed with the game.Then leave the rocket and return to Cid's house. Sheila will show up,then Cid, too. After Cid goes out back, Sheila will explain how Cid was going to pilot his rocket into outer space some time ago, butaborted the launch when he discovered that Sheila was still making last-minute checks and hadn't left the launch pad yet; she would be burned to ashes since the launch could only be aborted, not delayed. By saving
her life, Cid's dreams were shattered, since he did not have the resources to repair the rocket, which tipped over after falling backonto the lauch pad.

Cid comes back into the house, then Palmer shows up--an employee of Shinra. Go outside and you'll run into Rufus and a Shinra guard, whohave come to 'borrow' the Tiny Bronco. After Sheila brings you back inside the house, go out the back entrance to find Palmer standingatop the Tiny Bronco. Talk to him and he'll attack you.

His gun causes a fair amount of damage since it has the effects of Fire 2, Ice 2, and Bolt 2, so make sure Aeris is in your party or that you have some Restore Materia. Use Haste and All on your party as
well as Slow magic and/or Summon Chocobo on him to even the odds a bit. You'll want to have Cloud's 2/2 Limit Break by now--it comes in handy. Your prize for beating Palmer is an Edincoat.

Palmer will run away but gets hit by a truck (?!). Your party and Cid will escapeon the Tiny Bronco.  Although it gets damaged during your escape it can still be used to skim across shallow water and traverse rivers(although you can't go up or down waterfalls). Here are the airplanecontrols:
 

Exit airplane
Enter airplane
Select/Start
World map
L1/R1
Rotate view
L2/R2
Change view
You now have several options that are available to you: you can get Aeris's Level 4 Limit Break manual  or go on Yuffie's sub-quest (if you have her in your party, see section6 for further information). Even if you don't have Yuffie, you canpurchase some pretty good weapons and find some treasure chests
lying around in Wutai, so you may want to stop there anyways. You can even go back and kill the big snake you had to flee from.  In any case, it would be a good idea to explore other areas and pick up itemsyou missed/buy stuff you couldn't afford before instead of continuingon your quest just yet. I would suggest checking out the excavators'site to the north, since you can pick up the powerful 'Summon Kjata'materia there as well as buy some useful bracelets and items.

BACK AT THE GOLD SAUCER

Pilot the Tiny Bronco back to the Gold Saucer area. Go to the weaponsmith's house on the penninsula near the dirt pit and talk to him--he'll explain that you need the Keystone, which he no longer has. Get back in Cid's airplane, and leave it on the shore bythe dirt pit. You need to get to the Golden Saucer, so either walk or find a wild Chocobo and ride it back to North Corel. Then take thesky lift up to the Gold Saucer.  Go to the Battle Square and look foran opening on the right side of the room labled 'Dio's Show Room'.Inside, examine the glittering object on top of the large stand; it's the Keystone. Dio, the big lug who threw you out of the Gold Saucerbefore, will show up and offer you a challenge: fight in the Battle
Square and he'll give you the Kiiston. When you have a choice, pick the top option to accept or the bottom option to temporarily decline.You'll now have to fight in the Battle Square using only Cloud.  Keepin mind that even if you lose the very first battle, Dio will stillgive you the Keystone.

If you want to try and see if you can win all the battles, then keep fighting. After each battle, the message 'GREAT!' will appear, followed by two options. Choose the right option to stop fighting,or the left option to continue fighting. If you choose to continue, a jackpot-like device will appear. You can stop it from spinningby pressing the O button, and whatever comes up when you press O willtake affect prior to the start of the next battle. Depening on what you get, different things will happen to you, although certain accessories can render you immune to some of the more debiliating effects.

Furthermore, the status ailments that you are afflicted with as a result of the jackpot stay with you from battle to battle, and you'reforced to stop the jackpot after each battle, so you could end up being a poisoned, petrified frog in a few rounds, if you're notcareful. If you last through seven battles, then the fighting ends.

Should you make it through all the battles, Dio will give you a Choco Bracelet and a Choco Feather, in addition to the Keystone.

There's nothing else you need to do at the Gold Saucer now, but when you try to leave, you'll discover that the ropeway that the sky lifttravels up and down is broken, leaving you stranded in the Saucer.
Cait Sith will either show up (or leave your party, if he's already with you guys) and suggest that you all meet him at the Ghost Hotel.At the Hotel, you and your allies will chat for awhile. In the next
scence, you'll find yourself in your room.

At this point in the game, a character will come into your room and ask to go on a date with you. While it's usually Aeris, it's beenconfirmed that you can go on a date with Tifa instead, if you were niceto her and mean to Aeris throughout the course of the game. It's muchharder to do, but if you have had Yuffie in your party for a while, she may wish to date Cloud as well. If you're really mean to all the women
in your party, Barret will date you (so be nice!) It's not what you think--just a friendly outing.

First, you'll go to the Event Square. Since you're the 100th person to come here that day, you and Aeris will be offered a role in theupcoming play. What you do here doesn't affect the game in any way,so just pick whatever options you'd like and watch one of the manyhumorous endings. Next, you'll ride the gondola in the Round Square. When Aeris looksout the window, you can press left to look out, too, and see variousFMV sequences showcasing the events at the Gold Saucer.

After the date is over, Cloud and Aeris will return to the Station Square only to find Cait Sith sneaking around with the Keystone. He'llrun away when Cloud yells at him, and you have to chase him around
various sections of the Gold Saucer. (If you don't want to waste time doing that, then go to the Chocobo Square, enter it, and chase CaitSith back outside). Eventually, Cait will stop at the steps outside
of the Chocobo Square. The Shinra helicopter shows up, and Cait will toss the Keystone up to Tseng.  When confronted by Cloud and Aeris, Cait reveals that he is in fact a spy for the Shinra. He insists that hecontinues to travel with Cloud and his friends because he has taken Marlene as a hostage back in Midgar.

Once Cait Sith leaves, you'll find yourself back in the Ghost Hotel. Check the iron maiden for an Elixir.   Leave the room to meet up with your allies again. After a brief talk, Aeris will join your party, becoming a permanent member.Pick another ally and then leave the Saucer, since the ropeway is nowrepaired.

Now that you're back at North Corel, leave and return where you parked the Tiny Bronco. Look at the World Map. See the tiny chain of islandsnear the bottom of the map? Just to the right of them and to the leftof Mideel and the Fort Condor is a large island. If you go there, you'llsee a large temple surrounded by a forest. This is your next destination, so land the Tiny Bronco at the shore and head to the temple.

TEMPLE OF THE ANCIENTS

At the top of the temple is a black creature, similar to the ones you met in Nivelheim. If you talk to it, it floats into the air in a flashof light. Inside the temple, you'll find the Turk, Tseng. He was badlywounded by Sephiroth. He gives you the Keystone so that you can go afterhis attacker; examine the center of the room and you'll be transported into the depths of the temple.

This area has a very confusing layout; it's a mass of stairs, walkways and passages. There are chests everywhere, and a kooky old man in ablue robe is also running around down here. From where you arrived,head up, then left, then up again and go down the stairs to the groundlevel. There's an opening just above you; go in it, turn to the right, then climb down the vines clinging to the wall beneath you. If yourun underneath the long staircase nearby, you can reach a treasure chestthat has a Trident inside of it. From there, head right, go down thestairs, then turn and climb up the wall using the vines. Head past the opening (which you can't enter at this point, anyway) and go up thestairs. The old man will dash away; ignore him for now and climb up thevines to reach a platform. There's a shiny pink item here (Mind Source).Take it and go down the stairs, then enter the door to your left to finda room with a treasure chest and the old man. Inside the chest is theSilver Rifle. Talk to the geezer twice and he'll offer his servicesto you:

 - Purchase Items
 - Restore HP and MP to maximum
 - Save your game*
 - Nothing

*  Choose the top option to decline or the bottom option to accept and
   save your game.

Outside, go back up the stairs and down the vines, but this time, head down and to the left. You can pick up a green item here (Turbo Ether).Then go down the long stairway. At the bottom, climb down the smallerset of steps to your left, then work your way towards the southwestcorner of the screen.  There's a small patch of vines here that you can climb down. Be sure to open the nearby chest; there's a Rocket Punchinside of it. Now, go down the stairs and walk northeast along thepath to find some more vines and the old man, who scampers away whenyou get too close. Climb up the vines, then go up the stairs next to you, go through the archway, turn east and go down the stairs, andclimb up the long stretch of vines on the nearby wall. Head left, underneath the staircase, and you can nab a purple materia (Luck Plus).

Now, go back the way you came (go right, down the vines, up the stairs and down and out through the archway so that you're back on the paththat the old man was standing on, just above the vines). Walk to theeast until the path stops, then head south and turn east again to enterthe nearby door. As you enter, the old man will dash away. There are huge hollow boulders that are rolling down this walkway. To get pastthem, time your dashes so that the hollow part will be directly overyou, causing Cloud to kneel as the boulder rolls over you. Then keepgoing until you reach a side path that leads to a pool of water.  Grab the Morph materia near the pool, then continue along the walkway, avoiding the boulders. Once you reach the end of the path,they'll disappear for good, but remember that if you get hit by a boulder, you'll be dragged all the way back to the beginning of thepath.  Alternately, you can wait until the boulders disppear and then go back and pick up the materia after the sequence with Sephiroth.

Once the boulders are gone, Aeris will sense a powerful prescence in the chamber and return to the pool. Light will erupt from the surfaceof the pool, and you'll be able to see what I presume is a flashback ofTseng and Elena (both Turks) running around in the shrine. After Elenaleaves, Sephiroth shows up and creates a double of himself. While he busies himself with attacking Tseng, the laughing double flies up intothe air. After this sequence is over, Sephiroth's double will descendinto the pool and then fly away. When you return to the end of the passage, the old geezer will bewaiting for you, and will once again offer his help:

 - Restore HP and MP to maximum
 - Save your game
 - Nothing

When you're ready, go down the stairs. There's a huge room here with twelve doors labeled I to XII. In the center of the room is the talking clock. Here's a list of what's in each passage:

I     = A passage that leads to a treasure chest. Open it and you will fight 3 monsters.

The Poison Frogs are weak against Ice, so use cold-based attacks/spells on them. Their attacks will turn you into a frog, but they attack sooften that it's better for you to wait until they hit you again (turningyou back into a human) instead of wasting a Maiden's Kiss or otherrestorative item. The woman is weak against Poison, so use one of the Bio spells on her for good results. The only point infighting this battle is if you want to learn Song of the Frog from thefrogs (providing you have a Enemy Skill materia equipped).

II     = This passage is blocked off by rocks. You can't do anything here, so return and pick another.
III    = A treasure chest. It contains monsters, too. You won't get anything for defeating them.

Both of these red, multi-eyed monsters are weak against Poison, so use the best Bio spell you've got, or simply attack to dispatch them. Ifyou've got Morph equipped, you can morph both of them into Magic Source items, which is really the only point in fighting this battle.Although weak, either enemy can drain lots of HP from you (around 1200-1400 points!)

IIII   = Shouldn't this be IV? Anyway, there's a chest here, the Princess Guard is inside.
V    = This passage leads outside to the gold chest you could see but not normally reach.
VI   = Read below to find out what to do here.
VII  = There's a chest here. A weapon for Cait Sith is inside it.
VIII = You can get a Mega Elixir from the chest in this room.
IX   = A passage blocked by fallen rock.
X    = This is where you came in.
XI   = Yet another blocked passage.
XII  = Read farther below.

At some point, you should stand on the hour or minute hand and let the second hand approach. When it passes over you, it will knock you downinto the pit below. When you land, you'll find yourself in a room witha treasure chest. Before you can open it, you'll be ambushed by twomonsters.

Using Demi or some Summon Materia will kill these dragons quickly. Even physical attacks work well.  Either enemy can only attack for about500 points of damage, or use a Southern Cross attack that hit's one enemy for the same amount of damage, so they don't pose tooserious a threat. You can also control them, even though they're bosses.You'll win an Turbo Ether for defeating both of them.


In the chest is the Nail Bat, the strongest weapon Cloud can get during Disc 1. Take it and leave the room. You'll find yourself back at thedoor you couldn't enter earlier (in the area with the vines and
staircases. Simply work your way back to the talking clock, and pick up any items you might have missed the first time around.

PASSAGE VI

Before going down this passage, make sure you've cleared out the other rooms since you won't be able to go back to them after the next event.When you step out into the open, the bouncing old man will see you andrun away. When Aeris asks you a question, pick the bottom answer ifyou want to return and explore more of the clock puzzle room, or choose the top answer if you want to hunt down the old man.  To findhim, simply go through the passages; you want to end up going into apassage that he plans to come out of. You can go down to another setof passages by going to the left end of each ledge and pressing the Obutton to jump down a level. The passage entrances and exits arerandom, but you can catch him without too much difficulty. Don't forget to take the chest lying on the lowest level; there's a pair of ArmyGloves inside. As usual, beat the old man at his own game and he'll help you in return:

 - Restore HP and MP to maximum
 - Save your game
 - Nothing

Now that you've caught the old man, the large door on the top level will open. Go inside and head to the right. You'll encounter Sephiroth fourtimes. Up to his usual evil, Sephiroth talks about the energy within
the temple as he as swings his sword around, his every motion trailed by the double that he made earlier. After disappearing, Cloud will sufferfrom some sort of fit. After coming to his senses, the party examines a mural on the wall whichshows a meteorite speeding towards the people of the earth. Aeris talks about the spell 'Meteo' which Sephiroth is planning to cast, when theparty hears Sephiroth's voice. The temple starts to shake, and a largered dragon appears and attacks the allies.

Slow the dragon and Haste yourself to gain the upper hand. Some Summon Materia will also even the odds, but don't use Kjata since it will healthe boss by about 2100 points. Also, Demi won't work against it. Limit Breaks and physical attacks should do the trick. You'll win aDragon Armlet should you win the battle.

Pick up the summon materia that's left behind (Bahamut). Then go back and examine the floating gold object on the dais. Aeris refers to itas the 'Black Materia' . Aeris will then ask you a question. It doesn't matter which answeryou choose. At this point, if Cait Sith isn't in your party, you'll here a ringing sound and Cloud will answer the PHS phone. Cait willtalk to him through the phone. If he is in you party, then he startshopping around and talking to you. When he finishes, leave this chamber, let the old man heal you if you need it, then go back to theclock room. The only direction you can go in is straight up through passage XII. When you examine the door in the room beyond, yet anotherboss appears to finish you off.

The bad news is that the boss can hit for lots of damage. The good news is that most of his attacks (especially the earthquake and body slamattack) quickly max out your Limit bars. Now's a good time to try outthe Bahamut materia, but most other Summon materia don't do much damage.Make good use of Aeris's B1/1 and Cloud's B2/2, and you'll want to Barrier and Haste yourselves. Luckily, this boss can't instantly killyou. You'll win a Gigas Armlet from this boss if you're victorious.

Once the boss is defeated, Cait Sith will have an animated conversation with your party. If he's not in your group, then he bursts out of thedoor and starts talking. He'll then return to the chamber where the
Black Materia was and take it. Afterwards, the entire temple vanishes! In the following scene, Cloud and Aeris go down into the foundationof the temple and retrieve the Black Materia, but Sephiroth shows up
and forces Cloud to give the Materia to him. During this time, you control a ghostly image of Cloud as a child. If you stand in Cloud'spath and keep talking to him, you'll prevent him from approaching Sephiroth, but there's no point in doing this since Cloud will continueto advance until you give up. After Cloud gives Sephiroth the BlackMateria, he will attack Aeris (and you can't do anything about that,either). Cait Sith will show up (actually Cait Sith 2--the same person,but with a new robot body since the first one got trashed when the temple was destroyed.) Then your other party member will leap down and prevent Cloud from killing Aeris.

After a dream sequence, you'll awake in, of all places, the inn at Gongaga Town, with Barret and Tifa by your side. Answer Barret's question any way you like, then go outside. Tifa andBarret will join your party, but you don't have to keep them as permanent members. Look for the Tiny Bronco on the southern shore nearGongaga Town.

Also, Aeris has left your party for good. However, you'll have all of her weapons, equipment, accessories and materia in your item menu. Now,you need to go to the forest that you saw in Cloud's dream. First, getin the Tiny Bronco.

BONE VILLAGE / SLEEPING FOREST

Make your way up to the Northern Continent by going around the left side of the Western Continent after going along the river by the Gold Saucer.Head to the right edge of the continent, where you'll find a forestsurrounded by mountains. In the middle of the forest is a big rib cageand a large skull. Approach it, and you'll find yourself in a excavationsite where a bunch of archaeologists spend their time digging.  Beforedoing anything else, you might want to head up the ladder and go throughthe hole in the back to reach a forest, the same one from Cloud's dream.Keep walking until you reach the second forest screen. If you stand here for a moment, you'll see a red Materia floating on the left side of thescreen. It will switch to the right side and back again every fewseconds. Try to predict where it will show up and use the O button tograb it. Your reward is the Summon Kjata materia. If you try to continue through the forest, you'll find that this screen repeatsendlessly. So, go back outside. Before going on to the next part of the game, you may want to buy some bracelets and items; talk to theman sitting near the rib cage and pick the second option in order tobuy things from him.

What you need to do at this point in the game is comission one of the men to dig up the Lunar Harp for you. As long as you have it in your possession, you're able to pass through the 'endless'forest.

 - First, talk to the man sitting just outside of the rib-cage room.
   Pick the first option twice*.  The screen will fade out.

 - When the screen fades back in, all the men will be gone.  What you
   do is choose a place where you want a digger to stand and press the
   S button.  It costs 100 gil to place a digger.  Use the top option
   to place a digger, or the bottom option to quit.  You can place up
   to five diggers.

 - You'll quit once you choose the bottom option or after you've placed
   five diggers.  Now, press the S button to set off an explosion.
   You'll hear a music cue, and the diggers will turn in different
   directions.

 - Stand where you want one of the diggers to search through the night
   and press S again after clearing the dialogue box.  You'll find
   yourself back at the bottom of the screen the next morning.  The
   treasure chest nearby will be closed, and it may or may not hold an
   item, depending on where you chose to dig.

 - The key to getting the right item is to watch the diggers after the
   explosion occurs.  They'll all look toward the location of the item
   you need, so try placing them in compass-point style layout so that
   you can follow their vision to the place where the item lies. If
   you're really stuck, the Lunar Harp lies just a little ways to the
   west and ever so slightly south of the tent on the upper ledge.

*  Normally, the first option is used to dig for the Lunar Harp (all
   the diggers will look in the direction of the harp). The other
   two options are used to dig up other items (the diggers will look
   in the direction of the closest item/next item to be found). But
   not only do you not have to place diggers in order to find an item,
   but you can use any of the three choice to dig up the Lunar Harp or
   any other item--it's just that the diggers won't look in the correct
   direction if you don't use the first option, and you can't use the
   first option after obtaining the Lunar Harp.

How do you know if you got the right item? Well, it will show up on the Key Item menu (where the important stuff like the PHS is kept). Also, ifyou talk to the digger sitting by the room, and choose the first optiontwice, he won't let you select and place diggers. Finally, try goinginto the forest. If the screen turns green, then you've got the right item.

When you've got Lunar Harp, go into the forest. When you reach the second area, the screen changes to a green color, and the forest will no longerrepeat. Beyond the forest is a rocky area. First, go under the treetrunk to reach the treasure chest with a Water Ring inside. Climb up therocks near the pink mass of coral, then go through the fallen trunk andhead north to reach the next area (you can't climb up the vine in thefirst area, so ignore it). Walk along the curving path and you'll findyourself back in the World Map, in the canyon near the forest. Headstraight forward to the top-like object to continue your quest.

THE ANCIENT CITY

This area looks a lot like the floor of the sea; there's shells and coral everywhere. At the crossroads, take the left path. It leads to a stonebuilding--inside of the building is a Save Point, and there's a chest on the upper ledge with a Magic Source inside it. Leave the building andcontinue past it, following the path east into the rock face. Inside,go down the stairs and head all the way right to find a chest with an
Aurora Armlet in it. You can check out the blue crystal if you want, but there's nothing you can do with it at this point in the game. Returnto the crossroads and take the middle path. Enter the shell building andclimb the spiraling walkway to the very to to find a green materia lyingon the ground (Comet). Go back to the crossroads yet again and takethe right road. It leads to an area with several shell buildings. Go
all the way to the right, then go north to enter the building before you. Climb all the way to the top level.  There's a chest here containing aGuard Source.

There's nothing else to do in this area but enter the last shell house; your friends won't let you take the path leading out of the city, andthe main path leads to another part of the chamber with the blue chrystal,but there's nothing you can do there. So, if you're ready to proceed, enter the shell house to the right of the main path. On the groundfloor is a chest holding an Elixir. Take it and climb up the ladder.
When you approach the beds, you'll be given an option. You can choose the bottom option, grab the yellow materia behind the headboard of thethird bed (Enemy Skill), exit the house, then enter it again,
approach the beds, and choose the top option to go to sleep. Or, you can just pick the top option the first time around, go to sleep, and when youwake up in the night, grab the materia.

No matter what you decide to do, go to sleep when you're ready to. You'll wake up in the middle of the night. After Cloud's companions joinhim, return to the crossroads a final time and take the middle path again.

When you enter the shell building, the fish floating in the middle of the spiraling passageway will have disappeared; there are blue steps in it'splace. Go down them and you'll find yourself in an underwater palace.

At the bottom of the stairs, leave the building and take note of the Save Point before going down both sets of stairs below.

Aeris is here, and you have to get to her by jumping across several pillars. Press in the direction of the next pillar to get proceed,but you'll have to use just Cloud; your allies will wait for you back on the ground. Once you get close to Aeris, Cloud has another spasticfit and will draw his sword. You can press the controller and thebuttons to make Cloud do different things, but pressing O three times
will make him try to strike Aeris. Luckily, he'll come to his senses beforehand with some help from his friends, but Sephiroth makes an appearance and attacks Aeris. After her death, Sephiroth escapes,
leaving behind another monster in his wake.

This boss is weak against earth attacks, so use Earth and Titan. Also, Comet, Bahamut, and Kjata all work very well. Physical attacks do asurprising amount of damage. The boss will cast Reflect on itself thefirst time you cast a spell on it, so be wary about using spells toooften. Jenova Life's attacks are not that strong (about 400-700 points), but it has an ultra-deadly blue bubble attack (Aqua Breath) that inflicts+1500 damage to each character. Be sure to have some Restore Materiahandy. Considering it's the last boss on this disc, this is not a veryhard battle. You'll get a Wizard Bracelet when you win the battle.

After beating the boss, there's another FMV sequence, then you're given the option to save your game.  You just finished Disc One.

[ Solutions | Disc 2 | Disc 3 ]