FINAL FANTASY VII WALKTHROUGH DISC 3

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Written by Ken Megura. Edited/Corrections by Sigma.

NORTHERN CAVE

You'll start off on the deck of the Highwind. If you'd rather explore the World Map instead, just go back to the cockpit, talk to the engineernext to Cid, and choose the top option. If you haven't noticed it yet,
the Highwind is now rocket-powered.

Before descending into the crater and exploring the Northern Cave, you may want to pick up Red 13's Ultimate Weapon. Return to Cosmo Canyon andclimb up to the second floor of the observatory, making sure that Red 13is in your group beforehand (you can switch characters at the Save Pointnear the Tiger Lily Arms Shop if you need to). Bugenhaagen is lying on his couch, and he is about to pass away. He chats with Red 13 for awhile, then dies. Back at the bonfire, Red 13 rejoins his companions,and now has the Limited Moon in his inventory. Also, if you haven'tgotten either of the 'optional' characters yet (Yuffie or Vincent), then now would be a good time to add them to your party.

When you're ready to explore the Northern Cave, land the Highwind and go out to the deck. You can talk to the man out here to change partymembers (he'll automatically ask you every time you return to the
Highwind). Climb down the rope ladder to reach a new area, then head southwest. In the next screen you'll be given an option: pick the bottom one to turn back or the top one to descend into the pit. After
hopping down the steps, you'll see a cavern entrance. If you go inside it, it merely returns you to the last area, in which you can climb upthe stone column and make your way back to the Highwind. Otherwise,simply follow the path as it winds it's way down into the ground. Don'tworry should the ground crumble away since you can jump over the gaps. The first chest you find contains a Save Crystal. It can be used oncewhile in the Northern Cave to create a Save Point. Considering that thereare no Save Points at all in this level, the Save Crystal is a handyitem to have. The next chest you find has a Guard Source in it.

In the next area, you can climb the silver parts of the ledges by pressing O when you are standing near them (a message appears promptingyou to do this). Go to the right and hop down the 'steps'. The first
chest you find has a Guard Source inside of it. Be sure to make your way to the next chest and not explore the edge of the ledge below the chestyou just opened or you'll jump down to the bottom and will have toclimb all the way back up again (although you'll be doing that at somepoint anyway, so it's no big deal). In the second chest is a Mind Source. You can now either climb back up and get the rest of the chests, orcontinue searching the Northern Cave and get the chests when you are comingback out (assuming you want to make more than one journey into the pit).To get the chests, climb up the ledge to your left (you're at the bottom of the screen, remember?) Go all the way to the left and climbup two ledges, then walk to the right to find another chest containing a Magic Source. Go left again, go up to the next ledge, then go to theright and climb up again. Walk all the way to the right, climb up thetall ledge, then head left to find a chest holding an Elixir. Fromthere, walk up to the next ledge, go to the left, and climb up the silver part to arrive at a chest that has a Power Source in it. If you goto the right, you'll find an HP Absorb materia just past a large rock.Finally, jump back down, go to the right, and climb up the ledge toreach the top again (you can jump to the top ledge from here and exit the pit by going back up the spiraling passage).

If you head south from the bottom of the screen, you'll arrive at a large chamber pocked with holes.  Walk to the right until you fall down alevel, then go left to uncover a chest (inside is a Mind Source). Go tothe edge of this ledge, turn around, and press O to jump to the upperledge (just like in the last area, you'll be prompted to jump whenever you are near a ledge. Now go down, then go to the right and step into the hole by pressing up. Beyond the opening is a treasure chest containing a Mega Elixir. Go back out again and walk allthe way to the left and you will fall down to a new level (since youcan't see Cloud, move left or right until he falls). Run to the right inorder to find a chest, which has an Hero Drink inside of it. Walk to the left and enter the hole. As you walk along the adjoining path, stop to open a treasure chest to your left which holds a Guard Source, andgo through the hole that's a little farther up to reach a chest with aPower Source inside it. Go back out the hole and keep climbing to reach an opening that deposits you back at the top of the screen. To get backdown to the bottom, run to the right until you drop down, press rightagain to fall a second time, and enter the hole. The passage beyond itleads to another hole; press left to fall down it (if you want to get back up, just climb the ledges to your left). Then walk to the leftuntil you fall, and walk right to fall again.

Here, climb down the two stalactites in order to reach the ground where your friends are waiting. Each one asks you which path they should take,the left one (top option), or the right one (bottom option).
Furthermore, you may have certain characters join you, or you may be asked to make a new group (and you may not have many characters to pickfrom).

Take whatever path is available to you (you'll get a message if you can't go in that direction). Note that once you reach the PLACE OF GATHERING, you can go back and explore all the areas freely remember that because you may be approaching an area from a different location, you may have to do it in a different order. For instance, youcan tackle the LEFT PATH: LOWER ROUTE area from either the top or bottom,so take note while playing.

RIGHT PATH
You'll find yourself on a column of stone. Follow the winding path that leads along the column.  Eventually, you'll reach a gap in the path.Pick the top option to jump down to the area below, or the bottom optionto turn back. When you land on the ground, look to your right for achest containing a Mystile. To your left is a green Elixir. Take it and continue along the path until you reach a broad, gray area. Here,there is a treasure chest to the north containing a Speed Source. If youlook to the south, wedged between several broken structures is anotherchest that has a Tetra Elemental inside it. Go back to the main path and head east, then north. Here, the path splits to the north or thewest.

Take the west branch and it'll lead to a dead-end where there is a chest. Inside it is a Mega Elixir.  Retrace your steps and keep going north;just to your right will be a chest that also has a Mega Elixir inside ofit. If you keep going north, you'll arrive at a bridge made of curvingbones. Work your way down it and you'll arrive at the PLACE OF GATHERING (see below).

LEFT PATH
In this room, your teammates will each ask if you should take the upper (top option) or lower (bottom option) route. Pick accordingly, and referto the UPPER ROUTE and LOWER ROUTE sub-sections depending on what youchose. You may be prompted to make a new party yet again after you have
decided on the route you will take.

LEFT PATH: UPPER ROUTE
Hop down onto the branch-like structure, run to the right, and when you can't go any further, press Up to jump to another branch. From here, go right to reach a chest containing a Magic Source. Now, hop back to thefirst branch and go left, then north. When you reach the edge, Cloud will jump onto the nearby rocks. Walk north along the path and Cloudwill dive in the water and jump out on the other side of the screen. Ifyou walk to the left, then go north, you'll arrive at a chest which hasan Remedy within it.  Head right, but take the upper branch (go east, then north) in order to arrive at a new area.

Take the upper path and run all he way to the left. If you go a little ways to the north, you'll see a chest; it has a Vaccinein it. To the right of the chest is a large rock; walk in front of itand you'll see a path that leads up to the top of the rock, where agreen materia is lying on the ground (Shield). Take it and walk to the left, then press Down to descend the rock face. Cloud will jumpinto the water and pop out again near a treasure chest (Imperial Guard).After opening the chest, keep pressing Down and Cloud will dive into thewater again and end up on the other side of the screen. From here, run south and then east to reach yet another unexplored area.

This area is full of green shrubbery and stone tiers. Walk to the left in order to work your way down the tiers, but then go to the center ofthe screen and walk north until you're right beneath the shrubbery.
There is a small dot here; press O to examine it and you'll find that it's the W-Magic materia. From here, work your way down to theshining light (go south, then east). There is a patch of darkness in the light--examine it and you'll get the Counter Attack materia. Now,walk west and then north to find a cave entrance.  It leads to thePLACE OF GATHERING (see below).

LEFT PATH: LOWER ROUTE
Hop down the stone columns and investigate the chest to your left to find an Remedy. Head to the right and hop up the stone columns to arrive at a chest that has an Elixir inside of it. Thengo back to the first treasure chest and press against the bottom of the ledge. You'll hop down to a column where there is a chestcontaining an X Potion. Make your way to the southeast. In the next screen, hop down the stone columns and then go to the left to find achest with an Turbo Ether in it. Then follow the path east and north.There's another chest here and a Vaccine is inside it. Walk to thewest, then follow the path south and hop across the columns. When you reach the bottom of the screen, run to the south.

In this area, go to the right and press down to hop down to a small ledge. Below is a larger ledge and a green chest (X Potion). Walk tothe left across the thin stone bridge, drop down a level, then keep going right until you see some stone 'steps'. Go down them; to theleft is a green chest containing a Turbo Ether. If you walk to the left, you'll jump down to a low ledge. Nearby, there is a ballfloating in the air.  Hold Up in order to jump from a small ledge to alarger ledge, and when you get near the ball, tap O repeatedly. If youtimed it right, you'll be able to take the ball, which is actually the Mega All materia. If you missed it, just press left to jump back down to the lower ledge and then try again. You can only get
the materia while jumping to the small ledge, not while jumping from the large western ledge.

Once you've gotten the materia and are on the large ledge, walk to the other end of it. There's a chest here (Speed Source). Now walk tothe south and press against the edge to jump down to a lower area. Keepwalking south and you'll reach the PLACE OF GATHERING.

PLACE OF GATHERING
On the right side of this chamber is a chest containing a Luck Source. Follow the path as it curves around until you reach a set of stonesteps. Your friends will show up here. Depending on where you told them to go earlier, they may or may not have items to give you. Talkto each one of them to get an item (or not), then approach the stonesteps. Pick the top option to go down them or the bottom option to
stay where you are. Once you pick the top option, you can't go back, so feel free to choose the bottom option and then leave this area fromthe upper ledge (walk to the left) if you have more exploring to do.

Once you've chosen the top option, assemble a new group. You'll leap down the steps and arrive at the lowest levels of the Northern Cave. Simplyjump from floating ledge to floating ledge, working your way towardsthe bottom of the screen. In the second screen, make your way to thecentral island of rock, where the final form of Jenova will appear and attack you.

Start the round by using Haste and Barrier on yourselves, then use Enemy Skills and Summon Materia to dish out damage. The tentacle-like armswill droop and become useless after you've attacked them long enough,but they regenerate with some HP if you don't kill the boss quickly, souse high-level spells (Ultima or Contain) to take them out and injure Jenova at the same time. When she is about to die, a message appearsand starts counting down the rounds from 5; if you don't kill her by thetime it reaches zero, Jenova Synthesis will cast Ultima. For the secondto last boss, this is an easy battle. She has very weak physical attacks (500-800 damage), and not much else. If you want to conserve MP, you cantake out the boss using physical attacks with little injury to yourself.If she does cast Ultima, the battle ends, but you get no EXP, GP, or AP,so try to kill her as quickly as possible.

After the death of Jenova Synthesis, the ground will break up and Cloud and his friends will awaken to find themselves floating in space.Sephiroth makes his final appearance here, floating next to the core of
the Northern Cavern. You'll get to make a new party, then the battle with Sephiroth will commence.

Apparently, the number of teams you can make is determined randomly. It can be two or three.

Use Wall and Haste on yourselves (maybe even Regen), then use your best attacks against Bizarro, like Coin Toss, Ultima, and summon spells.Every time you kill a few of of it's body parts, you'll be asked if youwant to switch to another team (left option to switch, right option tokeep using the current party).  In this case (if you have more than one team), you'll find that only one team can damage the yellow orb (part C)of Bizarro's body. Once part C is sufficiently damaged, you'll get a message stating that Cloud can now attack part C as well, so switch backto him and attack Bizarro. Once part C is destroyed, kill off therest of the body parts. If you only have one team, all you can do isattack. The number of teams you have will affect the strategy used against this boss, so keep that in mind when attacking. Using the Knights of Round materia will usually kill Bizarro. If you more than one team, keep in mind
that the battle will end if even one team is killed. And interestingly enough, the number of times you've used a summon materia resets when youswitch to a team and back.

Bizarro can heal himself using a technique called Bizarro Energy, and he can use it to bring defeat body parts back to life. Among his attacksare an explosion attack that causes 1500+ points of damage, a
fire ray emitted from his chest that inflicts 1700+ damage, and a 'Fallen Angel'-type attack that reduces all party members' HP to one point.


Once Bizarro has been defeated, Sephiroth shows up in a new form. You always fight him using the team that Cloud is a part of.

Seraph Sephiroth can cast Slow, Flare, Break, Doom, and Dispel (Dispel will affect all members). Other attacks include Supernova (a 'summon' style spell that inflicts 6000-8000 damage to all allies), Pyro Holes (a laser attack causing 3700-3800damage), and Dein (ring-shaped flares break apart the ground and cause 1200-1300 damage to all members. His sole physical attack is a wingslash that causes upwards of 5000 damage points. Sephiroth can fly around, too, preventing some characters from using certain skills orattacks against him.

Use Wall on yourself, and then heal, revive, and fix status ailments with the Angel's Whisper Enemy Skill. Haste yourselves and use physical attacks, your best summon materia, and Ultima. You can even use CoinToss or Throw if you want. Seraph Sephiroth isn't easy to kill, buthe's certainly no challenge, even if you have low levels. There's only one thing to watch out for: if Cloud's level is at 98-99, then Sephirothbecomes monstrously powerful and much harder to kill.

After a brief automated sequence, Cloud fights Sephiroth one last time. Simply wait for the time bar to fill and choose to attack. Cloud will perform the Omnislash and kill Sephiroth. (If you wait, Sephiroth attacks you, but then you counter attack; still killing him anyway.)

THE END

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