Xenogear Gear Classes
This concept of gear classes was made up totally by me
without any educational basis from the video game Xenogears. Just so
you know. If you think that the Gear Classes can be organized better,
just say so.
The Classes of Gears
The Assault Gear is the heaviest type of gear. It is
equipped with a full arsenal of weapons designed to repel any
attack, whether air-based or land-based. More than likely,
this gear will be extremely slow.
Its full weapons installment will likely include anti-aircraft
weapons, long-range land weapons, and a hand-hand weapon. These weapons
are very powerful and will likely be able to rip apart smaller gears
in seconds. Their weapons are designed leave the opponent in as small
pieces as possible in the least amount of time.
However, Assault Gears are very slow and cumbersome. They have
poor maneuverability and likely do not have Jetpack capability to
enable limited flight.
The Reconnaissance Gear is a very light gear equipped with
little or no weaponry. It is used to get into places, gather information,
and get out.
A standard reconnaissance gear is equipped with Jetpacks and strong,
agile legs. Superior cameras, sensors, and computers are equipped on
military models for it to acquire as much data as possible. Recon gears
are extremely fast and agile, and are difficult targets to hit.
An Anti-aircraft gear is designed for one purpose: to defend
its position against enemy air units.
Targetting missles and long-range cannons are usually standard
on these kinds of gears. An Anti-Aircraft gear also has extended
range Jetpacks so it can pursue enemy fighters. Countermeasures are
also used to defend against enemy air units. Some of the more advanced
Anti-Aircraft gears may also change into jet fighters for more efficient
An Anti-Ground gear is equipped to handle any land attacks against,
for the most part, non-gear opponents, including tanks and infantry.
Scatterpack rounds and mines are effective weapons on Anti-Ground
gears, as are light missles. The armour for these kinds of gears is usually
thick and able to repel simple weapons. Anti-Ground gears may be equipped
with flamethrowers to easily destroy ground troops, and are also reasonably
fast to keep up with four-wheeled vehicles (and to step on offending infantry
An Anti-Ground gear has good speed, light to medium weaponry, and
a light jetpack to give it short bursts of speed in needed moments.
Anti-Sea gears repel coastal bombardments and help protect sea
envoys. Weapons include torpedoes, depth charges, and long-range cannons.
These types of gears are also equipped with underwater equipment, allowing
enhanced agility in water. Fighting in water is a much different experience
than ground fighting, but Anti-Seacraft gears have been adapted to handle deep-water
operations and surface operations. Torpedoes can handle enemy ships, and the
gear is able enough to use countermeasures to stop enemy ordiances.
Ever since Gear-Gear combat was introduced, a new way of battling
was introduced. The Attack Gears were created to repel a gear-gear assault.
Medium-Attack gears are usually equipped with a number of close combat
weapons designed to defend against other gears. The weapons can range from swords,
axes, and spears down to fists and feet. Some may have guns and other long-range
weapons to wear the enemy down before they come into range.
Medium-attack gears are equipped with lighter weapons than Assault Gears, but
heavier weapons than Anti-Ground gears. Their speed is average, and they are
usually equipped with Jetpacks to keep up with opposing Gears. Big guns are not
a part of Medium-attack gears, for large weapons are likely to miss the agile
weapons. Most of the Gears in Xenogears, such as Brigandier, would be
considered Medium-Attack gears.
This gear is similar to the Medium-Attack Gear in that it repels enemy
gear attacks. However, the Light-Attack Gear trades weapon strength for speed,
making it slightly weaker, but more agile than its cousin.
Some variations of Light-Attack gears trade armour for speed and weaponry
and rely on "first strike" in battle.
Crescens is a good example of a Light-Attack Gear.
Although all gears have Ether Magnification abilities, an Ether
Attack gear takes this concept to the extreme. Ether Attack gears
require a large reliance on the pilot, for it is the pilot, and not the
gear, that uses Ether abilities.
This gear is more of a subclass of gear than a primary class, for any
other gear listed above could be equipped with Ether Magnification equipment.
Ether Attack gears have high Ether Defense and powerful Ether Offense.
Vierge is the best example of an Ether Attack gear; the use of
Aerods is dependent on the pilot.
Ether Attack Gear
A general military gear is just your average gear that does
everything quite well. It does not stand out in offense or defense,
ether enhancement or speed. If you don't know what your gear should
do, you're best off choosing this category.
General Military Gear
A gear designed especially for battling in the Kislev Battling Games.
A gear like this has enhanced endurance, powerful hand-hand, many heat
sinks, and good Ether Enhancement. Again, this is like a subclass of gear.
Although designed for competition, most Battling gears, if well made, can also
withstand live rounds in real war.
Stier is a Battler gear.
A Mining/Excavation bot is a civilian gear that's designed for
digging and sorting. It can be used for ore mining, archeological
expeditions, or other similar tasks.
A Farm bot is basically a large farm machine. It sows fields,
scatters fertilizer, and tills the land. It can also harvest crops
and dig small holes.
A Construction bot is used mainly for urban construction of
buildings and vehicles.
A Supply/Repair bot upgrades other gears, refuells them, and
distributes gear parts.
If you feel that your gear does not fit into any of the above
categories, create a new category and describe it in the "class" field
in the Persona Sheet.
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