Copyright©
PSA:TBW
2002.
Designed by TotalPSA
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The
Force is an
energy that occurs naturally in the galaxy, it springs from all forms of life.
It has two "sides," a good side and a Dark Side, although this is a
great oversimplification of the Force's existence. The Jedi Knights believed
that the Force had many sides, including a living element and a unifying
element, and it binds all things together in a great web of existence. In this
way, the Jedi saw the Force as its own end. The modern Sith, while acknowledging
that they learned of the Force through the Dark Side teachings of the ancient
Sith, simply saw the singular power of the Force, which to them was a means to
an end. The Jedi Knights discovered that the Force was accessible to all living
beings through the presence of midi-chlorians in their cells. The more midi-chlorians
that inhabited a being's cells, the more the being was able to contact the
Force. However, a high concentration of midi-chlorians did not guarantee a being
control of the Force. Only through intense study and dedicated training could a
being become proficient in harnessing the power of The Force. The Jedi Council
discovered that younger beings had an easier time of learning the techniques
required to touch and control the Force, and eventually developed a system that
actively sought out and identified beings with high midi-chlorian counts at
their birth. With, or sometimes without, the permission of the parents, the Jedi
took children no more than one year old away for training. Children and older
beings, who had already established a set pattern of mental and physical usage,
often were unable to complete the necessary training, and were deemed too
wasteful of Jedi resources. The Jedi Knights have historically been the most
powerful users of The Force, having trained with and learned the three basic
techniques: control (the manipulation of one's internal Force strength), sense
(detection of the Force in the external world), and alter (manipulation of
matter with the Force). These techniques, used by themselves or in combination,
allow the Jedi to perform many different activities with the Force. The Sith, on
the other hand, gained strength from the Force by focusing their emotional
energies - especially strong emotions like anger and hatred - which gave the
quick mastery but didn't take much discipline.
Jump
-
Extremely
high jumps
- Level 1: 2x normal jump
- Level 2: 4x normal jump
- Level 3: 8x normal jump
Speed
- Super fast run
- Level 1: 25% faster than normal
- Level 2: 50% faster than normal
- Level 3: 75% faster than normal
Push
- Push objects; deflect missiles; defend against Force Pull/Grip
attacks
- Level 1: Specific enemy pushed back
- Level 2: Multiple enemies pushed back (within
limited arc)
- Level 3: Same as Level 2, but with enough force to
do damage
Pull
- Pulls enemy toward you; can disarm (blasters); defend against
Push attacks
- Level 1: Pulls single enemy toward you
- Level 2: Pulls multiple enemies (within limited arc)
- Level 3: Same as Level 2, but with enough force to
knock them down
Seeing - Improves vision depth/width; puts visible aura around enemy;
counters Mind Trick
- Level 1: Highlights enemy with aura (normal
duration)
- Level 2: Auras visible through walls (double
duration)
- Level 3: Same as Level 2, but with triple duration
and you can dodge sniper fire
Force Powers
(Light Side)
Protect
- Protects against physical attacks
- Level 1: 50% damage blocked
- Level 2: 75% damage blocked
- Level 3: 87.5% damage blocked
Absorb
- Absorbs damage from Force Power attacks; turns energy from
attack into Force Power for you
- Level 1: 33% damage absorbed/gain Force Power
- Level 2: 66% damage absorbed/gain Force Power
- Level 3: 100% damage absorbed/gain Force Power
Heal
- Heals damage from all attacks
- Level 1: Regain 10 health
- Level 2: Regain 25 health
- Level 3: Regain 50 health
Mind Trick
- Turns you invisible to other players
- Level 1: Invisibility to single target for 20
seconds
- Level 2: Invisibility to any target within view for
25 seconds
- Level 3: Invisibility to all players for 30 seconds
Team Heal
- Heals other team members (50 health to 1 player; 33
health to 2; 25 health to 3+)
- Level 1: Normal range
- Level 2: 1.5x normal range
- Level 3: 3x normal range
Force Powers
(Dark Side)
Grip
- Chokes enemy players (except for Level 3, you can't move while
applying this power)
- Level 1: Enemy is immobile (but undamaged) for 5
seconds
- Level 2: Same as Level 1, but with damage to enemy
- Level 3: Same as Level 2, but you can move and also
smash enemy into walls/objects for more damage, or use him as a shield
Drain
- Drains Force Powers from enemy and applies them to your
health
- Level 1: Drains 10 Force Points, heals same amount
- Level 2: Drains 15 Force Points/sec., heals same
amount
- Level 3: Drains any target within limited arc at 20
points/sec., heals same amount
Lightning
- Electric shock attack
- Level 1: Single bolt, instant damage
- Level 2: Sustained lightning attack
- Level 3: Same as Level 2, but will attack any target
within a limited arc
Dark Rage
- Fire 33% faster; move 2x faster; decrease damage taken by
50%; can't die. Recovery after Dark Rage: Fire 50% slower; move at 75%
normal speed.
- Level 1: 10-second Rage; 10-second health recovery
- Level 2: 20-second Rage; 20-second health recovery
- Level 3: 30-second Rage; 30-second health recovery
Team Energize
- Gives teammates Force energy (50 points to 1 player;
33 to 2; 25 to 3+)
- Level 1: Normal range
- Level 2: 1.5x normal range
- Level 3: 3x normal range
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