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The Force

The Force is an  energy that occurs naturally in the galaxy, it springs from all forms of life. It has two "sides," a good side and a Dark Side, although this is a great oversimplification of the Force's existence. The Jedi Knights believed that the Force had many sides, including a living element and a unifying element, and it binds all things together in a great web of existence. In this way, the Jedi saw the Force as its own end. The modern Sith, while acknowledging that they learned of the Force through the Dark Side teachings of the ancient Sith, simply saw the singular power of the Force, which to them was a means to an end. The Jedi Knights discovered that the Force was accessible to all living beings through the presence of midi-chlorians in their cells. The more midi-chlorians that inhabited a being's cells, the more the being was able to contact the Force. However, a high concentration of midi-chlorians did not guarantee a being control of the Force. Only through intense study and dedicated training could a being become proficient in harnessing the power of The Force. The Jedi Council discovered that younger beings had an easier time of learning the techniques required to touch and control the Force, and eventually developed a system that actively sought out and identified beings with high midi-chlorian counts at their birth. With, or sometimes without, the permission of the parents, the Jedi took children no more than one year old away for training. Children and older beings, who had already established a set pattern of mental and physical usage, often were unable to complete the necessary training, and were deemed too wasteful of Jedi resources. The Jedi Knights have historically been the most powerful users of The Force, having trained with and learned the three basic techniques: control (the manipulation of one's internal Force strength), sense (detection of the Force in the external world), and alter (manipulation of matter with the Force). These techniques, used by themselves or in combination, allow the Jedi to perform many different activities with the Force. The Sith, on the other hand, gained strength from the Force by focusing their emotional energies - especially strong emotions like anger and hatred - which gave the quick mastery but didn't take much discipline.

Force Powers and Levels

Jump - Extremely high jumps

  • Level 1: 2x normal jump
  • Level 2: 4x normal jump
  • Level 3: 8x normal jump

    Speed - Super fast run
  • Level 1: 25% faster than normal
  • Level 2: 50% faster than normal
  • Level 3: 75% faster than normal

    Push - Push objects; deflect missiles; defend against Force Pull/Grip attacks
  • Level 1: Specific enemy pushed back
  • Level 2: Multiple enemies pushed back (within limited arc)
  • Level 3: Same as Level 2, but with enough force to do damage

    Pull - Pulls enemy toward you; can disarm (blasters); defend against Push attacks
  • Level 1: Pulls single enemy toward you
  • Level 2: Pulls multiple enemies (within limited arc)
  • Level 3: Same as Level 2, but with enough force to knock them down

    Seeing - Improves vision depth/width; puts visible aura around enemy; counters Mind Trick
  • Level 1: Highlights enemy with aura (normal duration)
  • Level 2: Auras visible through walls (double duration)
  • Level 3: Same as Level 2, but with triple duration and you can dodge sniper fire

    Force Powers (Light Side)
    Protect - Protects against physical attacks
  • Level 1: 50% damage blocked
  • Level 2: 75% damage blocked
  • Level 3: 87.5% damage blocked

    Absorb - Absorbs damage from Force Power attacks; turns energy from attack into Force Power for you
  • Level 1: 33% damage absorbed/gain Force Power
  • Level 2: 66% damage absorbed/gain Force Power
  • Level 3: 100% damage absorbed/gain Force Power

    Heal - Heals damage from all attacks
  • Level 1: Regain 10 health
  • Level 2: Regain 25 health
  • Level 3: Regain 50 health

    Mind Trick - Turns you invisible to other players
  • Level 1: Invisibility to single target for 20 seconds
  • Level 2: Invisibility to any target within view for 25 seconds
  • Level 3: Invisibility to all players for 30 seconds

    Team Heal - Heals other team members (50 health to 1 player; 33 health to 2; 25 health to 3+)
  • Level 1: Normal range
  • Level 2: 1.5x normal range
  • Level 3: 3x normal range


    Force Powers (Dark Side)
    Grip - Chokes enemy players (except for Level 3, you can't move while applying this power)
  • Level 1: Enemy is immobile (but undamaged) for 5 seconds
  • Level 2: Same as Level 1, but with damage to enemy
  • Level 3: Same as Level 2, but you can move and also smash enemy into walls/objects for more damage, or use him as a shield

    Drain - Drains Force Powers from enemy and applies them to your health
  • Level 1: Drains 10 Force Points, heals same amount
  • Level 2: Drains 15 Force Points/sec., heals same amount
  • Level 3: Drains any target within limited arc at 20 points/sec., heals same amount

    Lightning - Electric shock attack
  • Level 1: Single bolt, instant damage
  • Level 2: Sustained lightning attack
  • Level 3: Same as Level 2, but will attack any target within a limited arc

    Dark Rage - Fire 33% faster; move 2x faster; decrease damage taken by 50%; can't die. Recovery after Dark Rage: Fire 50% slower; move at 75% normal speed.
  • Level 1: 10-second Rage; 10-second health recovery
  • Level 2: 20-second Rage; 20-second health recovery
  • Level 3: 30-second Rage; 30-second health recovery

    Team Energize - Gives teammates Force energy (50 points to 1 player; 33 to 2; 25 to 3+)
  • Level 1: Normal range
  • Level 2: 1.5x normal range
  • Level 3: 3x normal range