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Designed by TotalPSA |
The primary attack fires a deliberate, single shot that causes great damage. Secondary Fire is initiated by holding the fire button down to charge the blaster round in the chamber, creating a highly damaging bolt.
The E-11 is a sturdy and deadly rifle that packs a large amount of damage into a small weapon.
The Bowcaster fires powerful bolts of metal enveloped in energy pockets.
This deadly and destructive projectile weapon fires a rapid stream of metal bullets, capable of covering an entire area with deadly suppressive fire. Primary fire discharges a rapid succession of bolts while the trigger is held and secondary fire launches a concussion explosive from an under the mounted barrel which throws enemies around causing extensive damage.
The FC-1 fires shards of metal in a shotgun-like spread, capable of hitting multiple targets in close proximity. The primary fire discharges like a shotgun, while secondary fire launches two mines that ricochet, then explode after a few seconds or when someone comes within a certain proximity. Great care must be taken to ensure that ricochets do not end up hitting the attacker.
The DEMP 2's primary mode of fire shoots out a concentrated energy ball which is very effective against droids, probes and other mechanical devices. The DEMP 2 also has a secondary fire mode which produces fast attacks that cause radius damage to droids and living things.
The primary fire produces a single fast-moving shot with a medium rate of fire. The secondary mode can be charged up and disintegrates living targets. It allows scope activation and zoom.
Famous throughout the galaxy, a thermal detonator releases a barrage of energy and heat that disintegrates everything around it.
A detonation pack is a small explosive with a remote activator that can be triggered by the user. The pack is set in place or thrown and is then detonated whenever the user desires. Typically this is used to ambush enemies.
Trip mines consist of a beam projector affixed to a shaped explosive casing. The laser activates once the trip mine is placed, extending a beam from the charge to the nearest surface that intersects its path. If this beam is broken or the charge is fired upon, the mine will detonate and damage anything caught within its radius. |
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