BANE PACK
Points/Model WS BS S T W I A Ld Sv
Bane 25 4 0 5 4 3 5 2 5 6+

Pack:
The pack consists of between five and ten Banes.

Weapons: Teeth and claws (counts as a close combat weapon).

Options: The entire pack may be equipped with prehensile tails at a cost of +5 pts per model.

The pack may be led by a Myrmidon bought separately from the HQ or Elites section.

Transport: If the pack numbers six Banes and one character or less the entire pack may be mounted in a Burrower bought separately from the Fast Attack section of the Army List.

SPECIAL RULES

Monstrous Creature: Rat Ogres are huge and terribly strong opponents. They are treated as Monstrous Creatures and therefore roll 2D6 for armour penetration and ignore their opponents' armour saves in close combat.


WARLOCK ENGINEER
Points/Model WS BS S T W I A Ld Sv
Warlock Engineer  15 4 4 3 3 1 5 1 6 6+
Vermin 10 3 3 3 3 1 4 1 5 6+
A Vermin heavy weapons team with a Warpstone heavy flamer

Pack: The pack consists of one Warlock Engineer and between one and five heavy weapons teams. Each heavy weapons team consists of two vermin.

Up to one heavy weapons team may be assigned to those packs allowed heavy weapons teams in the Army List. These heavy weapons teams become a part of their pack and may not leave it during the battle. Any heavy weapons teams not assigned to a pack remain a part of the Warlock Engineer's retinue. Should all the heavy weapon teams be assigned to packs then treat the Warlock Engineer as an Independent Character.

Weapons: Each heavy weapon team must be armed with one of the following: autocannon at +25 pts; heavy stubber at +10 pts; flame cannon at +20 pts; missile launcher at +20 pts.

Options: The Engineer Warlock may be given any equipment allowed by the Vermin Armoury.

Any heavy weapons team may equip their heavy weapon with Warpstone ammunition at a cost of +50% of the weapon's original cost (rounding up).

Transport: The pack may be mounted in a Burrower bought separately from the Fast Attack section of the Army List.

SPECIAL RULES

Heavy Weapons Team: As long as both the Vermin in a heavy weapons team are alive, they may move and fire their Heavy weapon.


DOOMRINGER
Points Armour BS
Front Side Rear
Doomringer 125 12 12 10 3

Type: Tank, open topped.

Crew: Vermin

Weapons: Screaming Bell.

Options: The Doom Ringer may be equipped with any of the following vehicle upgrades for the cost listed in the Vermin Armoury: biotox cloud, icon of the horned rat, warp lightning field, warp lightning generator, warpstone charm.


 
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