Technology Institute Workshops
Internet Activity Structures
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Table of Activities
Online Activity Structures have been identified in three categories:
  • Interpersonal Exchange
  • Information Collection and Analysis
  • Problem Solving

 

 

Interpersonal Exchange

 

keypals :

 

      Students typically work in pairs and communicate with each other      electronically, often suggesting their own discussion topics.

 

global classrooms:

 

This structure creates a virtual learning space, usually as one class extends its own discussion of a topic to other classes studying the same topic. These projects are often conceptualized as both interdisciplinary investigations and thematically organized inquiries.

 

 

electronic appearances: 

 

  • Host special guests can communicate with students either in real time or asynchronously. Most are done with real-time text-chat or video- conferencing programs.

Telementoring :

 

  • Internet-connected specialists from universities, businesses, governments, or other schools can serve as electronic mentors to students who want to explore specific study topics in an interactive format.

QUESTION-AND-ANSWER ACTIVITES: 

 

For students who either cannot find the information they need to answer a question or do not fully understand the information they have found online, this online activity might be appropriate. By far the most common of these activities on the Web are "ask-the-expert" services.

 

impersonations:

 

 At least one participant in an online group communicates as a character.

Information Collection and Analysis

 

 

information exchanges:

 

Sharing information that is intrinsically interesting to young people on an international scale is an excellent way to engage students in authentic cultural interchange.

 

 

database creation:

 

·         http://www.kidlink.org/KIDPROJ/MCC/

 

Some projects involve both collecting and organizing

information into databases that participants and others

can use for study and analysis.

 

 

electronic publishing:

 

This includes electronic periodicals (e-zines), report repositories, and online galleries. Electronic publishing projects are possible for the primary grades and beyond. The appeal of an international audience for students' work is powerful.

 

telefieldtrips:

 

A popular online project that can open virtual doors to field experiences. Students can participate or create telefieldtrips.

 

POOLED DATA ANALYSIS:

 

In the simplest of these activities, students electronically issue a survey, collect responses, analyze results, and report their findings to all participants.

Problem Solving
 
INFORMATION SEARCHES:
 
 
Students are given clues and must use either online or more traditional resources to answer questions. These activities are usually structured as competitions.
 
PEER FEEDBACK ACTIVITIES:
 
 
Participants offer constructive responses to others' ideas and their expression. Online debates.
 
PARALLEL PROBLEM SOLVING:
 
 
A problem is presented to and explored by students in several locations before they come together online to compare, contrast, and discuss their separate problem-solving methods.
 
SEQUENTIAL PROBLEM SOLVING:
 
 
Students can also interact by collaboratively creating a common work. This is the purpose of sequential creation. Participants progressively create either a common written text or a shared visual image.
 
TELEPRESENT PROBLEM SOLVING:
 
 
Participants from different locations and time zones either asynchronously or in real time participate virtually in a computer-mediated meeting, to use remotely located robotic tools, or to engage simultaneously, without direct electronic contact, in similar activities at different project sites.
 
SIMULATIONS:
 
 
Students solve problems in simulated contexts.
 
SOCIAL ACTION PROJECTS:
 
 
Learners understand and take action to help solve authentic global challenges.

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