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CERPIO STRATEGY

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The SPANISH
Psychological Tactics
How to become an EXPERT
DEATHMATCH-the first 5 minutes
TRADING
FARM SHARING
Dark Age Militia Rush (DRUSH)
The Powerup-A guide to booming
How to beat Mighty HUNS
The GOTHS
The CELTS
The KOREANS
The BYZANTINES
TIPS for NEWCOMERS
BF RUSH
Highway to Expert
CounterTable
UNIT INFO
TeamPlay Rules
UNIT BONUSES
Interview with ARCH KOVEN
Interview with The_Sheriff
RELICS-worth being collected??
Unit Attributes
Interview with TOP-EXPERT HALEN
10 things every Rook should know
How to escape a Flush
SCOUTING-WALLING matters
Saracen Fast Castle with Knights
PERSIAN DOCK strategy
Mass Aztecs Eagle Warrior Attack
The JAPANESE
Guide to NOMAD
Saracen Scout Rush
Sophisticated HOTKEYS
Guide to TREBUCHETS
LATE CASTLE ATTACK
The SLINGSHOT
Optimum time to hit Feudal
DARK-FEUDAL DEFENCE
FLUSH DEFENCE
How to play on WATER MAPS
MONGOL POWER RUSH
Mass-Knight Rush
RUSH by CHINESE
MAYAN FLUSH
FAST BRITON ARCHER FLUSH
THE DOUCHE
DARK WALLING
HUNS-20 Knights in 20 minutes
A R A B I A
EVIL TRICKS
FEUDAL AGE RUSH-complete guide
FEUDAL ATTACKING
HOTKEYS
HOW TO BEGIN
QUESTIONING AN EXPERT
Unit Attributes

Unit Attributes

 

(New units / Changes to existing units coming with the expansion pack "The Conquerors" are printed in red color)

 

 

Unit:

Cost:

Hitpoints:

Attack:

Armor:

Range:

Speed:

Special:

Infantry

Militia

60 Food, 20 Gold

40

4

0/1

0

slow

 

Man-at-Arms

60 Food, 20 Gold

45

6

0/1

0

slow

Attack bonus vs. buildings

Long Swordsman

60 Food, 20 Gold

55

9

0/1

0

slow

Attack bonus vs. buildings

Two-handed Swordsman

60 Food, 20 Gold

60

11

0/1

0

slow

Attack bonus vs. buildings

Champion

60 Food, 20 Gold

70

13

1/1

0

slow

Attack bonus vs. buildings

Spearman

35 Food, 25 Wood

45

3

0/0

0

medium

Attack bonus vs. cavalry, War Elephants

Pikeman

35 Food, 25 Wood

55

4

0/0

0

medium

Attack bonus vs. cavalry, War Elephants

Halberdier

35 Food, 25 Wood

60

6

0/0

0

medium

Attack bonus vs. cavalry, War Elephants

Eagle Warrior

20 Food, 50 Gold

50

7

0/2

0

fast

Attack bonus vs. Monks, Siege Weapons

*Elite-Eagle Warrior

20 Food, 50 Gold

60

9

0/4

0

fast

Attack bonus vs. Monks, Siege Weapons

Berserk

65 Food, 25 Gold

48

9

0/1

0

slow

Attack bonus vs. buildings; Heals over time

Elite-Berserk

65 Food, 25 Gold

60

14

2/1

0

slow

Attack bonus vs. buildings; Heals over time

Samurai

60 Food, 30 Gold

60

8

1/1

0

slow

Attack bonus vs. other unique units, buildings

Elite-Samurai

60 Food, 30 Gold

80

12

1/1

0

slow

Attack bonus vs. other unique units, buildings

Teutonic Knight

85 Food, 40 Gold

70

12

5/2

0

slow

Attack bonus vs. buildings

Elite-Teutonic Knight

85 Food, 40 Gold

100

17

10/2

0

slow

Attack bonus vs. buildings

Throwing Axeman

55 Food, 25 Gold

50

7

0/0

3

slow

Attack bonus vs. buildings; Ranged attack

Elite-Throwing Axeman

55 Food, 25 Gold

60

8

1/0

4

slow

Attack bonus vs. buildings; Ranged attack

Woad Raider

65 Food, 25 Gold

65

8

0/1

0

medium

Attack bonus vs. buildings

Elite-Woad Raider

65 Food, 25 Gold

80

13

0/1

0

medium

Attack bonus vs. buildings

Huskarl

80 Food, 40 Gold

60

10

0/6

0

medium

Attack bonus vs. buildings, archers

Elite-Huskarl

80 Food, 40 Gold

70

12

0/8

0

medium

Attack bonus vs. buildings, archers

Jaguar Warrior

60 Food, 30 Gold

50

10

1/0

0

medium

Attack bonus vs. other infantry

Elite-Jaguar Warrior

60 Food, 30 Gold

75

12

2/0

0

medium

Attack bonus vs. other infantry

Archers

Archer

25 Wood, 45 Gold

30

4

0/0

4

medium

 

Crossbowman

25 Wood, 45 Gold

35

5

0/0

5

medium

 

Arbalest

25 Wood, 45 Gold

40

6

0/0

5

medium

 

Skirmisher

25 Food, 35 Wood

30

2

0/3

4

medium

Attack bonus vs. archers

Elite-Skirmisher

25 Food, 35 Wood

35

3

0/4

5

medium

Attack bonus vs. archers

Cavalry Archer

40 Wood, 70 Gold

50

6

0/0

3

fast

 

Heavy Cavalry Archer

40 Wood, 70 Gold

60

7

1/0

4

fast

 

Hand Canonneer

45 Food, 50 Gold

35

17

1/0

7

medium

Attack bonus vs. infantry; Requires chemistry

ChuKoNu

40 Wood, 35 Gold

45

8

0/0

4

medium

Multiple fires between reloads

Elite-ChuKoNu

40 Wood, 35 Gold

50

8

0/0

4

medium

Multiple fires between reloads

Janissary

60 Food, 55 Gold

35

17

1/0

8

medium

 

Elite-Janissary

60 Food, 55 Gold

40

22

2/0

8

medium

 

Longbowman

35 Wood, 40 Gold

35

6

0/0

5

medium

 

Elite-Longbowman

35 Wood, 40 Gold

40

7

0/1

6

medium

 

Mangudai

55 Wood, 65 Gold

60

6

0/0

6

fast

Attack bonus vs. Siege Weapons

Elite-Mangudai

55 Wood, 65 Gold

60

8

1/0

8

fast

Attack bonus vs. Siege Weapons

Plumed Archer

46 Wood, 46 Gold

50

5

0/1

4

fast

 

Elite-Plumed Archer

46 Wood, 46 Gold

65

5

0/2

5

fast

 

War Wagon

80 Wood, 60 Gold

150

9

0/3

5

fast

 

Elite-War Wagon

80 Wood, 60 Gold

200

9

0/4

6

fast

 

Cavalry

Scout Cavalry

80 Food

45

3

0/2

0

medium

Attack bonus vs. Monks; Resists conversion

Light Cavalry

80 Food

60

7

0/2

0

fast

Attack bonus vs. Monks; Resists conversion

Hussar

80 Food

75

7

0/2

0

fast

Attack bonus vs. Monks; Resists conversion

Knight

60 Food, 75 Gold

100

10

2/2

0

fast

 

Chevalier

60 Food, 75 Gold

120

12

2/2

0

fast

 

Paladin

60 Food, 75 Gold

160

14

2/3

0

fast

 

Camel

55 Food, 60 Gold

100

5

0/0

0

fast

Attack bonus vs. cavalry

Heavy Camel

55 Food, 60 Gold

120

7

0/0

0

fast

Attack bonus vs. cavalry

Cataphract

70 Food, 75 Gold

110

9

2/1

0

fast

Attack bonus vs. infantry

Elite-Cataphract

70 Food, 75 Gold

150

12

2/1

0

fast

Attack bonus vs. infantry

War Elephant

200 Food, 75 Gold

450

15

1/2

0

slow

Attack bonus vs. buildings

Elite-War Elephant

200 Food, 75 Gold

600

20

1/3

0

slow

Attack bonus vs. buildings

Mameluke

55 Food, 85 Gold

65

7

0/0

3

fast

Attack bonus vs. cavalry

Elite-Mameluke

55 Food, 85 Gold

80

10

1/0

3

fast

Attack bonus vs. cavalry

Conquistador

60 Food, 70 Gold

55

16

2/2

6

fast

 

Elite-Conquistador

60 Food, 70 Gold

70

18

2/2

6

fast

 

Tarkan

60 Food, 60 Gold

90

7

1/2

0

fast

Attack bonus vs. buildings

Elite-Tarkan

60 Food, 60 Gold

150

11

1/3

0

fast

Attack bonus vs. buildings

Other Units

Villager

50 Food

25

3

0/0

0

slow

Builds, repairs buildings; Gathers resources; Adds attack to buildings when garrisoned

Monk

100 Gold

30

0

0/0

9

slow

Converts units, heals at range

Missionary

100 Gold

30

0

0/0

7

fast

Converts units, heals at range

Trade Cart

100 Wood, 50 Gold

70

0

0/0

0

medium

Trades with other markets

Siege

Scorpion

75 Wood, 75 Gold

40

12

0/6

7

slow

Bolts damage all they touch

Heavy Scorpion

75 Wood, 75 Gold

50

16

0/7

7

slow

Bolts damage all they touch

Bombard Cannon

225 Wood, 225 Gold

80

40

2/5

12

slow

Requires Chemistry; Minimum range; Attack bonus vs. buildings, ships

Battering Ram

160 Wood, 75 Gold

175

2

0/180

0

slow

Attack bonus vs. buildings

Capped Ram

160 Wood, 75 Gold

200

3

0/190

0

slow

Attack bonus vs. buildings

Siege Ram

160 Wood, 75 Gold

270

4

0/195

0

slow

Attack bonus vs. buildings

Mangonel

160 Wood, 135 Gold

50

40

0/6

7

slow

Area of effect damage

Onager

160 Wood, 135 Gold

60

50

0/7

8

slow

Area of effect damage

Siege Onager

160 Wood, 135 Gold

70

75

0/8

8

slow

Area of effect damage

Trebuchet (packed)

200 Wood, 200 Gold

150

0

2/8

0

slow

 

Trebuchet (unpacked)

200 Wood, 200 Gold

150

200

1/150

16

slow

Attack bonus vs. buildings, ships

Petard

80 Food, 20 Gold

50

25

0/2

0

medium

Explodes; Attack bonus vs. buildings

Ships

Fishing Ship

75 Wood

60

0

0/4

0

medium

Harvests fish; Builds Fish Traps

Trade Cog

100 Wood, 50 Gold

80

0

0/6

0

fast

Trades with other Docks

Transport Ship

125 Wood

100

0

4/8

0

fast

Carries land units

Galley

90 Wood, 30 Gold

120

6

0/6

5

fast

 

War Galley

90 Wood, 30 Gold

135

7

0/6

6

fast

 

Galleon

90 Wood, 30 Gold

165

8

0/8

7

fast

 

Fire Ship

75 Wood, 45 Gold

100

2

0/6

2

fast

 

Fast Fire Ship

75 Wood, 45 Gold

120

3

0/8

2

fast

 

Demolition Ship

70 Wood, 50 Gold

50

110

0/3

0

fast

Explodes, damaging everything nearby; Attack bonus vs. buildings

Heavy Demolition Ship

70 Wood, 50 Gold

60

140

0/5

0

fast

Explodes, damaging everything nearby; Attack bonus vs. buildings

Cannon Galleon

200 Wood, 150 Gold

120

35

0/6

13

medium

Requires Chemistry; Minimum range; Attacak bonus vs. buildings

Elite-Cannon-Galleon

200 Wood, 150 Gold

150

45

0/8

15

medium

Requires Chemistry; Minimum range; Attacak bonus vs. buildings

Longboat

100 Wood, 50 Gold

130

7

0/6

6

fast

Fires multiple arrows

Elite-Longboat

100 Wood, 50 Gold

160

8

0/8

7

fast

Fires multiple arrows

Turtle Ship

200 Wood, 200 Gold

200

50

6/5

6

medium

 

Elite-Turtle Ship

200 Wood, 200 Gold

300

50

8/6

6

medium

 

 

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