CERPIO STRATEGY

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Unit Attributes
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10 things every Rook should know
How to escape a Flush
SCOUTING-WALLING matters
Saracen Fast Castle with Knights
PERSIAN DOCK strategy
Mass Aztecs Eagle Warrior Attack
The JAPANESE
Guide to NOMAD
Saracen Scout Rush
Sophisticated HOTKEYS
Guide to TREBUCHETS
LATE CASTLE ATTACK
The SLINGSHOT
Optimum time to hit Feudal
DARK-FEUDAL DEFENCE
FLUSH DEFENCE
How to play on WATER MAPS
MONGOL POWER RUSH
Mass-Knight Rush
RUSH by CHINESE
MAYAN FLUSH
FAST BRITON ARCHER FLUSH
THE DOUCHE
DARK WALLING
HUNS-20 Knights in 20 minutes
A R A B I A
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FEUDAL AGE RUSH-complete guide
FEUDAL ATTACKING
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HOW TO BEGIN
QUESTIONING AN EXPERT
10 things every Rook should know


10 things every newbie - rook  should do or know:
                 
#1) Villagers are your most important resource- do whatever
you can to protect them!
                  
                 
#2) Are you sure that army is up to the task?!?!?
                 
(pikemen preparing to engage janissaries!!!). Learn the proper
                 
counter units!!
                  
                 
#3) Light Cavalry are great for mopping up villagers.
                  
                 
#4) Never underestimate the effectiveness of a pointy stick.
Pikemen counter knights, skirmishers counter archers.
                  
                 
#5) always try to attack in force. Mop tops are optional.
                  
                
 #6) Always have troops around to defend your castles and home
base.... It only takes one treb to destroy an undefended
town!!! 
                  
                 
#7) always coordinate with your allies - talk during the game.
Help each other out.
                  
                 
#8) Learn the basic counterunits to knights, swordsmen and
archers. Then learn and use the counters to the counter units.
- i.e. Send a few skirmishers w/ your swordsmen to protect
them from enemy archers and/or send pikemen to protect you
primary troops from knights.
                  
                 
#9) siege weapons are deadly, but they are slow and
susceptible to knight rush. I like to call this my first
generation "laser":
                  
                 
#10)A navy is almost always a requirement to win on a water
                 
map. Control the oceans/lakes control the game.
                  
 

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