Unit Info The charts below are to help you learn what your troops can do and which troops to use in battle. The stats are updated for 1.0c patch and is the most up to date version on the net (that ive seen) I got most of the stats from MFO and updated where needed (the link to MFO is in the links page)
Contents
Just click on the links below to get quick reference to Stats:-
- Barrack units
- Archery units
- Stable units
- Siege units
- Castle units
- Dock Units
- Town center units
- Monastery units
- Market units
- Buildings
- Walls, Towers and Gates
- Glossary
Glossary |
Term |
Definition |
GA |
GArrisoned units supported: the number of units that fit into a building |
LOS |
Line Of Sight: The number of tiles a unit can see. Tiles can be measured by exactly one wall segment (which is 1x1 tiles). |
MR |
Movement Rate: tiles a unit can move per second. A unit with a MR of 1.0 will travel one tile per second while a unit with a MR of 1.5 will be 50% faster! |
FR |
Fire Rate: Seconds between attacks. The smaller this number is, the faster the unit attacks. A FR of 2.0 is pretty standard while the Skirmisher's FR of 3.0 means that the Skirmiser will only attack once every 3 seconds, instead of the Militia's attack ev |
BT |
Build Time: Time, in seconds, a unit takes to be constructed. |
Cost |
Cost of a unit in food(F), gold(G), wood(W), and stone(S). |
HK |
Hot Key: the keystroke used to create the unit. Many buildings can also be selected by using CTRL-HK |
HP |
Hit Points: amount of damage a unit can sustain before death. |
AT |
Melee ATack: amount of melee (normal) damage a unit causes when attacking. |
PT |
Piercing aTtack: amount of piercing (arrow) damage a unit causes when attacking. |
AR |
ARmour: amount of melee damage deflected when unit is attacked. NOTE: A minimum damage of 1 is always caused. |
PA |
Piercing Armour: amount of piercing damage deflected when unit is attacked. NOTE: Subject to minimum of 1 as well. |
RA |
RAnge: distance a unit can attack from. NOTE: A RA of 0 is for all hand-to-hand troops. This is DIFFERENT than LOS measurements which count the adjacent tile as 1. Kinda weird, but thats just how it is. So, for example, an Archer has a LOS of 6 meaning he |
Az |
Aztecs |
Br |
Britons |
By |
Byzantines |
Ce |
Celts |
Ch |
Chinese |
Fr |
Franks |
Go |
Goths |
Hu |
Huns |
Ja |
Japanese |
Ko |
Koreans |
Ma |
Mayans |
Mo |
Mongols |
Pe |
Persians |
Sa |
Saracens |
Sp |
Spanish |
Te |
Teutons |
Tu |
Turks |
Vi |
Vikings |
Back to contents index |
Barracks Units |
Hot Key |
Unit |
Age |
Cost |
BT |
Rsrch Cost & Time |
Upgrades Unit |
FR |
MR |
LOS |
HP |
AT |
AR/PA |
RA |
Special |
Civs w/ bonus |
Civs w/o unit |
S |
Militia |
D |
60F, 20G |
:21 |
-- |
-- |
2.00 |
0.9 |
4 |
40 |
4 |
0/1 |
-- |
-- |
Ce1, Go2, Ja3,Vi4, Az6,Az*, Go* |
-- |
S |
Man-@-Arms |
F |
60F, 20G |
:21 |
100F, 40G, :40 |
Militia |
2.00 |
0.9 |
4 |
45 |
6 |
0/1 |
-- |
+1 AT bld, +2 Eagle Warrior |
Ce1, Go2, Ja3,Vi4, Az6,Az*, Go* |
-- |
S |
Long Swordsman |
C |
60F, 20G |
:21 |
200F, 65G, :45 |
Man-At-Arms |
2.00 |
0.9 |
4 |
55 |
9 |
0/1 |
-- |
+2 AT bld, +4 Eagle Warrior |
Ce1, Go2, Ja3,Vi4, Az6,Az*, Go* |
-- |
S |
Two-handed Swordsman |
I |
60F, 20G |
:21 |
300F, 100G, 1:15 |
Long Swordsman |
2.00 |
0.9 |
5 |
60 |
11 |
0/1 |
-- |
+3 AT bld, +6 Eagle Warrior |
Ce1, Go2, Ja3,Vi4, Az6,Az*, Go* |
PE |
S |
Champion |
I |
60F, 20G |
:21 |
750F, 350G, 1:40 |
Two-handed Swordsman |
2.00 |
0.9 |
5 |
70 |
13 |
1/1 |
-- |
+3 AT bld, +6 Eagle Warrior |
Ce1, Go2, Ja3,Vi4, Az6,Az*, Go* |
Hu, Ma,Pe |
E |
Spearman |
F |
35F, 25W |
:22 |
-- |
-- |
3.00 |
1.00 |
4 |
45 |
3 |
0/0 |
-- |
+15 AT Mounted units (+7 Camels, +3 Cataphract, +0 Elite Cataphract), +30 AT Elephants, +1 AT bld |
Ce1,Go2, Ja3,Vi4, By5,Az6, Az*,Go* |
-- |
E |
Pikeman |
C |
35F, 25W |
:22 |
215F, 90G, :45 |
Spearman |
3.00 |
1.00 |
4 |
55 |
4 |
0/0 |
-- |
+22 AT Mounted units (+11 Camels, +10 Cataphract, +6 Elite Cataphract), +47 AT Elephants, +1 AT bld |
Ce1, Go2, Ja3, Vi4, By5,Az6, Az*,Go* |
Tu |
E |
Halberdier |
I |
35F, 25W |
:22 |
300F, 600G, :50 |
Pikeman |
3.00 |
1.00 |
4 |
60 |
6 |
0/0 |
-- |
+32 AT Mounted units (+16 Camels, +20 Cataphract, +18 Elite Cataphract), +60 AT Elephants, +1 AT bld |
Ce1, Go2, Ja3, Vi4, By5,Go* |
Az, Mo, Sa, Tu, Vi |
G |
Eagle Warrior |
C |
20F, 50G |
:35 |
-- |
-- |
2.00 |
1.10 |
4(6) |
50 |
4 at Dark/Feudal (4+3) at Castle and Imp |
0/2 |
-- |
In Dark and Feudal Age 6 LOS, in Castle and Imperial, 8 LOS/+2AT Kights/+8AT Monks/+3AT Siege/ +6AT Rams resists conversion |
Az6,Az*, Ma* |
All but Az, Ma |
G |
Elite Eagle Warrior |
I |
20F, 50G |
:20 |
800F,500G, :40 |
Eagle Warrior |
2.00 |
1.30 |
8 |
60 |
9 |
0/4 |
-- |
+10AT Monks/+8AT Knights/+5AT Siege/+8AT Rams, resists conversion |
Az6,Az*, Ma* |
All but Az, Ma |
1Celts +15% MR |
2Goths cost -35%, +1 AT vs buildings, :07 BT Post Imperial |
3Japanese FR -25% |
4Viking HP +10% Feudal, +15% Castle, +25% Imperial |
5Byzantine cost -25% |
6Aztecs -15% BT |
Chinese Rsrch cost -10% Feudal Age, -15% Castle Age, -20% Imperial Age |
Goths Team Bonus 20% faster |
Back to contents index |
Archery Range |
Hot Key |
Unit |
Age |
Cost |
BT |
Rsrch Cost & Time |
Upgrades Unit |
FR |
MR |
LOS |
HP |
PT |
AR/PA |
RA |
Special |
Civs w/ bonus |
Civs w/o unit |
A |
Archer |
F |
25W, 45G |
:35 |
-- |
-- |
2.07 |
0.96 |
6 |
30 |
4 |
0/0 |
4 |
+3PT Spearman line |
Br1, Sa2, Ma7,Az9, Br* |
-- |
A |
Crossbowman |
C |
25W, 45G |
:27 |
125F, 75G, :35 |
Archer |
2.07 |
0.96 |
7 |
35 |
5 |
0/0 |
5 |
+3PT Spearman line |
Br1, Sa2, Ma7,Az9, Br* |
Sp |
A |
Arbalest |
I |
25W, 45G |
:27 |
350F, 300G, :50 |
Crossbowman |
2.07 |
0.96 |
7 |
40 |
6 |
0/0 |
5 |
+3PT Spearman line |
Br1, Sa2, Ma7,Az9, Br* |
Ce, Fr, Go, Hu, Pe, Sp, Te, Tu |
C |
Cavalry Archer |
C |
40W, 70G |
:34 |
-- |
-- |
2.00 |
1.43 |
5 |
50 |
6 |
0/0 |
4 |
+2PT Spearman line, benefits from Bloodlines, Thumb ring, Parthian Tactics |
Mo3, Sa4, Hu8 |
Az, Ma |
C |
Heavy Cavalry Archer |
I |
40W, 70G |
:34 |
900F, 500G, :50 |
Cavalry Archer |
2.00 |
1.43 |
6 |
60 |
| 1/0 |
4 |
+2PT Spearman line, benefits from Bloodlines, Thumbing, Parthian Tactics |
Mo3, Sa4, Hu8 |
Az, Ma, Te, Vi |
E |
Hand Cannoneer |
I |
45F, 50G |
:34 |
-- |
-- |
3.49 |
0.96 |
9 |
35 |
17 |
0/0 |
7 |
+10 infantry, requires Chemistry, minimum 2 damage to Battering ram, 1 to all other rams, no min RA |
Tu5, Sp10 |
Az, Br, Ce, Ch, Hu, Ma, Mo, Vi |
R |
Skirmisher |
F |
25F, 35W |
:22 |
-- |
-- |
3.04 |
0.96 |
6 |
30 |
2 |
0/3 |
4 |
+3PT Spearman line, +3 PT Archers, min RA=1 |
By6,Az9,*Br |
-- |
R |
Elite Skirmisher |
C |
25F, 35W |
:22 |
250W, 160G, :50 |
Skirmisher |
3.04 |
0.96 |
7 |
35 |
3 |
0/4 |
5 |
+3PT Spearman line,+4 PT Archers, min RA=1 |
By6,Az9,*Br |
Tu |
1Britons +1 RA Castle, +2 RA Imperial |
2Saracens Team Bonus +2 PT Foot Archer/+4 PT Cavalry Archer vs Buildings |
3Mongols -20% FR |
4Saracens +3 PT vs Buildings |
5Turks +25% HP; Team Bonus -20% BT |
6Byzantines cost -25% |
7Mayans cost -10% Feudal, -20% Castle, -30% Imperial |
8Huns cost -25% Castle Age, -30% Imperial Age |
9Aztecs -15% BT |
10Spanish -15% FR |
Chinese Rsrch cost -10% Feudal Age, -15% Castle Age, -20% Imperial Age |
*Britons Yeomen +1 RA (This is different to what it says in you tech tree for Britons,,,, it's +1 range for Archers, Skirmishers and Towers BUT not Cavalry Archers |
Back to contents index |
Stable Units |
Hot Key |
Unit |
Age |
Cost |
BT |
Rsrch Cost & Time |
Upgrades Unit |
FR |
MR |
LOS |
HP |
AT |
AR/PA |
RA |
Special |
Civs w/ bonus |
Civs w/o unit |
T |
Scout Cavalry |
F |
80F |
:30 |
-- |
-- |
2.04 |
1.20 in dark age then (1.50) |
4 |
45 |
3(+2)in feudal |
0/2 |
-- |
+2AT from Feudal, +2 LOS per age, resists conversion, +6 AT monks, (1,20 MR in Dark Age) |
Mo1 |
Az, Ma |
T |
Light Cavalry |
C |
80F |
:30 |
150F, 50G, :45 |
Scout Cavalry |
2.04 |
1.50 |
4 |
60 |
7 |
0/2 |
-- |
+2 LOS per age, resists conversion, +10 AT monks |
Mo1,2, Tu6 |
Az, Ma, Te |
T |
Hussar |
I |
80F |
:30 |
500F, 600G, :50 |
Light Cavalry |
1.94 |
1.50 |
4 |
75 |
7 |
0/2 |
-- |
-- |
Mo1,2, Tu6 |
Az, Br, Ch, Fr, Ja, Ma, Te, Vi |
N |
Knight |
C |
60F, 75G |
:30 |
-- |
-- |
1.84 |
1.35 |
4 |
100 |
10 |
2/2 |
-- |
-- |
Fr3, Pe4 |
Az, Ma |
N |
Cavalier |
I |
60F, 75G |
:30 |
300F, 300G, 1:40 |
Knight |
1.84 |
1.35 |
4 |
120 |
12 |
2/2 |
-- |
-- |
Fr3, Pe4 |
Az, Ma, Sa |
N |
Paladin |
I |
60F, 75G |
:30 |
1300F, 750G, 2:50 |
Cavalier |
1.94 |
1.35 |
5 |
160 |
14 |
2/3 |
-- |
-- |
Fr3, Pe4 |
Az, Br, Ch, Go, Ja, Ko, Ma, Mo, Sa, Tu, Vi |
C |
Camel |
C |
55F, 60G |
:22 |
-- |
-- |
2.04 |
1.46 |
4 |
100 |
5 |
0/0 |
-- |
+10 mounted units/Elephants (not Cataphracts), +5 Mamelukes |
By5,Sa* |
Az, Br, Ce, Fr, Go, Hu, Ja, Ko, Ma, Sp, Te, Vi |
C |
Heavy Camel |
I |
55F, 60G |
:22 |
325F, 360G, 2:05 |
Camel |
2.04 |
1.46 |
5 |
120 |
7 |
0/0 |
-- |
+18 mounted units/Elephants, +9 Cataphracts, +16 Mamelukes |
By5,Sa* |
Az, Br, Ce, Fr, Go, Hu, Ja, Ko, Ma, Sp, Te, Vi |
1Mongols Team Bonus +2 LOS |
2Mongols +30% HP |
3Franks +20% HP, Team Bonus +2 LOS |
4Persians Team Bonus +2 AT vs archers |
5Byzantines cost -25% |
6Turks Light Cavalry and Hussar upgrade free |
Huns Team Bonus 20% faster |
Chinese Rsrch cost -10% Feudal Age, -15% Castle Age, -20% Imperial Age |
*Saracens Zealotry +30 HP |
Back to contents index |
Siege Workshop Units |
Hot Key |
Unit |
Age |
Cost |
BT |
Rsrch Cost & Time |
Upgrades Unit |
FR |
MR |
LOS |
HP |
AT |
AR/PA |
RA |
Special |
Civs w/ bonus |
Civs w/o unit |
A |
Mangonel |
C |
160W, 135G |
:46 |
-- |
-- |
6.00 |
0.50 |
9 |
50 |
40 |
0/6 |
7 |
Area damage; +35 wall/bld, +18 siege, min RA=4 |
Ce1,Ko6, Az7,Ce*, Ko*,Mo* |
-- |
A |
Onager |
I |
160W, 135G |
:46 |
800F, 500G, 1:15 |
Mangonel |
6.00 |
0.50 |
10 |
60 |
50 |
0/7 |
8 |
Area damage; +45 wall/bld, +18 siege, min RA=4 |
Ce1,Ko6, Az7,Ce*, Ko*,Mo* |
Hu, Tu |
A |
Siege Onager |
I |
160W, 135G |
:46 |
1450F, 1000G, 2:30 |
Onager |
6.00 |
0.50 |
10 |
70 |
75 |
0/8 |
8 |
Area damage; +65 wall/bld, +18 siege, min RA=4 |
Ce1,Ko6, Az7,Ce*, Ko*,Mo* |
Br, By, Ch, Fr, Go, Hu, Ja, Ma, Pe, Sp, Tu, Vi |
N |
Scorpion |
C |
75W, 75G |
:30 |
-- |
-- |
3.60 |
0.65 |
9 |
40 |
12 |
0/6 |
7 |
PT (not AT), Damages all enemy units in path; +6 AT vs Elephants, 4 ram, 1 unpacked trebuchet, 2 buildings, min RA=1 |
Ce1,Az7, Ce*,Ch*, Mo* |
-- |
N |
Heavy Scorpion |
I |
75W, 75G |
:30 |
1000F, 1100W, :50 |
Scorpion |
3.60 |
0.65 |
9 |
50 |
16 |
0/7 |
7 |
PT (not AT), Damages all enemy units in path; +8 AT vs Elephants, 5 ram, 2 unpacked trebuchet, 4 buildings, min RA=1 |
Ce1,Ce*, Ch*,Mo* |
Az, Br, By, Hu, Ko, Sa, Sp |
R |
Battering Ram (4 GA)3,4 |
C |
160W, 75G |
:36 |
-- |
-- |
5.00 |
0.5 Empty/ 0.75 Full (varies to how many people in it) |
3 |
175 |
2 |
0/180 |
0 |
+125/+165 wall/bld, +40 Siege, +150/+190 with Siege Engineers, ram armor 0 5 (NO damage to surrounding blds) |
Ce1,Az7, Ce*,Mo* |
-- |
R |
Capped Ram (4 GA)3,4 |
I |
160W, 75G |
:36 |
300F, :50 |
Battering Ram |
5.00 |
0.5 Empty/ 0.75 Full (varies to how many people in it) |
3 |
200 |
3 |
0/190 |
0 |
+150/+190 wall/bld, +50 Siege, +180/+220 with Siege Engineers, ram armor 1 (5)(does damage to all surrounding blds bit like trample damage) |
Ce1,Az7, Ce*,Mo* |
-- |
R |
Siege Ram (6 GA)3,4 |
I |
160W, 75G |
:36 |
1000F, 1:15 |
Capped Ram |
5.00 |
0.6 Empty/ 1.00 Full (varies to how many people in it)
|
3 |
270 |
4 |
0/195 |
0 |
+200/+260 wall/bld, +65 Siege, +240/+300 with Siege Engineers, ram armor 2 (5) (does damage to all surrounding blds bit like trample damage) |
Ce1,Az7, Ce*,Mo* |
Br, Fr, Go, Ja, Ko, Te |
C |
Bombard Cannon |
I |
225W, 225G |
:56 |
-- |
-- |
6.50 |
0.70 |
14 |
80 |
40 |
2/5 |
12 |
+200 wall/bld, +160 towers, +20 Siege, +40 ships, min RA=5 |
Tu2, Sp8, Tu* |
Az, Br, Ce, Ch, Hu, Ja, Ma, Mo, Vi |
1 Celts fires 20% faster |
2 Turks +25% HP; Team Bonus -20% BT |
3 rams gain +10 AT/+10% MR per garrisoned infantry unit (not archers) |
4 rams lose an extra 3 HP for every hit they take (AT, not PT) |
5 ram armor protects against units with ram bonus (e.g. War Wagon does 4 damage to battering ram and unpacked trebuchet, but only 3 to capped ram) |
6 Koreans Team Bonus +1 RA |
7Aztecs -15% BT |
8Spanish -15% FR |
Celts Team Bonus 20% faster |
Chinese Rsrch cost -10% Feudal Age, -15% Castle Age, -20% Imperial Age |
*Celts Furor Celtica +50% HP |
*Koreans Shinkichon +2 RA (+1 with 1.0c patch) |
*Mongols Drill +50% MR |
*Turks Artillery +2 RA |
Back to contents index |
Castle Units |
Hot Key |
Unit |
Age |
Cost |
BT |
Rsrch Cost & Time |
Upgrades Unit |
FR |
MR |
LOS |
HP |
AT(PT) |
AR/PA |
RA |
Special |
Civs w/ unit |
R |
Trebuchet (packed) |
I |
200W, 200G |
:50 |
-- |
-- |
-- |
0.80 |
18 |
150 |
-- |
2/8 |
-- |
Unpack :11 |
All Ja* |
-- |
Trebuchet (UNpacked) |
I |
-- |
-- |
-- |
-- |
10.00 |
-- |
18 |
150 |
200 |
1/150 |
16 |
PT, +250 AT wall/bld; min RA=4, ram armor 0 (3) |
All 1, 2,Ja* |
P |
Petard |
C |
80F, 20G |
:25 |
-- |
-- |
-- |
0.80 |
4 |
50 |
25 |
0/2 |
-- |
523 AT TC/bld, 609 AT Castles, 85 AT Siege, 1400 AT Stone Wall |
All 3 |
T |
Berserk |
C |
65F, 25G |
:16 |
-- |
-- |
2.00 |
1.00 |
3 |
57 |
9 |
0/1 |
-- |
+2 AT bld +3 AT Eagle Warrior, Regeneration 20 HP/min |
Vi* |
T |
Elite Berserk |
I |
65F, 25G |
:16 |
1300F, 550G, :45 |
Berserk |
2.00 |
1.00 |
5 |
72 |
14 |
2/1 |
-- |
+3 AT bld +3 AT Eagle Warrior, Regeneration 20 HP/min |
Vi* |
T |
Cataphract |
C |
70F, 75G |
:23 |
-- |
-- |
1.84 |
1.35 |
4 |
110 |
9 |
2/1 |
-- |
+9 vs infantry (trample damage does 5 damage to all units/bld around) |
By* |
T |
Elite Cataphract |
I |
70F, 75G |
:23 |
1600F, 800G, :50 |
Cataphract |
1.73 |
1.35 |
5 |
150 |
12 |
2/1 |
-- |
+12 vs infantry |
By* |
T |
Chu Ko Nu |
C |
40W, 35G |
:19 |
-- |
-- |
3.65 |
0.96 |
6 |
45 |
8 |
0/0 |
4 |
PT, fires volleys with 2 extra arrows with 3 PT each |
Ch* |
T |
Elite Chu Ko Nu |
I |
40W, 35G |
:13 |
760F, 760G, :50 |
Chu Ko Nu |
3.82 (YES! slower fire rate but fires more arrows) |
0.96 |
6 |
50 |
8 |
0/0 |
4 |
PT, fires volleys with 4 extra arrows with 3 PT each |
Ch* |
T |
Conquistador |
C |
60F, 70G |
:24 |
-- |
-- |
3.00 |
1.35 |
8 |
55 |
16 |
2/2 |
6 |
PT minimum 4 damage Vs rams, 3 Vs Capped ram, 2 Vs Siege ram |
Sp |
T |
Elite Conquistador |
I |
60F, 70G |
:24 |
1200F, 600G, 1:00 |
Conquistador |
3.00 |
1.35 |
8 |
70 |
18 |
2/2 |
6 |
PT, +2 bld, minimum 6 damage Vs ram, 5 Vs Capped ram, 4 Vs Siege ram |
Sp |
T |
Huskarl |
C |
68F, 34G |
:16 (quicker at baraks) |
-- |
-- |
2.00 |
0.90 |
3 |
60 |
10 |
0/6 |
-- |
+6 archers, +2 bld, +2 Eagle Warrior |
Go* |
T |
Elite Huskarl |
I |
(60F, 30G in Imp) |
:16 (quicker at baraks) |
1200F, 550G, :40 |
Huskarl |
2.00 |
0.90 |
5 |
70 |
12 |
0/8 |
-- |
+10 archers, +3 bld, +3 Eagle Warrior |
Go* |
T |
Jaguar Warrior |
C |
60F, 30G |
:17 |
-- |
-- |
2.00 |
0.90 |
3 |
50 |
10 |
1/0 |
5 |
+10 infantry |
Az* |
T |
Elite Jaguar Warrior |
I |
60F, 30G |
:17 |
1000F, 500G, :45 |
Jaguar Warrior |
2.00 |
0.90 |
5 |
75 |
12 |
2/0 |
6 |
+10 infantry |
Az* |
T |
Janissary |
C |
60F, 55G |
:17 |
-- |
-- |
3.49 |
0.96 |
10 |
44 |
17 |
1/0 |
8 |
minimum 2 damage Vs rams, 1 Vs Capped/Siege |
Tu |
T |
Elite Janissary |
I |
60F, 55G |
:21 |
850F, 750G, :55 |
Janissary |
3.49 |
0.96 |
10 |
50 |
22 |
2/0 |
8 |
minimum damage 3 Vs rams, 2 Vs Capped, 1 Vs Siege |
Tu |
T |
Longbowman |
C |
35W, 40G |
:19 |
-- |
-- |
2.07 |
0.96 |
7 |
35 |
6 |
0/0 |
5 |
PT |
Br* |
T |
Elite Longbowman |
I |
35W, 40G |
:19 |
850F, 850G, 1:00 |
Longbowman |
2.07 |
0.96 |
8 |
40 |
7 |
0/1 |
6 |
PT |
Br* |
T |
Mameluke |
C |
55F, 85G |
:23 |
-- |
-- |
2.00 |
1.41 |
5 |
65 |
7 |
0/0 |
4 |
+9 vs Mounted units/Elephants (not Camels/ Cataphracts) |
Sa* |
T |
Elite Mameluke |
I |
55F, 85G |
:23 |
600F, 500G, :50 |
Mameluke |
2.00 |
1.41 |
5 |
80 |
10 |
1/0 |
5 |
+12 vs Mounted units/Elephants (not Camels/ Cataphracts) |
Sa* |
T |
Mangudai |
C |
55W, 65G |
:21 |
-- |
-- |
2.00 |
1.43 |
6 |
60 |
6 |
0/0 |
-- |
PT, +1 Spearman line, minimum 3 damage vs Siege |
Mo |
T |
Elite Mangudai |
I |
55W, 65G |
:21 |
1100F, 675G, :50 |
Mangudai |
2.00 |
1.43 |
6 |
60 |
8 |
1/0 |
-- |
PT, +1 Spearman line, minimum 5 damage vs Siege |
Mo |
T |
Plumed Archer |
C |
37W, 37G |
:16 |
-- |
-- |
1.93 |
1.20 |
6 |
50 |
5 |
0/1 |
-- |
PT, +1 Swordman line, +3 Spearman line |
Ma |
T |
Elite Plumed Archer |
I |
(32W, 32G in Imp) |
:16 |
500F, 1000W, :45 |
Plumed Archer |
1.93 |
1.20 |
7 |
65 |
5 |
0/2 |
-- |
PT, +2 Swordman line, +4 Spearman line, minimum 2 damage Vs Huskarl(+Elite) |
Ma |
T |
Samurai |
C |
60F, 30G |
:9 |
-- |
-- |
1.94 |
1.00 |
4 |
60 |
8 |
1/1 |
-- |
+10 vs Unique Units, +2 bld, +3 Eagle Warrior |
Ja |
T |
Elite Samurai |
I |
60F, 30G |
:9 |
950F, 875G, 1:00 |
Samurai |
1.94 |
1.00 |
5 |
80 |
12 |
1/1 |
-- |
+12 vs Unique Units, +3 bld, +3 Eagle Warrior |
Ja |
T |
Tarkan |
C |
60F, 60G |
:14 |
-- |
-- |
2.14 |
1.35 |
4 |
90 |
7 |
1/2 |
-- |
+3 TC, +6 bld, +10 Castle |
Hu |
T |
Elite Tarkan |
I |
60F, 60G |
:14 |
1000F, 500G, :45 |
Tarkan |
2.14 |
1.35 |
5 |
150 |
11 |
1/3 |
-- |
+5 TC, +8 bld, +12 Castle |
Hu |
T |
Teutonic Knight |
C |
85F, 40G |
:12 |
-- |
-- |
2.00 |
0.65 |
3 |
70 |
12 |
5/2 |
-- |
+4 bld, +4 Eagle Warrior |
Te |
T |
Elite Teutonic Knight |
I |
85F, 40G |
:12 |
1200F, 600G, :50 |
Teutonic Knight |
2.00 |
0.65 |
5 |
100 |
17 |
10/2 |
-- |
+4 bld, +4 Eagle Warrior |
Te |
T |
Throwing Axeman |
C |
55F, 25G |
:17 |
-- |
-- |
2.00 |
0.90 |
5 |
50 |
7 |
0/0 |
3 |
+1 bld, +2 Eagle Warrior |
Fr* |
T |
Elite Throwing Axeman |
I |
55F, 25G |
:17 |
1000F, 850G, :45 |
Throwing Axeman |
2.00 |
0.90 |
6 |
60 |
8 |
1/0 |
4 |
+2 bld, +2 Eagle Warrior |
Fr* |
T |
War Elephant |
C |
200F, 75G |
:31 |
-- |
-- |
2.04 |
0.60 |
4 |
450 |
15 |
1/2 |
-- |
+7 buildings + towers |
Pe* |
T |
Elite War Elephant |
I |
200F, 75G |
:31 |
1600F, 1200G, 1:15 |
War Elephant |
2.04 |
0.60 |
5 |
600 |
20 |
1/3 |
-- |
+10 buildings + towers, Elite causes trample damage (Trample 15 damage Vs buildings, 10 At Vs Units - half AR |
Pe* |
T |
War Wagon |
C |
120W, 60G |
:25 |
-- |
-- |
2.56 |
1.20 |
6 |
150 |
9 |
0/3 |
4 |
PT, +5 bld, |
Ko |
T |
Elite War Wagon |
I |
120W, 60G |
:25 |
1000W, 800G, 1:15 |
War Wagon |
2.56 |
1.20 |
7 |
200 |
9 |
0/4 |
5 |
PT, +5 bld, |
Ko |
T |
Woad Raider |
C |
65F, 25G |
:10 |
-- |
-- |
2.00 |
1.35 |
3 |
65 |
8 |
0/1 |
-- |
+2 bld, +3 Eagle Warrior |
Ce |
T |
Elite Woad Raider |
I |
65F, 25G |
:10 |
1000F, 800G, :45 |
Woad Raider |
2.00 |
1.35 |
5 |
80 |
13 |
0/1 |
-- |
+3 bld, +3 Eagle Warrior |
Ce |
1Celts trebs fire 20% faster |
2Huns +30% Accuracy |
3 number of petards to destroy a: TC (5), Castle (8), Ram/Trebuchet (2), Wall/Gate (2) |
*Aztecs Garland Wars +4 AT |
*Britons Yeomen +1 RA |
*Byzantines Logistica cause +5 trample damage |
*Chinese Rocketry +2 PT |
*Franks Bearded Axe +1 RA |
*Goths Anarchy can be built in Barracks |
*Goths Perfusion -50% BT if in Barracks |
*Japanese Kataparuto FR=8, pack/unpack time=3 |
*Persians Mahouts +30% MR |
*Saracens Zealotry +30 HP |
*Vikings Berserkergang regenerate 2x faster |
Back to contents index |
Dock Units |
HK |
Unit |
Age |
Cost |
BT |
Rsrch Cost & Time |
Upgrades Unit |
FR |
MR |
LOS |
HP |
PT |
AR/PA |
RA |
Special |
Civs w/ bonus |
Civs w/o unit |
F |
Fishing Ship |
D |
75W |
:40 |
-- |
-- |
-- |
1.30 |
5 |
60 |
-- |
0/4 |
-- |
-- |
Ja8 |
-- |
T |
Trade Cog |
F |
100W, 50G |
:36 |
-- |
-- |
-- |
1.30 |
6 |
80 |
-- |
0/6 |
-- |
2,00 MR with Caravan |
Sp9 |
-- |
P |
Transport Ship |
F |
125W |
:45 |
-- |
-- |
-- |
1.40 |
5 |
100 |
-- |
4/8 |
-- |
GA:5 (10 with Careening, 20 with Dry Dock) |
Sa1 |
-- |
A |
Galley |
F |
90W, 30G |
:60 |
-- |
-- |
3.04 |
1.43 |
7 |
120 |
6 |
0/6 |
5 |
+8 ships, 3 ram, 6 buildings |
Sa2, Vi3, Ja7,Az11 |
-- |
A |
War Galley |
C |
90W, 30G |
:36 |
230F, 100G, :50 |
Galley |
3.04 |
1.43 |
8 |
135 |
7 |
0/6 |
6 |
+9 ships, 4 ram, 7 buildings |
Sa2, Vi3, Ja7, Az11 |
-- |
A |
Galleon |
I |
90W, 30G |
:36 |
400F, 315W, 1:05 |
War Galley |
3.04 |
1.43 |
9 |
165 |
8 |
0/8 |
7 |
+11 ships, 4 ram, 8 buildings |
Sa2, Vi3, Ja7 |
Az |
R |
Fire Ship |
C |
75W, 45G |
:36 |
-- |
-- |
0.25 |
1.35 |
5 |
100 |
2 |
0/6 |
2 |
+3 ships, 2 buildings, +5PA vs Galley |
By4,Az11 |
Vi |
R |
Fast Fire Ship |
I |
75W, 45G |
:36 |
280W, 250G, :50 |
Fire Ship |
0.25 |
1.43 |
6 |
120 |
3 |
0/8 |
2 |
+4 ships, 3 buildings, +7 PA vs Galley, War Galley upgrade required |
By4, Az11 |
Ce, Ch, Hu, Sa, Tu, Vi |
D |
Demolition Ship |
C |
70W, 50G |
:31 |
-- |
-- |
-- |
1.60 |
6 |
50 |
110 |
0/3 |
0 |
220 buildings, +3 ship armour |
Ch5, Vi3>, Az11 |
-- |
D |
Heavy Demolition Ship |
I |
70W, 50G |
:31 |
200W, 300G, :50 |
Demolition Ship |
-- |
1.60 |
5 |
60 |
140 |
0/5 |
0 |
280 buildings, +5 ship armour, War Galley upgrade required |
Ch5, Vi3 |
Az, Ja, Ko |
C |
Cannon Galleon |
I |
200W, 150G |
:46 |
400F, 500W, :50 |
-- |
10.00 |
1.10 |
15 |
120 |
35 |
0/6 |
13 |
+200 bld, +40 Siege, Chemistry upgrade required |
Tu6, Vi3, Sp10,Tu* |
Az, Br, Ma |
C |
Elite Cannon Galleon |
I |
200W, 150G |
:46 |
525W, 500G, :30 |
Cannon Galleon |
10.00 |
1.10 |
17 |
150 |
45 |
0/8 |
15 |
+275 bld, +40 Siege |
Tu6, Vi3, Sp10,Tu* |
Az, Br, Ce, Ch, Fr, Go, Hu, Ko, Ma, Te |
L |
Longboat |
C |
80W, 40G |
:25 |
-- |
-- |
3.34 |
1.50 |
8 |
130 |
7 |
0/6 |
6 |
+9 ships, 4 ram, 7 buildings, volleys of 4 arrows (7-1-1-1), Castle needed |
-- |
All but Vi |
L |
Elite Longboat |
I |
80W, 40G |
:25 |
750F, 475G, 1:00 |
Longboat |
3.34 |
1.54 |
9 |
160 |
8 |
0/8 |
7 |
+11 ships, 4 ram, 8 buildings, volleys of 4 arrows (8-1-1-1), Castle needed |
-- |
All but Vi |
S |
Turtle Ship |
C |
200W, 200G |
:50 |
-- |
-- |
6.04 |
1.10 |
8 |
200 |
50 |
6/5 |
6 |
+7PA vs Galley, Castle needed |
-- |
All but Ko |
S |
Elite Turtle Ship |
I |
200W, 200G |
:50 |
1000F, 800G, 1:05 |
Turtle Ship |
6.04 |
1.10 |
8 |
300 |
50 |
8/6 |
6 |
+9PA vs Galley, Castle needed |
-- |
All but Ko |
1Saracens 2X HP, 2X GA capacity |
2Saracens fires 20% faster |
3Vikings cost -20% |
4Byzantines +20% AT |
5Chinese +50% HP |
6Turks +25% HP, -50% research cost; Team Bonus -20% BT |
7Japanese Team Bonus +2 LOS |
8Japanese 2X HP,+2 PA, work rate +10% Feudal, +15% Castle, +20% Imperial |
9Spanish Team Bonus +33% trade profit |
10Spanish benefit from Ballistics (fire faster, more accurately) |
11Aztecs -15% BT |
Persians 10% faster Feudal, 15% Castle, 20% Imperial |
Chinese Rsrch cost -10% Feudal Age, -15% Castle Age, -20% Imperial Age |
*Turks Artillery +2 RA |
Back to contents index |
Town Center Units |
HK |
Unit |
Age |
Cost |
BT |
Rsrch Cost & Time |
Upgrades Unit |
FR |
MR |
LOS |
HP |
AT |
AR/PA |
RA |
Special |
Civs w/ bonus |
Civs w/o unit |
C |
Villager |
D |
50F |
:25 |
-- |
-- |
2.07 |
0.80 |
4 |
25 |
3 |
0/0 |
0 |
+3 AT bld, +8 AT Towers |
Az9, Ce10, Go1, Ko8, Mo12, Pe3 , Sp13, Tu11, Br14, Sp* |
-- |
-- |
Villager w/ Loom |
D |
-- |
-- |
-- |
-- |
-- |
-- |
-- |
40 |
-- |
1/1 |
-- |
-- |
-- |
-- |
-- |
Villager w/ Wheelbarrow |
F |
-- |
-- |
-- |
-- |
-- |
0.88 |
-- |
-- |
-- |
-- |
-- |
-- |
Vi2 |
-- |
-- |
Villager w/ Hand Cart |
C |
-- |
-- |
-- |
-- |
-- |
0.97 |
-- |
-- |
-- |
-- |
-- |
-- |
Vi2 |
-- |
-- |
Villager w/ Sappers |
C |
-- |
-- |
-- |
-- |
-- |
-- |
-- |
-- |
-- |
-- |
-- |
+15 AT buildings (21 AT total) |
-- |
By, Fr, Ja, Ko, Sa |
Back to contents index |
Monastery Units, |
HK |
Unit |
Age |
Cost |
BT |
Rsrch Cost & Time |
Upgrades Unit |
FR |
MR |
LOS |
HP |
AT |
AR/PA |
RA |
Special |
Civs w/ bonus |
Civs w/o unit |
T |
Monk |
C |
100G |
:51 |
-- |
-- |
5.50 |
0.70 |
11 |
30 |
0 |
0/0 |
9 |
Convert units,(1:02 Rejuvenation), Heal 4 squares away, Collect Relics |
By4, Te5, Az7 |
-- |
-- |
Monk w/ Fervor |
C |
-- |
-- |
-- |
-- |
-- |
0.80 |
-- |
-- |
-- |
-- |
-- |
-- |
-- |
-- |
-- |
Monk w/ Sanctity |
C |
-- |
-- |
-- |
-- |
-- |
-- |
-- |
45 |
-- |
-- |
-- |
-- |
-- |
Mo, Pe, Vi |
-- |
Monk w/ Illumination |
I |
-- |
-- |
-- |
-- |
-- |
-- |
-- |
-- |
-- |
-- |
-- |
:33 Rejuvenation |
-- |
Ce, Ko, Ma, Mo, Pe, Tu, Vi |
-- |
Monk w/ Block Printing |
I |
-- |
-- |
-- |
-- |
-- |
-- |
14 |
-- |
-- |
-- |
12 |
-- |
-- |
Ce, Ch, Go, Hu, Mo, Tu |
S |
Missionary |
C |
100G |
:51 |
-- |
-- |
-- |
-- |
9 |
30 |
-- |
0/0 |
7 |
can't pick up relics, Castle needed, vulnerable to Pikemen and Camels, no Bloodlines |
-- |
All but Sp |
Back to contents index |
Market Units |
HK |
Unit |
Age |
Cost |
BT |
Rsrch Cost & Time> |
Upgrades Unit |
FR |
MR |
LOS |
HP |
AT |
AR/PA |
RA |
Special |
Civs w/ bonus |
Civs w/o unit |
T |
Trade Cart |
F |
100W, 50G |
:50 |
-- |
-- |
-- |
1.00 |
6 |
70 |
-- |
0/0 |
-- |
-- |
Sp6 |
-- |
-- |
Trade Cart w/ Caravan |
C |
-- |
-- |
-- |
-- |
-- |
1.50 |
-- |
-- |
-- |
0/0 |
-- |
-- |
Sp6 |
-- |
1Goths +5 AT vs boars, Hunters carry +15 meat (best to put 3 instead of 4 villagers on a deer) |
2Vikings Wheelbarrow/Hand Cart free |
3Persians BT -10% Feudal, -15% Castle, -20% Imperial |
4Byzantines Team Bonus +50% Heal Speed (3,75 HP/s instead of 2,5 HP/s) |
5Teutons heal 2X as far (8 RA) |
6Spanish Team Bonus +33% trade profit |
7Aztecs +5 HP per monastery technology researched (max of 75HP in castle, 95 HP in imperial) |
8Koreans +3 LOS, Stone miners work 20% faster |
9Aztecs +5 carrying capacity (15 instead of 10 without Wheelbarrow) |
10Celts Lumberjacks work 15% faster |
11 Turks Gold miners work 15% faster |
12Mongols Hunters work 50% faster |
13Spanish Builders work 30% faster (except on Wonders) |
14Britons Shepherds work 25% faster |
*Spanish Supremacy more powerful |
Back to contents index |
Buildings |
Create Hotkey |
Building |
Select Hotkey |
Age |
Cost |
BT |
FR |
LOS |
HP |
AT |
AR/PA |
RA |
Garrison/Special |
Prerequisite |
Civs w/ bonus |
B |
Barracks |
CTRL-B |
D |
175W |
:50 |
-- |
5 |
1200 |
-- |
0/7 |
-- |
10 created units |
-- |
Az17, By2, Go10 |
D |
Dock |
CTRL-D |
D |
150W |
:35 |
-- |
5 |
1800 |
-- |
0/7 |
-- |
10 created units |
-- |
Az17, By2, Pe8, Vi13 |
F |
Farm |
-- |
D |
60W |
:15 |
-- |
0 |
480 |
-- |
0/0 |
-- |
-- |
Mill |
By2, Te11, Ch12 |
E |
House |
-- |
D |
30W |
:25 |
-- |
1 |
900 |
-- |
0/7 |
-- |
(Supports 5 population) |
-- |
By2, Hu15 |
Z |
Lumber Camp |
CTRL-Z |
D |
100W |
:35 |
-- |
5 |
1000 |
-- |
0/7 |
-- |
-- |
-- |
By2, Ja6 |
I |
Mill |
CTRL-I |
D |
100W |
:35 |
-- |
5 |
1000 |
-- |
0/7 |
-- |
queue up to 40 farms |
-- |
By2, Ja6 |
G |
Mining Camp |
CTRL-G |
D |
100W |
:35 |
-- |
5 |
1000 |
-- |
0/7 |
-- |
-- |
-- |
By2, Ja6 |
A |
Archery Range |
CTRL-A |
F |
175W |
:50 |
-- |
5 |
1500 |
-- |
1/8 |
-- |
10 created units |
Barracks |
Az17, By2, Br9 |
S |
Blacksmith |
CTRL-S |
F |
150W |
:40 |
-- |
5 |
2100 |
-- |
0/7 |
-- |
-- |
-- |
By2 |
R |
Fish Trap |
-- |
F |
100W |
:53 |
-- |
1 |
50 |
-- |
0/0 |
-- |
-- |
-- |
By2 |
M |
Market |
CTRL-M |
F |
175W |
1:00 |
-- |
4 |
2100 |
-- |
1/8 |
-- |
-- |
Mill |
By2 |
L |
Stable |
CTRL-L |
F |
175W |
:50 |
-- |
5 |
1500 |
-- |
1/8 |
-- |
10 created units |
Barracks |
By2, Hu14 |
V |
Castle |
CTRL-V |
C |
650S |
3:20 |
1.5 |
8 |
4800 |
11 (Per Arrow) |
8/11 |
8 |
20 units (Supports 20 population), min RA=2, max 20 arrows, +21PT vs ships |
-- |
Az17, By2, Fr5, Te16,Te*,Te** |
Y |
Monastery |
CTRL-Y |
C |
175W |
:40 |
-- |
5 |
2100 |
-- |
2/7 |
-- |
10 created units |
-- |
Az17, By2 |
K |
Siege Workshop |
CTRL-K |
C |
200W |
:40 |
-- |
4 |
2100 |
-- |
2/9 |
-- |
10 created units |
Blacksmith |
Az17, By2, Ce7 |
N |
Town Center |
H |
C |
275W, 100S |
2:30 |
2.0 |
7 |
2400 |
5 (Per Arrow) |
3/5 |
6 |
15 units (Supports 5 population), max 10 arrows |
-- |
Br3, By2, Ch4, Pe>8, Te1,Te** |
U |
University |
CTRL-U |
C |
200W |
1:00 |
-- |
4 |
2100 |
-- |
2/9 |
-- |
-- |
-- |
By2 |
O |
Wonder |
-- |
I |
1000WSG |
58:23 |
-- |
6 |
4800 |
-- |
3/10 |
-- |
-- |
-- |
By2 |
1Teutons +5 LOS (no +2 AT) |
2Byzantines HP +10% Dark Age, +20% Feudal, +30% Castle, +40% Imperial |
3Britons cost -50%W (138W) in Castle and Imperial |
4Chinese supports 10 population |
5Franks cost -25% (488S) |
6Japanese cost -50% (50W) |
7Celts Team Bonus work rate +20% |
8Persians 2X HP, work rate +10% Feudal, +15% Castle, +20% Imperial |
9Britons Team Bonus work rate +20% |
10Goths Team Bonus work rate +20% |
11Teutons cost -33% (40W) |
12Chinese Team Bonus +45 F |
13Vikings Team Bonus cost -25% (113W) |
14Huns Team Bonus work rate +20% |
15Huns no houses |
16Teutons no min RA (Murder Holes free) |
17Aztecs work rate +15% for military units |
*Teutons Crenellations +3 RA |
**Teutons Crenellations garrisoned infantry fire arrows |
NOTES: |
Work rate bonus benefits to both units' BT and technologies Rsch Time |
Multiple Town Centers are not allowed until Castle Age. |
Feudal Age adds +1 AR / +1 PA to all buildings except the Farm. |
Castle Age adds +1 AR / +1 PA to all buildings except the Farm and Fish Trap. |
Imperial Age adds +1 AR / +1 PA to all buildings except the Farm, Fish Trap, and Siege Workshop. |
Back to contents index |
Towers, Walls, and Gates |
HK |
Unit |
Age |
Cost |
BT |
Rsrch Cost & Time |
Upgrades Unit |
FR |
LOS |
HP |
AT |
AR/PA |
RA |
Special |
Civs w/bonus |
Civs w/o unit |
Q |
Outpost |
D |
25W, 10S |
:15 |
-- |
-- |
-- |
5 |
500 |
-- |
0/0 |
0 |
+2 LOS per age |
By5 |
-- |
T |
Watch Tower |
F |
25W, 125S |
1:20 |
-- |
-- |
2.0 |
10 |
1020 |
5 |
1/7 |
8 |
GA:5; Min RA=2, 7 ships, max 5 arrows |
Ko1, Te2, By5, Br*, Te* |
-- |
T |
Guard Tower |
C |
25W, 125S |
1:20 |
100F, 250W, :30 |
Watch Tower |
2.0 |
10 |
1500 |
6 |
2/8 |
8 |
GA:5; Min RA=2, 9 ships, max 5 arrows |
Ko1, Te2, By5, Br*, Te* |
Go, Hu |
T |
Keep |
I |
25W, 125S |
1:20 |
300F, 600W, 1:15 |
Guard Tower |
2.0 |
10 |
2220 |
7 |
3/9 |
8 |
GA:5; Min RA=2, 10 ships, max 5 arrows |
Ko1, Te2, By5, Br*, Te* |
Az, Fr, Go, Hu, Mo, Pe, Vi |
J |
Bombard Tower |
I |
125S, 100G |
1:20 |
800F, 400W, 1:00 |
-- |
6.0 |
10 |
2220 |
120 |
3/9 |
8 |
GA:5; Min RA=2, 40 ships, Do Pierce Attack |
Ko1, Te2, Tu4, By5, Tu* |
Az, Br, Ce, Fr, Go, Hu, Ja, Ma, Mo, Pe, Sa, Vi |
P |
Palisade Wall |
D |
2W |
:05 |
-- |
-- |
-- |
2 |
250 |
-- |
2/5 |
-- |
-- |
Ma3, By5 |
-- |
W |
Stone Wall |
F |
5S |
:08 |
-- |
-- |
-- |
2 |
1800 |
-- |
8/10 |
-- |
-- |
Ma3, By5 |
Go |
W |
Fortified Wall |
C |
5S |
:08 |
200F, 100W, :50 |
Stone Wall |
-- |
2 |
3000 |
-- |
12/12 |
-- |
-- |
Ma3, By5 |
Go, Hu, Pe |
/ |
Gate |
F |
30S |
:30 |
-- |
-- |
-- |
5 |
2750 |
-- |
10/10 |
0 |
+1250 HP w/ Fortified Wall upgrade |
Ma3, By5 |
Go |
1Koreans +1 RA in Castle, +1 RA in Imperial (for +2 RA total, not Bombard Tower), tower upgrades free (Bombard Tower requires Chemistry) |
2Teutons 10 GA; 2X GA arrows; Murder Holes free (in Castle Age) |
3Mayans Team Bonus -50% cost |
4Turks-50% research cost |
5Byzantines HP +10% Dark Age, +20% Feudal, +30% Castle, +40% Imperial |
*Britons Yeomen +2 PT |
*Teutons Crenellations garrisoned infantry fire arrows |
*Turks Artillery +2 RA |
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