Hired Guns & Contract Killings

Can't be arsed to go after that target yourself, or are they just too nails for you? It doesn't matter, coz' there's people to do that sort of thing for you.For a price.

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Huddersfield Guild of Assassins

Hired Guns

If an Umpire so decrees, dead persons may be reincarnated as Hired Guns, and offer their services to players who are still alive. If both police and hired guns exist in a particular game then an ex-player may only be one of these (though if he dies again he can join the other).

Hired Guns are employable by any live player to kill their targets for them. Honour requires that a fee be payable for this service - the minimum being set at one drink of the choice of the Gun to be hired (be sensible, vintage champagne is not a minimum drink, nor is 'Green' or anything else more expensive than a good pint of beer or cider). The points for any assassination carried out are shared equally between the employer and the employee.

Hired Guns may accept as many contracts as they wish providing they do not accept a contract on any CURRENT employer, and in a game where players have more than one target, they do not accept more than one contract on the same target from different players. (The Umpire may wish to wave the last part if he shares the fee with the hired gun).

The EMPLOYER must inform the Umpire of the existence of the contract BEFORE the inhumation is carried out.

Hired Guns may expedite the demise only of the legitimate target of their employer, who must be a live player in the game. If an employer dies before a contract is carried out, the contract becomes void. Hired Guns may not be employed by the Police to track down Wanted Criminals, as the Police disapprove of said persons. Hired Guns may defend themselves if attacked but otherwise must be very careful not to kill any innocent victims, if they do so their licence will be revoked and all points they had gained as Hired Guns will be deleted.

Contract Killing

Any decision made by the Umpire on any point, either not covered in the rules or in contradiction to them, is not open to debate, but is also not to be considered as a precedent unless broadcast as such. Any rule requiring notification to the Umpire also requires a reply before action can be taken. The Umpire is Immortal, can talk to the dead and is always right. The Umpire can be bribed. Bribery must not be in the form of game points. The Police are a seperate organisatin to the Guild, dedicated to stopping our activities. Of course, the Umpire has his contacts in the Police, so all communications to the Police must be routed through the Umpire. All kills must be anonymous, and the Umpire notified. If the Police get a positive ID from witnesses to a close-contact kill, the perpetrator will be declared a wanted criminal. The spirits of the dead may inform the Umpire of any such witnesses (who may be members of the public), but may not act as witnesses themselves. A good disguise will be sufficient for anonymity. All long-distance kills must leave no evidence, such as a signature or alias. False trails will be known to the Umpire as all kills must be reported to the Umpire. Assassins can inform upon one another, which is espessially possible in mutual contracts (see below). Only contracted targets may be killed. Innocents killed (such as possible witnesses) will be responded to with Police and Guild action. Any such breeches of Guild rules should be reported to the Umpire. Points may be gained only through the fulfilmrnt of contracts. Points are used as a method of keeping score and as a medium for barter. Various forms of contract are available. Assassins start with no points. Contracts will be on offer at the start of the game. Players may not offer more points on a contract than they will be able to afford. The dead can be revived. The Guild has excellent 'medical' facilities, which may be used if the spirit of a dead assassin can pay the fee, which is set by the Umpire and may vary during the game. The Police also have good facilities and may revive any corpse unable or unwilling to pay the Guild fee. Contracts held on a dead assassin may or may not pass to their new persona, but all holders of such contracts will be informed. The forms of contract are as follows Standard Contract. Worth 5 points. May not be refused, but may be swapped between assassins. Additional Contract. May be purchased from the Umpire at a cost of 1 point. Worth 6 points to the purchaser, 5 if passed to another. Priority Contract. May be purchased from the Umpire at a cost of 2 points. Worth 5 points if completed. Purchaser gets to specify the target though. Joint Contract. The holder of the original contract pays someone else 1 point. The contract then earns both 3 points when completed. Either can fulfil it. Mutual Contract. Everybody in a group donates one contract. All in group can fulfil any contract donated. All in group gain 3 points if completed. Open Contract. An assassin can sell a contract to the Umpire for 2 points. Anyone else may fulfil the contract and gain 4 points. Thw winner is the assassin with the most points at the end of the game. Style points are available, as are 'cunning disguise' points.