Military forces of the Human Alliance (H.A.):

Index:

Introduction:
The Human Alliance Militaries were a large and powerful shield protecting a huge number of human planets. Most of these planets are within the Corkscrew Galaxy although there are a small number of HA planets within the other two galaxies. They fought in many wars against many enemies and were never defeated. While never defeated, they eventually became but a shadow of their former self. Most of the ships of the Human Alliance Navy got transferred to the Consortium Armed Forces and even the forces within the Human Alliance became shadows of the Consortium Armed Forces. While skilled and well trained, this left them as a second rate force. Due to recent events, this has changed.

The military forces of the Human Alliance are a organization trying to turn itself into an effective force after many years of low budgets, crew shortfalls, and seemingly little purpose for the military. The problem is that while the C.A.F. is a fine military in many ways, the government that they are supported by and that they protect is very unstable. A number of researchers have indicated that C.C.W. might actually collapse within forty years due to political strife. Wanting to have some safety from such an eventuality, the leadership decided that upgrading their forces and making them fully ready for this situation was the thing to do. While the Human Alliance has always be considered an excellent force, many internal changes are being made to make the forces operate more smoothly. Through time, the structure of the military forces of the Human Alliance had almost become a mirror of the C.A.F. but this has changed a fair amount. The military has restored Warrant Officer ranks and has separated the Marines from the Army, plus a large plan of upgrading equipment and purchasing new equipment is being implemented.

An interesting problem in the future may be that while the Human Alliance Military is a fairly large force, it is still considered an Independent force within the Consortium of Civilized Worlds and can in theory be drafted into the Consortium Armed Forces in times of crisis. After all of the funds being spend to upgrade their forces, it is doubtful that the Human Alliance would do this willingly.

Military Breakdown:
You might expect from the government called "The Human Alliance" that there are no races other than humans in the forces. This is not correct although the vast majority are human, there is a decent percentage that are races other than human. A majority of the citizens that join the H.A.F.N. are from frontier and less settled worlds. This is for the same two reasons it is for the C.A.F. First is because the people in the colony worlds take military service more seriously and second because they see the military as a way of improving their lives.
80%Human (65% Male)
3%Noro
6%Wolfen
8%Catyr
1%Seljuks
2%Other Races

Human Alliance Forces Army:

The Army used to supply both space-born troops and as group troops. Space born troop roles are now performed by marines. The marines split from the army about three years ago and army troops may choose to switch to the marines. These troops form the ground defense forces and are found on all planets within the Human Alliance. The army is about twice as large as the marines and the navy combined. The Army also includes planetary fighter based squadrons. All Fighter pilots are officers.

Enlistment: Initial Enlistment in the H.A.F. Army is for four Terran years. Re-enlistments are for two or four Terran years with a bonus in pay for four year enlistment. Previously, enlisted needed to make Lance Corporal prior to the end of their service but this has been modified due to the fact that standards for gaining rank have been made more difficult and there are crew shortfalls. Instead, an enlisted may re-enlist as long as they have decent evaluations and no serious discipline problems. Officers serve until they resign their commission (and are approved), booted out due to administrative action or court marshal, or retire. The regulations have also been modified so officers who resign, removed due to administrative action, or retire may be called up to active duty at times that they are needed. Theoretically, individuals who have been court marshaled can also be called back to service, but it would need to be a dire emergency indeed. The Human Alliance Forces Army offers excellent bonuses to ex-C.A.F. Army personnel with good records that transfer to the H.A.F.N.

O.C.C.: The training for the H.A.F. Army is very similar to the C.A.F. This stems from the reasons that much of the C.A.F. training evolved from the original H.A.F. and because many present members and instructors are ex-C.A.F. personnel.

Officers: The Officer Training Academies are first rate and officers come out of the school as the equivalents of CAF Fleet officer O.C.C. or CAF trooper O.C.C. A good percentage of the officers are also ex CAF army officers and are of normal O.C.C. for the C.A.F. The rest of the Army Officers are a vast mix including some Galactic Tracer O.C.C., Special Forces O.C.C., Headhunter O.C.C., and other general military O.C.C.s.

Enlisted: The Enlisted Training Schools are excellent and enlisted coming from the schools are the equivalent of the CAF trooper O.C.C. Many of the enlisted of Human Alliance Army are ex CAF enlisted and are as such are of the OCC CAF Trooper. The rest of the Army Enlisted are a vast mix including some Galactic Tracer O.C.C., Special Forces O.C.C., Headhunter O.C.C., and other general military O.C.C.s.

Standard Combat Equipment: CAF Battle armor, HI-80 combat Rifle or GR-15AR Assault Rifle (One in ten carries HI-300 Infantry Support Laser Rifles), HI-10 Heavy Laser Pistol or GR-45HP "Jackhammer" Heavy Pistol, Vibro Claws or Vibro Sword, HW-19 Stun Pistol or Web Gun. They carry silver knives and silver rounds for rail guns if there is a possibility of having to deal with supernatural foes. Some troops also have power armors issued to them as well.

Uniforms: Officer and enlisted uniforms are virtually identical and while the colors are different the uniform patterns are identical to the basic uniform that the C.A.F. uses. They originally had different uniforms but the adoption of very similar uniforms was done for reasons of simplicity. The standard working uniform is a jumpsuit (like the one on page 57 of the Phase World book) but is dark brown in color. The standard working uniform is a jumpsuit (like the one on page 57 of the Phase World book) but is dark brown in color. Working headgear is a beret with rank marking as appropriate. The dress uniform is a two piece tunic and trouser combination (like the one on page 58 of the Phase World book) that in the Army's case is dark brown. The dress uniform has a jacket that is also dark brown. The jacket uses gold buckles and has gold shoulder boards. In the officers dress uniforms jackets, the shoulder boards are replaced by gold epaulets. The headgear for the dress uniform is a combination cap. Officers have a gold band on their caps. Officers of the rank of Colonel and greater have one row of gold leaf of the brim of the cap and ranks of Major General have two rows of gold leaf. Officers and enlisted may wear a sword with their dress uniform but this is purely optional.

Both dress Uniform and Working uniform have a patch to represent the planet that the soldier originated from. Uniforms also have allowances for other races such as the uniforms for Wolfen include adjustments for the Wolfens tail. This adjustment also includes the use of a harness with ranking and markings for sentients that cannot wear uniforms.

Human Alliance Forces Navy:

The H.A.F.N. serve as crew for starships and for military space stations as well. While marines have jobs on board both space stations and starships, technical and command roles are performed by Navy Personnel. Navy personnel will normally serve for three years onboard ship and three years onboard a station or a fortress. This is to allow fleet personnel to have the opportunity to serve in both roles within the span of an enlistment. Navy personnel may specifically request and stay on shipboard duty and many of them do just that. The reason are the same as they are for the C.A.F. Promotion is more rapid when serving on the fleet, many find the fleet more exciting, and when serving within the fleet there are fewer bureaucrats to deal with. While this can be a problem, the H.A.F.N. does not have as severe a problems as the C.A.F. does in this regard. All fighters assigned to starships and space stations are crewed by Navy Pilots. Like in the Army, all fighter pilots are officers.

Enlistment: Initial Enlistment in the H.A.F. Navy is for four Terran years and once technical school is complete, there is an automatic addition of two years to the first enlistment. Re-enlistments are for two or four Terran years with a bonus in pay for four year enlistment. Previously, enlisted needed to make petty officer rank prior to the end of their service but this has been modified due to the fact that standards for gaining rank have been made more difficult and there are crew shortfalls. Instead, an enlisted may re-enlist as long as they have decent evaluations and no serious discipline problems. Officers serve until they resign their commission (and are approved), are booted out due to administrative action or court marshal, or retire. The regulations have also been modified so officers who resign, removed due to administrative action, or retire may be called up to active duty at times that they are needed. Theoretically, individuals who have been court marshaled can also be called back to service, but it would need to be a dire emergency indeed. The Human Alliance Forces Navy offers excellent bonuses to ex-C.A.F. Navy personnel with good records that transfer to the H.A.F.N.

O.C.C.: The training for the H.A.F.N is very similar to the C.A.F. This stems from the reasons that much of the C.A.F. training evolved from the original H.A.F. and because many present members and instructors are ex-C.A.F. personnel.

Officers: The Officer Training Academies are first rate and officers come out of the school as the equivalents of CAF Fleet officer O.C.C., CAF trooper O.C.C., C.A.F. Scientist O.C.C., or Turbo-Jockey O.C.C. A good percentage of the officers are also ex CAF fleet officers and are of normal O.C.C. for the C.A.F. Finally, some Civilian Spacers and other professions are found serving within the H.A.F.N. and can be of a variety of different O.C.C.

Enlisted: The Enlisted Training Schools are excellent and enlisted coming from the schools are the equivalent of the CAF trooper O.C.C. Many of the enlisted of Human Alliance Navy are ex CAF enlisted and are as such are OCC CAF Trooper. Finally, some Civilian Spacers and other professions are found serving within the H.A.F.N. and can be of a variety of different O.C.C.

Standard Combat Equipment:

Crew members: 3 CAF Jumpsuits, HI-10 Heavy Laser Pistol or GR-45HP "Jackhammer" Heavy Pistol, Vibro Knife, HW-19 Stun Pistol or Web Gun. Whenever a Starship is at general quarters all crew member are in CAF jumpsuits to protect from explosive decompression, a suit is kept in the crew members work station, one is kept in their berthing area, and another is kept at their general quarters station. Silver rounds for GR-45HP and silver knives are kept in ships armory for use against supernatural being.

Pilots: CAF Battle armor, HI-80 combat Rifle or GR-15AR Assault Rifle, NE-4 Plasma Cartridge Pistol or GR-45HP "Jackhammer" Heavy Pistol, Vibro Claws or Vibro Sword, HW-19 Stun Pistol or Web Gun. They carry silver knives and silver rounds for rail guns if there is a possibility of having to deal with supernatural foes if shot down.

Uniforms: Officer and enlisted uniforms are virtually identical and while the colors are different the uniform patterns are identical to those in the Army and the military uses the same basic uniform that the C.A.F. uses. They originally had different uniforms but the adoption of very similar uniforms was done for reasons of simplicity. The standard working uniform is a jumpsuit (like the one on page 57 of the Phase World book) but is dark blue in color. Working headgear is a beret with rank marking as appropriate. The dress uniform is a two piece tunic and trouser combination (like the one on page 58 of the Phase World book) that in the Fleet's case is dark blue. The dress uniform has a jacket that is also dark blue. The jacket uses gold buckles and has gold shoulder boards. For the officers dress uniforms jacket, the shoulder boards are replaced by gold epaulets. The headgear for the dress uniform is a combination cap. Officers have a gold band on their caps. Officers of the rank of captain and greater have one row of gold leaf on the brim of the cap and ranks of rear admiral have two rows of gold leaf. An officer may wear a sword with their dress uniform but this is purely optional.

Both dress Uniform and Working uniform have a patch to represent the planet that the crew member originated from. Uniforms also have allowances for other races such as the uniforms for Wolfen include adjustments for the Wolfens tail. This adjustment also includes the use of a harness with ranking and markings for sentients that cannot wear uniforms.

Human Alliance Forces Marines:

The Human Alliance Marines have only recently been spit from the Army. The reason that they were split off is because often there were jurisdictional problems with the army for planetary assault missions. The Marines are under the command of the Navy. Marines perform all troop roles on both starships and space stations. The way the Marines were formed was that volunteers were taken. The command thought that it would be required to draft army personnel to the Marines but due to aggressive recruiting campaigns, this was not needed. The forces are quickly becoming very elite and very proud. The Marines are seen by many to be a better assault force than the C.A.F. Assault troops. Marine personnel will normally serve for two years onboard ship and two years onboard a station or a fortress. This is to allow Marine personnel to have the opportunity to serve in both roles within the span of an enlistment. Marine personnel may specifically request and stay on shipboard duty and many of them do just that. The reason are the same as they are for the C.A.F. Promotions is more rapid while serving on the fleet, many find the fleet more exciting, and when serving within the fleet there are fewer bureaucrats to deal with. While this can be a problem, the H.A.F.M. does not have as severe a problem as the C.A.F. does in this regard. The Marines do not pilot fighters, and support roles are done by Navy pilots. The Marines do man assault shuttles though.

Enlistment: Initial Enlistment in the H.A.F. Marines for four Terran years. If a Marine joins special forces branch, they enlist for an additional two years. An enlisted Marine may re-enlist as long as they have decent evaluations and no serious discipline problems. Officers serve until they resign their commission (and are approved), booted out due to administrative action or court marshal, or retire. The regulations have also been modified so officers who resign, removed due to administrative action, or retire may be called up to active duty at times that they are needed. Theoretically, individuals who have been court marshaled can also be called back to service, but it would need to be a dire emergency indeed. The Human Alliance Forces Marines offers excellent bonuses to ex-C.A.F. Army personnel with good records that transfer to the H.A.F.M.

O.C.C.: The training for the H.A.F.M. is very similar to the C.A.F. This stems from the reasons that much of the C.A.F. training evolved from the original H.A.F. and because many present members and instructors are ex-C.A.F. personnel.

Officers: The Officer Training Academies are first rate and officers come out of the school as the equivalents of CAF Fleet officer O.C.C. or CAF trooper O.C.C. A good percentage of the officers are also ex CAF army officers and are of normal O.C.C. for the C.A.F. Marines in the special forces can chose to trade two skills for Hand to Hand: Commando. The rest of the Marines Officers are a vast mix including some Galactic Tracer O.C.C., Special Forces O.C.C., Headhunter O.C.C., and other general military O.C.C.s.

Enlisted: The Enlisted Training Schools are excellent and enlisted coming from the schools are the equivalent of the CAF trooper O.C.C. Many of the enlisted of Human Alliance Marines are ex CAF enlisted and are as such are OCC CAF Trooper. Marines in the special forces can chose to trade two skills for Hand to Hand: Commando. The rest of the Marines Enlisted are a vast mix including some Galactic Tracer O.C.C., Special Forces O.C.C., Headhunter O.C.C., and other general military O.C.C.s.

Standard Combat Equipment: CAF Heavy Battle armor, HI-80 combat Rifle or GR-15AR Assault Rifle (One in ten carries HI-300 Infantry Support Laser Rifles), HI-10 Heavy Laser Pistol or GR-45HP "Jackhammer" Heavy Pistol, Vibro Claws or Vibro Sword, HW-19 Stun Pistol or Web Gun. They carry silver knives and silver rounds for rail guns if there is a possibility of having to deal with supernatural foes. Some troops also have power armors issue to them as well

Uniforms: Officer and enlisted uniforms are virtually identical and while the colors are different the uniform patterns are identical to those of the Army and the military uses the same basic uniform that the C.A.F. uses. They originally had different uniforms but the adoption of very similar uniforms was done for reasons of simplicity. The standard working uniform is a jumpsuit (like the one on page 57 of the Phase World book) but it is dark grey in color. Working headgear is a beret with rank marking as appropriate. The dress uniform is a two piece tunic and trouser combination (like the one on page 58 of the Phase World book) that in the Marine's case is dark grey. The dress uniform has a jacket that is also dark grey. The jacket uses gold buckles and has gold shoulder boards. In officers dress uniforms jacket, the shoulder boards are replaced by gold epaulets. The headgear for the dress uniform is a combination cap. Officers have a gold band on their caps. Officers of the rank of Colonel and greater have one row of gold leaf of the brim of the cap and ranks of Major General have two rows of gold leaf. Officers and enlisted men may wear a sword with their dress uniform but this is purely optional.

Both dress Uniform and Working uniform have a patch to represent the planet that the soldier originated from. Uniforms also have allowances for other races such as the uniforms for Wolfen include adjustments for the Wolfens tail. This adjustment also includes the use of a harness with ranking and markings for sentients that cannot wear uniforms.

Military Ranks:

While the military may appear to be a top heavy organization, the Human Alliance is actually less top heavy than the Consortium Armed Forces. The number of high ranking officers (Admirals and Generals) is a smaller percentage than it is for many other militaries.

Officers: A senior enlisted person can become an officer by exemplary duty and service or by battlefield promotion. Most mustangs (term for officers that came from being enlisted) will start at Lieutenant (Navy) or its equivalent in the other branches but normally cannot get above Captain (Navy) or its equivalent. Fleet captains do the same job as Commodores in the Consortium Armed Forces.
Army & Marines:Space Fleet:
Grand Marshal of the ArmyStar Marshal
Field MarshalFleet Admiral
GeneralAdmiral
Lieutenant GeneralVice Admiral
Major GeneralRear Admiral
Brigadier GeneralFleet Captain
ColonelCaptain
Senior MajorCommander
MajorSub Commander
CaptainLieutenant
Senior LieutenantSub Lieutenant
LieutenantEnsign

Warrant Officers: Warrant officers are senior enlisted men who have become officers by exemplary duty. They often serve as department heads or in charge of administrative and technical areas. Until recently the Warrant Officer ranks did not exist, having been dissolved soon after the formation of the Consortium Armed Forces, but it is very useful to give expert technical personnel rank equal to their abilities.
Army & Marines:Space Fleet:
Warrant Officer First ClassWarrant Officer First Class
Warrant Officer Second ClassWarrant Officer Second Class
Warrant Officer Third ClassWarrant Officer Third Class
Warrant Officer Fourth ClassWarrant Officer Fourth Class

Enlisted: The senior enlisted rank is an administrative positions for the care and welfare of the enlisted of their branch. The ranks of Private Fourth Class, Rating Fourth Class, Lance Corporal, and Petty Officer Fourth Class are new additions to the military ranks. Often apprentices will have the ranks of Private Fourth Class and Rating Fourth Class and a simple test allows crew to get from fourth class to third class.
Army & Marines:Space Fleet:
Command Sergeant Major of the ArmyMaster Chief Petty Officer of the Fleet
Sergeant MajorMaster Chief Petty Officer
Master SergeantSenior Chief Petty Officer
Sergeant First ClassChief Petty Officer
Staff SergeantPetty Officer First Class
SergeantPetty Officer Second Class
CorporalPetty Officer Third Class
Lance CorporalPetty Officer Fourth Class
Private First ClassRating First Class
Private Second ClassRating Second Class
Private Third ClassRating Third Class
Private Fourth ClassRating Fourth Class

Military Rules & Regulation:

Military Law: Military law normally gives much harsher sentences for crimes. In most cases, the punishment will be about twice as severe as those that might be expected from a civilian court. The military courts also add Treason and Desertion as very serious crimes. Any serious infractions or crimes are tried by a Court Marshal which consists of 5 officers or for enlisted the accused`s choice of 5 officers or 5 senior enlisted and the court marshal needs only a majority rule. This was reduced from seven to allow court marshals to be formed easier. Officers are always tried by Court Marshal. Minor military infraction for Enlisted can be tried by non judicial punishment and punishments include taking of pay, loss of rank, and restriction to quarters to a maximum of three months in confinement.

Military Protocol: An officer may always be addressed by the title "Sir" regardless of sex or race. This is to avoid Gender Discrimination and Gender confusion especially when addressing some of the more diverse races. In addition though, a being may be addressed as either "Sir" or "Ma'am" depending on sex. This is usually set by the commanding officer but it is not enforced. While a few planets within the Human Forces Territories do have noble houses, no noble forms of address are officially recognize within the Human Alliance Militaries although some noble ranks are unofficially recognized.

Religion: While the H.A.F. does protect all religions, the H.A.F. does have specific rules regarding religion. While a person may practice most religions, they will prosecute and stop religious members for doing illegal activities. This ranges from the demon worshiping cults that sacrifice people to a religion of which members will not bring children in for medical treatment because of religious reasons. They also do not allow beings to join the H.A.F. Military if the being will not use medical treatments for religious reasons, due to the fact that this is a detriment in combat.

Sexual Contact: Unlike Modern Militaries, the H.A.F. is very lax about sexual contact. There is no discrimination for same sex contact or interspecies contact. While it is officially discouraged, sexual contact between officers and enlisted and between members of the same command are allowed. There is discussion of some slight tightening of rules on sexual contact.

Conscription: There is an old law that was never taken off the books. The law states that in time of war a system of conscription can be implemented. This law has been forgotten by most, but with the revitalization of the Human Alliance Forces Military the groundwork has been very quietly laid to enable the quick execution of this law. This is because of the possible emergencies that may come into being. Because many citizens are not comfortable with a draft system, it could cause some major political embarrassment if the public ever found out in the wrong circumstances. On some planets this will not be much of a problem because they already have conscription system in place.

Mages & Psionics in the Military:

The Human Alliance has no prejudice against Mages or Individuals with Psionic Abilities. Individuals with Major and Minor Psionics fall into standard O.C.C.s. To create a mage (Ley Line Walker, Mystic, Battlemage, ect.) or a Master Psionic (Mind Melter, Burster, ect.) use the O.C.C. but add standard Phase World background skills and add the following additional skills for Military Training.

H.A.F.N. Military Fleets:

The fleets are under revision. The numbers of ships listed as present also includes ships that are presently under refit or are under construction and are an approximate number of ships in some cases. The actual fleet size under the command of the Human Alliance is about a quarter of the total amount of tonnage of ships that the Consortium Armed Forces have. This also holds in both active and mothball fleets as well. Some ships in mothballs have hardly been in operation, and all their systems are in excellent shape. The present plan is to start with the ships in the Mothball Fleet and upgrade all the ships that are in good condition. Any ships in either the mothball and active fleet that are in poor shape will either be sold or scrapped. It is estimated that this will enable the HAF to keep the active fleet at about 100% of the present level, but the mothball fleet will be at only about half of its present levels after all upgrades are finished. The selling or scrapping of the other ships should pay for a good percentage of the upgrades to the fleet. This plan will in all likelihood take between five and ten years to complete. The H.A.F.N. has both a Active Fleet and a Reserve Fleet. For ships in refit, approximately 10% of the ships in the fleet will be in refit at any one time. About 84% of the HAFN ships are in the Corkscrew galaxy and 8% are in each of the other galaxies.

Active HAFN Fleet: Carriers:
PastPresentPlanned
0020Saratoga class Fleet Carrier (Upgraded Intrepid Class)
35330 Intrepid class Fleet Carriers
01580 Dragonfly class Light Fleet Carriers
Battleships / Battlecruisers:
PastPresentPlanned
0116 Thunderer class Battleships (Upgraded Yamato class)
18170 Yamato class Battleships
Cruisers:
PastPresentPlanned
0080 Greyhound class Escort Cruisers
08100 Rosetta class Gun Cruiser (Upgraded Everest class)
1201100 Everest class Gun Cruisers
024300 Horatio Nelson class Missile Cruisers (Upgraded Kurganov class)
3503300 Natasha Kurganov class Missile Cruiser
Frigates/Destroyers:
PastPresentPlanned
350032000 Ferret class Corvette
01202000 Sorakaze class Assault Corvettes
01092000 Sorakaze class Escort Corvettes
Minesweepers:
PastPresentPlanned
1901650Cobra class Minesweeper
025160 Sorakaze class Minesweeper
Assault Forces:
PastPresentPlanned
860 Normandy class Assault Carriers
0020 Dragonfly class Light Assault Carriers
404040Pershing class Troop Transports
Fleet Auxiliaries:
PastPresentPlanned
335Kuan-Yin class Hospital Ships
323240 Button class Repair Ships
7710De Vinci Mobile Drydocks
300300450Various Supply Ship classes

Reserve HAFN Fleet:
The Reserve forces are kept in various locations throughout the Human Alliance but all locations are well within the borders and all locations are well protected by bases, active ships, and/or minefields.
Carriers:
PastPresentPlanned
18010Saratoga class Fleet Carrier (Upgraded Intrepid Class)
18180 Intrepid class Fleet Carriers
Battleships / Battlecruiser:
PastPresentPlanned
008 Thunderer class Battleships (Upgraded Yamato class)
15150 Yamato class Battleships
Cruisers:
PastPresentPlanned
0060 Rosetta class Gun Cruiser (Upgraded Everest class)
108940 Everest class Gun Cruisers
00120 Horatio Nelson class Missile Cruisers (Upgraded Kurganov class)
2202100 Natasha Kurganov class Missile Cruiser
Frigates/Destroyers:
PastPresentPlanned
480042001200 Ferret class Corvette
00800 Sorakaze class Assault Corvettes
00800 Sorakaze class Escort Corvettes
Minesweepers:
PastPresentPlanned
10210250Cobra class Minesweeper
Assault Forces:
PastPresentPlanned
640 Normandy class Assault Carriers
252540Pershing class Troop Transports
Fleet Auxiliaries:
PastPresentPlanned
664Kuan-Yin class Hospital Ships
252512Button class Repair Ships
884De Vinci Mobile Drydocks
200200325Various Supply Ship classes


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[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books Inc.]
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By Kitsune (E-Mail Kitsune ).

Copyright © 1999, Kitsune. All rights reserved.

I would like to recognize Mischa (E-Mail Mischa) as helping with many of the ideas listed here


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