Index:
The military of the Trans-Galactic Empire is incredibly powerful and the empire has used it to swallow many lesser military groups and star systems. It operates on very different principles than most of the militaries in the Three Galaxies and is very brutal in its operation. The Kreeghor Emperor is always very concerned that if a Warlord gets too much power, there will be an attempt to seize power from the Emperor. For this reason, a Warlord that the Emperor considers a danger to his rule will usually quickly disappear at the Emperors orders. In battles against the Free Worlds Council and some powerful small powers, they have recently had some reverses but they are still a power to be concerned about. The military has two primary branches with two special groups. The two large branches are the Army and the Navy. The army is the largest standing army in the Three Galaxies but much of it is used in simply keeping planets from rebelling. The Trans-Galactic Empire Navy rivals the Consortium Armed Forces Navy but like the army, a large number of the ships are used in simply keeping control of the Empire. The two special groups are the Invincible Guardsmen and Imperial Security. Both of the special units terrify both the Army and the Navy and have a larger amount of power than their numbers indicate they should have. Imperial Security is only nominally a military organization but is listed here because of its similarities.
Like might be expected, a higher percentage of Kreeghor are in the Military than any other race and all other races with the exception of Silhouette are treated with abuse. Human are treated the worst of any of the races. Due to official orders from the Kreeghor Emperor, the policy of abuse is not to be extended to machine people. He wishes to get a higher percentage of that race in the engineering areas of the ships. Humans are still as brutally treated as ever.
5% | Royal Kreeghor | |
30% | Kreeghor | |
10% | Silhouette | |
10% | Machine People | |
10% | Human | |
8% | Wolfen | |
5% | Monros | |
5% | Noro | |
18% | Other Races |
The armies of the Trans-Galactic Empire is the largest army in the Three
Galaxies. The army is far larger than that those of the C.A.F. and the
U.W.W. Two items make the army less of a threat than it could be. The first
is that the army is not as well equipped as many other militaries and is
not as efficient as it could be. The second is that most of the Army is
used in pacifying controlled territory and cannot be used for wars outside
of their own borders. The army is so brutal that it is one of the most
brutal organizations in the Three Galaxies and control is kept using terror
as biggest motivator. A strong being can find themselves in positions of
power very quickly and weak individuals are most often killed quickly.
Discipline is more important than intelligence and being able to make decisions.
There are large numbers of Imperial Security Agents acting in both overt
and covert roles within the military. Control of the militaries are very
important to the Kreeghor Emperor. The Army rarely takes mercenaries or
individuals from outside their borders due to the fact that they may be
dangerous to the unquestioning obedience wished by the Emperor. The only
exception is that in some cases they will take in members of militaries
that they have taken over. These are normally assigned far from their home
systems and are carefully watched. The army also has the right to force
individuals into service at any time they wish. Often, untrained beings
will be used as cannon fodder before the main attack. The Army does operate
fighters squadrons but the army most often gets the lower quality pilots
and the older equipment. A larger portion of the pilots serving in the
army are non Kreeghor than in the space fleets. Due to heavy losses in
space fleet pilots, many army pilots have been transferred to duties on
starships and have virtually taken over fighter units on space stations.
The most dangerous missions are usually undertaken by the Imperial Guard
not by the Army but the army is usually there to back them up.
Enlistment:
Enlistment in the army is for a long period of time. Minimum enlistment
is eight years with twelve years for lower minion races. Even when the
T.G.E. is not officially at war, more beings leave the army through death
than through being at the end of their enlistment. Beings who achieve officer
status have it even tougher. The plength of service of officer is indefinite
and an officer cannot leave or just finish their enlistment. While the
terms are not as harsh as those for the Invincible Guardsman or Imperial
Security Agents, if a person attempts to leave as an officer, the T.G.E.
will attempt to hunt that person down but unless the officer is very important,
they will keep their searching within the Empire. After long periods of
service (30 + Terran Years) a being may be allowed to retire but can always
be called back to service. Individuals who are forced into service are
normally released after the battle is finished but not in all cases. It
is rare if an individual is actually kicked out of the military. Most crimes
are simply ignored and discipline problems are simply killed in severe
cases.
O.C.C.: The most common O.C.C. is the Imperial Legionnaire O.C.C.
with most being Kreeghor. A large percentage of the rest are of Royal Kreeghor
R.C.C. and the Silhouette R.C.C. Machine people are relatively rare in
the Army with a much higher percentage in the space fleets. Most fighter
pilots will be Imperial Legionnaire O.C.C.
Equipment: Varies by O.C.C. and R.C.C.
Uniforms: Primarily the Uniform is Imperial Body Armor. This
is worn for both combat and as dress uniform. This armor is dark grey for
enlisted and dull black for officers. The armor displays both awards and
rank insignias. The armors of higher ranking beings also have more spikes
than the armors of lower ranking beings. Assume 2 spikes for every rank
above Least Talon. Ranks of Death Fang and Death Master wear a red cloak.
Officers of rank of Battle Master and above wear red cloaks with black
fringes.
There is another version of the dress uniform but in reality is simply
a lighter version of the Imperial Body Amor and should be treated as class
4 armor from Heroes Unlimited.
The space forces are run similarly to the army but are less brutal than
the army and has a lower rate of fatality in peacetime. The Space Forces
are one of the largest space forces within the Three Galaxies with only
the C.A.F. Navy being nominally larger. Non-Officers, with the exception
of machine people, are normally trained for only one job which means that
in many cases advanced repairs will be done by recruits outside of the
space forces or by machine people. A much large percentage of ship maintenance
is done within a shipyard than by the ships crew as well is done in the
C.A.F. While the army is normally the ones that captures and controls planets,
the Space Fleet is mostly where careers are made or broken. A successful
Dread Master (Captain) can quickly make the position of Warlord if successful.
This is not without a price. A too successful officer can find himself
killed by either the Emperor or a senior commander due to fear that the
individual will try and take command. Like in the Army, Imperial Security
maintains a large number of agents within the ranks and overt in the role
of political officers. The space forces are more tolerant of non Kreeghor
than the army is and many of the best engineers are from engineering schools
from planets that were just taken over by the Trans-Galactic Empire. Fighter
pilots in the Space Fleet are primarily Kreeghor and they normally get
both the newest and best equipment.
Enlistment: The enlistment is theoretically the same as for
the Army. Minimum enlistment is eight years with twelve years for lower
minion races. The problem is that if the space fleet finds crew members
that are good engineers or technicians, they will not be allowed to leave
service. Machine Person engineers are becoming especially prized and coveted.
These beings may be expected to serve until they are too old to serve anymore.
Unfortunately, the benefits do not equal this out. Beings who achieve officer
status have it even tougher. The length of service of officer is indefinite
and an officer cannot leave or just finish their enlistment. While the
terms are not as harsh as those for the Invincible Guardsman or Imperial
Security Agents, if a person attempts to leave as an officer, the T.G.E.
will attempt to hunt that person down but unless the officer is very important,
they will stay within the Empire in searching. After long periods of service
(30 + Terran Years) a being may be allowed to retire but can always be
called back to service. It is rare if a member of the Navy is actually
kicked out of the military. Most crimes are simply ignored and discipline
problems are simply killed in severe cases.
O.C.C.: Unfortunately, the majority of crew members trained
by the T.G.E. are more trained as soldiers than they are starship crews.
These crew members fall into the Imperial Legionnaire O.C.C. with some
having a few or no mechanical or electrical skills. Some of the engineers
are Spacer and Operator O.C.C. trained in the civilian sector before the
Kreeghor took over the planet where the crew members came from. Most of
the remainder of the engineers are of the Machine Person race. In command
is mostly royal Kreeghor R.C.C. and there is a good percentage of Silhouette
R.C.C. as well. Fighter pilots are predominately Kreeghor with one in ten
of the Kreeghor pilots being a Turbo Jockey.
Equipment: Varies by O.C.C. and R.C.C.
Uniforms: Imperial Armor is still both the official dress and
combat uniform but a simple skin suit is the normal working uniform in
the space fleet for all races besides Kreeghor. Like the Army, the armor
or skin suit is dark grey for enlisted and dull black for officers. Both
the armor and the uniform displays both awards and rank insignias. Unlike
the army's armor, the space force armor does not collect spikes until the
rank of Battlemaster and above. In these higher ranks, the number of spikes
will be identical to the numbers in the army. Ranks of Dread Fang and Dread
Master wear a red cloak. Officers of rank of Battle Master and above wear
red cloaks with black fringes.
There is another version of the dress uniform but in reality is simply
a lighter version of the Imperial Body Amor and should be treated as class
4 armor from Heroes Unlimited.
These beings for the most part act the special forces for the Trans-Galactic
Empire. Most of the information on these special soldiers is covered under
the information on the O.C.C. and little about them is known outside of
the Trans Galactic Empire. One important note is that the Invincible Guardsmen
are the only branch of military service that are trusted without Imperial
Security Agents visibly supervising them. However, it is likely that there
are spies from Imperial Security within the Invincible Guardsman.
Enlistment: Enlistment in the Invincible Guardsman is indefinite.
A security agent cannot just resign and there is no fixed term of service.
If an Invincible Guardsman tries to leave, the will be hunted down inside
and outside of the Kreeghor Empire. After long periods of service (40 +
Terran Years) a being may be allowed to retire but can always be called
back to service.
O.C.C.: Invincible Guardsman O.C.C. only
Equipment: As per O.C.C.
Uniforms: Primarily the Uniform is Imperial Body Armor. This
is worn for both combat and as dress uniform. The armor is gloss black
with a black cloak. The armor displays both awards and rank insignias.
The armors of higher ranking beings also have more spikes than the armors
of lower ranking beings. The number of spikes is identical to that of the
army for the same rank. Unlike the army and space fleet, the cloak color
does not change as the rank increases.
There is another version of the dress uniform but in reality is simply
a lighter version of the Imperial Body Amor and should be treated as class
4 armor from Heroes Unlimited.
This branch is an anomaly among the military groups and has very different
rules that they operate by. The way to gain ranks is not generally through
the murder of people above you and killing your senior officer without
cause will cause the person accused to be put to death. For the other branches
as well, killing an Imperial Security Agent is a death sentence in most
cases. The agent has to be very junior and the officer very senior or the
officer must be an important Royal Kreeghor in order to get away with it.
It is not uncommon for Imperial Security to seize beings and make them
simply disappear. The percentage of various races is also quite different
than other branches of the military with Humans and Silhouettes being two
of the most common. A fair number of changlings have also been secretly
recruited for this service. The director of Imperial Security appears to
be a small female human but is in reality a fragment of the Dweller. Imperial
Security is very powerful and has about 10% of the troops of the Army and
around 6% of the number of combatant ships that the Empire's Navy has but
has no ships larger than cruisers. Imperial Security also has only troop
transports as far as auxiliary vessels. Imperial Security can and has even
seized whole planets. Imperial security is concerned with the military
as well as the general population. A member of Imperial Security is assigned
to every military command and every ship. They operate in a very similar
role to what the Political officer did in the former Soviet Military.
Enlistment: Enlistment in Imperial Security is indefinite. A
security agent cannot just resign and there is no fixed term of service.
If an Imperial Security Agent tries to leave, the will be hunted down inside
and outside of the Kreeghor Empire. After long periods of service (40 +
Terran Years) a person may be allowed to retire but can always be called
back to service.
O.C.C.: Most common is the Imperial Security Agent O.C.C. Other
common O.C.C. include Silhouette R.C.C. and the Imperial Special Security
Agent O.C.C. There is also an active attempt to recruit both Changelings
and mutants with super abilities that help in infiltration.
Equipment: Generally equipment is issued based on the mission
planned.
Uniforms: This branch has the most unusual uniforms. This is
because Imperial Security wants to be seen as completely different from
the other two branches. Armor is worn in combat roles but the main uniform
for those races that can wear it is a tunic and pant. The uniform does
not look terrifying but in most invokes more terror than the armors of
the military branches. This uniforms starts as a white at the rank of bronze
fang and more and more red is added to the uniform as rank is gained. The
few members that are of the rank of Death Fang or above wear a red cloak
as well. The director wears an all red uniform with a red cloak. The armor,
when worn, mimics the normal uniform.
The parenthesis () after the title are the closest contemporary equivalent. These are not exact. The rank titles are very brutal and one of the most common means of gaining a rank is to kill the person over you. In those cases, the being who makes the kill simply takes over the rank of the person above them. Due to this reason, it is very hard for humans, wolfen, and other "fragile" races to get command. The other ways to gain rank is to lead in battle and defeat the enemy or have your commander killed by the enemy. The various ranks are often referred to by their C.A.F. equivalent by scholars outside of the Trans-Galactic Empire so students can easily understand the ranks that are being discussed.
Officers: An enlisted can achieve the rank of officer by simply
killing the person over them. In the case of Royal Kreeghor officers, this
is very difficult to do. As a result, Royal Kreeghor make up the bulk of
the officers corps and fill virtually all senior officer roles with humans
being one of the least common to make it into the ranks of officers.
Warlords will usually be in charge of large groups of star systems
and is as much an administrative rank as it is a military rank. Battle
Lords are in charge of normally an individual star system or large fleets
but do not normally operate within the fleet due to the Kreeghor Emperor's
distrust that the individual will use the fleet to take over the T.G.E.
Battle Masters are in charge of large units of troops, small battle groups,
or a Doombringer class Dreadnought. Dread Masters are normally commanding
officers of cruisers and Dread Fangs are usually executive officers on
cruisers or commanding officers on smaller ships.
Army, Invincible Guard, & Imperial Security: | Space Fleet: |
Warlord (General) | Warlord (Admiral) |
Battle Lord (Lieutenant General) | Battle Lord (Vice Admiral) |
Battle Master (Brigadier General) | Battle Master (Commodore) |
Death Master (Colonel) | Dread Master (Captain) |
Death Fang (Major) | Dread Fang (Commander) |
Steel Fang (Captain) | Steel Fang (Lieutenant) |
Iron Fang (Lieutenant First Class) | Iron Fang (Lieutenant Junior Grade) |
Bronze Fang (Lieutenant Second Class) | Bronze Fang (Ensign) |
Enlisted:
Army & Invincible Guard: | Space Fleet: |
Skull Smasher (Master Sergeant) | Skull Smasher (Senior Chief Petty Officer) |
Master Talon (Staff Sergeant) | Master Claw (Chief Petty Officer) |
Greater / Bloody Talon (Sergeant) | Greater / Bloody Claw (Petty Officer First Class) |
Talon or Full Talon (Corporal) | Claw or Full Claw (Petty Officer Third Class) |
Lesser Talon (Private First Class) | Lesser Claw (Seaman) |
Least Talon (Private Third Class) | Least Claw (Seaman Recruit) |
Notes on ranks:
Royal Kreeghor start at the rank of Bronze Fang
Imperial Security Agent starts at the rank of Bronze Fang
Normal Kreeghor start at the rank of Greater Talon or Greater Claw
Invincible Guardsman star at the rank of Greater Talon or Greater Claw
Silhouettes start at the rank of Talon or Claw
Most other races (including human) start at the rank of Least Talon
The Kreeghor Military is organized on the basis that it is the Kreeghor
Emperor's military. It is called the Trans-Galactic Empire but all rules
are from the Kreeghor. If you are a Kreeghor or even better, a Royal Kreeghor,
the rules do not apply to you. If you are human, the rules apply double
to you. A few smart leaders enforce equal rules but it is constant work
for them to do so and there are few commanders that do so. In most units
or larger ships, there are gangs, drug dealers, and various other dangerous
activities.
Military Law: Unless you are very important, military law is
what the person above you says it is. The most common punishment is death.
Murder and other offences that we see as very serious are not seen the
same way as we see them. The most serious crimes in the military is actually
discipline problems. If a soldier fails to follow the orders of a person
above them, they can be immediately put to death. In the case of treason,
the will even sometimes go to the point of hiring bounty hunters for the
important ones and death by torture is the most common punishment for desertion.
Lesser punishments for breaking regulations do exist. The punishments are
normally beating, torture, and starvation. A favorite punishment of many
Kreeghor is using electrified whip and whipping the being almost to death.
Military Protocol: Most important rule, do whatever the being
over you want unless you are challenging them. This does not include human
in charge in most cases though. A human officer may be treated with disrespect
by a Kreeghor enlisted and there is nothing the human can generally do
about it unless he can physically force the Kreeghor too. It is expected
that a Royal Kreeghor will be treated with even greater respect than a
normal Kreeghor and angering one is very dangerous to the being that angered
them. Generally, the military forms into a pecking order with the strongest
beings as the leaders and the weakest as the lowest and the ones that receive
the most abuse.
Religion: The only official religion in the Trans-Galactic Empire
is worshiping the Kreeghor Emperor. While other religions are usually ignored
outside of the military, this is strongly enforced in the military. A member
of the military that does not visibly worship the Emperor is in for beating
and on occasion will even be killed because of it. In reality, there is
a large number of different being in various different religions but they
are very careful to hide their worship. The problem for the members of
more peaceful religions is that there is several demon worshiping cults
in the military.
Sexual Contact: It is mainly up to the person in command. If
that being, often a Kreeghor, does not want sexual contact, then the punish
is chosen by him. This can even include killing individuals involved. Others
do not care at all and sexual contact is completely ignored.
Mage & Psionics in the Military:
Except in Imperial Security, some Kreeghor, and the Silhouette, the Trans-Galactic Empire does not accept any mages or individuals with psionic abilities greater than a major psionic.
The T.G.E. theoretically has the ability to construct massive numbers of ships but due to corruption, this has been greatly reduced. The T.G.E. also has lost large numbers of ships when fighting against the Free Worlds Council and other powerful smaller governments. For this reason, the number of ships they have in service presently is far less that they desire although some have been replaced with newly constructed vessels. The Navy have reactivated all reserve ships they could with the exception of the Hunter class destroyers and other Wolfen ships. While the Hunters and other ships may be repairable, the Kreeghor still see them as targets or as scrap. It is suspected that there may be as many as 2,000 hunters and a variety of different Wolfen ships.
T.G.E. Navy:
Dreadnoughts / Large Capital Ships:
1 | Armageddon Super Dreadnought | |
22 | Doombringer class Dreadnought (Many have been lost in recent events) | |
1 | Eradicator class Battle Cruiser | |
1 | Death Trap class FTL Interdictor |
2 | Bloody Reprisal class Fleet Carrier |
48 | Defiler II class Heavy Cruiser | |
125 | Defiler class Heavy Cruiser | |
5,550 | Smasher class Cruisers |
1,050 | Super Berserker (X-Ray Laser) class Light Attack Vessels | |
25,500 | Berserker (Standard) class Light Attack Ships | |
650 | Berserker (Old) class Light Attack Vessels |
640 | Battle Axe class Mine Sweepers | |
480 | Sledgehammer class Mine Layers |
450 | Black Claw class Troop Transports |
120 | Dark Anvil class Repair Ships Classes | |
25 | Dark Forge class Mobile Drydocks Classes | |
1,500 | Various Supply Ship Classes |
T.G.E. Imperial Security:
Cruisers:
4 | Defiler II class Heavy Cruiser | |
346 | Smasher class Cruisers |
110 | Super Berserker (X-Ray Laser) class Light Attack Vessels | |
1,350 | Berserker (Standard) class Light Attack Ships |
100 | Black Claw class Troop Transports |
[ Phase World TM, CAF TM, CCW TM, and Kreeghor TM, and Mutants in OrbitTM
are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
[ Robotech® and Robotech: Sentinels are registered trademarks owned
and licensed by Harmony Gold USA, Inc. ]
[ Macross® is a registered trademark owned and licensed by Big
West/Bandai. ]
I would like to thank Stephen P. Dragoo (stephenpdragoo@yahoo.com) and Protowizard (Protowzrd@aol.com) for suggestions for uniforms
By Kitsune (E-Mail Kitsune ).
Copyright © 1999, Kitsune. All rights reserved.