Some Daewar have turned to buccaneering as a profession, amassing wealth for an honourable return home, the booty being distributed between the pirates themselves and the Lord of their stronghold.
Reavers, as they are known, are strange by normal Human standards - their single-minded attention is directed purely on financial gain, and they will attack any worthwhile target with grim and implacable resolve, but completely without prejudice or malice.
In battle Reavers most often use weapons and wargear which have been
traded or (preferably) raided from other races, as it displays their
privateering prowess as a Reaver. Favourite weapons are those taken from the Orks, Eldar or
Imperium, as these are the races most hated by the Daewar.
Squad: The squad consists of between six and twelve Reavers.
Weapons: Bolter or bolt pistol and close combat weapon.
Options: Any model may replace his weapons with one of the following,
but no more than one of each of the following may be taken in the squad: bolt
pistol and power weapon at +10 pts; Ork slugga and choppa at +1 pt;
close combat weapon and needle pistol at +5 pts; Eldar shuriken catapult at +1 pt;
Imperial storm bolter at +3 pts.
Up to one model in three (rounding fractions up) may replace his weapons with one of the
following, but no more than one of each of the following may be taken in the
squad: bolt pistol and power fist at +15 pts; Dark Eldar shredder at + 15 pts;
Dark Eldar blaster at +10 pts; Eldar firepike at +20 pts; Imperial flamer at +3
pts; Imperial grenade launcher at +10 pts; Imperial meltagun at +8 pts;
Imperial needler at +10 pts; Ork burna at +6 pts; Ork rokkit launcha at +15 pts; Ork big shoota at +15
pts.
Additionally, each model may have one of the following: master crafted
weapon at +5 pts; bionics at +5 pts; digital weapons at +5 pts; refractor field
at +5 pts; scanner at +1 pt; targeter at +1 pt.
The entire squad may be given any of the following: frag grenades at +1 pt
per model; krak grenades at +2 pts per model; smoke grenades at +2 pts per
model; haywire grenades at +3 pts per model; melta bombs at +4 pts per
model.
Character: The squad may be led by a Hearthguard bought separately
from the Elites section of the Army List.
Transport Vehicle: If led by a Hearthguard, the Reaver squad may be
mounted in a Sleipnir bought separately from the Fast Attack section of the Army
List.
The Sleipnir uses an extended version of the same basic Standard Template Construct that the
Rhino was derived from, however the Sleipnir carries more armour and is more ably armed than its
Space Marine counterpart.
Each Sleipnir must be assigned as a
transport upgrade for another
unit and may only transport the unit it was assigned to.
Independent characters that join a unit with a Sleipnir may also travel in
it.
Type: Tank
Crew: Daewar
Weapons: The Sleipnir is armed with one of the following
turret-mounted weapons: beam cannon at +35 pts; heavy
incinerator at +20 pts; twin-linked particle cannons at +45
pts.
Options: The Sleipnir may be equipped with any of the following
vehicle upgrades for the cost listed in the Daewar Armoury: grav
field, extra armour, pintle-mounted twin-linked particle guns, plasma warhead, rough terrain modification,
searchlight, smoke launchers.
Transport Vehicle: The Sleipnir can carry up to twelve Daewar,
count each Exo-armoured Daewar as two models.
SPECIAL RULES
Fire Points - 0
Access Points- 3: The Sleipnir has two side hatches and a
rear ramp, any of which can be used as access points by the
passengers.
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The Thor is the Daewar's most common battle
tank. Based on the same chassis as the Land Raider, the Thor sacrifices the Land Raider's troop carrying capacity to mount an advanced
plasma core with a direct power feed to its main armament. This allows the
Thor to fire its turret weapon in high power mode, greatly increasing its
effectiveness at the cost of reducing power to the tanks other subsystems.
Type: Tank
Crew: Daewar
Weapons: Hull mounted twin-linked particle
cannons, and one of the following turret-mounted weapons: heavy beam
cannon, heavy grav cannon,
heavy particle cannon or heavy plasma
cannon.
Options: The Thor may also have two side sponsons armed with one of the following
weapons at the additional points cost indicated: twin-linked beam cannons at
+50 pts
each; twin-linked particle cannons at +45 pts each.
The hull mounted twin-linked particle cannons may be
replaced with twin-heavy incinerators at no additional cost.
The Thor may be equipped with any
of the following vehicle upgrades for the cost listed in the Daewar Armoury: extra armour,
grav field, plasma warhead, pintle-mounted twin-linked
particle guns, rough terrain modification, searchlight, smoke launchers, track guards.
SPECIAL RULES
Uncommon: Due to the harsh nature of their Homeworlds, Daewar
rarely field large numbers of battle tanks, instead relying on their hardy
infantry and super heavy vehicles. A Daewar force may include a maximum of
one Thor for each 1500 points it contains, rounding fractions up.
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