ELITES: 0-1 REAVER SQUAD
Points/Model WS BS S T W I A Ld Sv
Reaver 11 4 3 3 4 1 2 1 9 5+

Some Daewar have turned to buccaneering as a profession, amassing wealth for an honourable return home, the booty being distributed between the pirates themselves and the Lord of their stronghold. Reavers, as they are known, are strange by normal Human standards - their single-minded attention is directed purely on financial gain, and they will attack any worthwhile target with grim and implacable resolve, but completely without prejudice or malice.

In battle Reavers most often use weapons and wargear which have been traded or (preferably) raided from other races, as it displays their privateering prowess as a Reaver. Favourite weapons are those taken from the Orks, Eldar or Imperium, as these are the races most hated by the Daewar.

Squad: The squad consists of between six and twelve Reavers.

Weapons: Bolter or bolt pistol and close combat weapon.

Options: Any model may replace his weapons with one of the following, but no more than one of each of the following may be taken in the squad: bolt pistol and power weapon at +10 pts; Ork slugga and choppa at +1 pt; close combat weapon and needle pistol at +5 pts; Eldar shuriken catapult at +1 pt; Imperial storm bolter at +3 pts.

Up to one model in three (rounding fractions up) may replace his weapons with one of the following, but no more than one of each of the following may be taken in the squad: bolt pistol and power fist at +15 pts; Dark Eldar shredder at + 15 pts; Dark Eldar blaster at +10 pts; Eldar firepike at +20 pts; Imperial flamer at +3 pts; Imperial grenade launcher at +10 pts; Imperial meltagun at +8 pts; Imperial needler at +10 pts; Ork burna at +6 pts; Ork rokkit launcha at +15 pts; Ork big shoota at +15 pts. 

Additionally, each model may have one of the following: master crafted weapon at +5 pts; bionics at +5 pts; digital weapons at +5 pts; refractor field at +5 pts; scanner at +1 pt; targeter at +1 pt. 

The entire squad may be given any of the following: frag grenades at +1 pt per model; krak grenades at +2 pts per model; smoke grenades at +2 pts per model; haywire grenades at +3 pts per model; melta bombs at +4 pts per model.

Character: The squad may be led by a Hearthguard bought separately from the Elites section of the Army List.

Transport Vehicle: If led by a Hearthguard, the Reaver squad may be mounted in a Sleipnir bought separately from the Fast Attack section of the Army List.


FAST ATTACK: SLEIPNIR
Points Armour BS
Front Side Rear
Sleipnir 80 11 11 10 3

Squat Warriors disembark from their Odin

The Sleipnir uses an extended version of the same basic Standard Template Construct that the Rhino was derived from, however the Sleipnir carries more armour and is more ably armed than its Space Marine counterpart.

Each Sleipnir must be assigned as a transport upgrade for another unit and may only transport the unit it was assigned to. Independent characters that join a unit with a Sleipnir may also travel in it.

Type: Tank

Crew: Daewar

Weapons: The Sleipnir is armed with one of the following turret-mounted weapons: beam cannon at +35 pts; heavy incinerator at +20 pts; twin-linked particle cannons at +45 pts.

Options: The Sleipnir may be equipped with any of the following vehicle upgrades for the cost listed in the Daewar Armoury: grav field, extra armour, pintle-mounted twin-linked particle guns, plasma warhead, rough terrain modification, searchlight, smoke launchers.

Transport Vehicle: The Sleipnir can carry up to twelve Daewar, count each Exo-armoured Daewar as two models.

SPECIAL RULES

Fire Points - 0

Access Points- 3: The Sleipnir has two side hatches and a rear ramp, any of which can be used as access points by the passengers.


HEAVY SUPPORT: THOR
Points Armour BS
Front Side Rear
Thor 200 14 14 12 3

The Thor is the Daewar's most common battle tank. Based on the same chassis as the Land Raider, the Thor sacrifices the Land Raider's troop carrying capacity to mount an advanced plasma core with a direct power feed to its main armament. This allows the Thor to fire its turret weapon in high power mode, greatly increasing its effectiveness at the cost of reducing power to the tanks other subsystems.

Type: Tank

Crew: Daewar

Weapons: Hull mounted twin-linked particle cannons, and one of the following turret-mounted weapons: heavy beam cannon, heavy grav cannon, heavy particle cannon or heavy plasma cannon.

Options: The Thor may also have two side sponsons armed with one of the following weapons at the additional points cost indicated: twin-linked beam cannons at +50 pts each; twin-linked particle cannons at +45 pts each.

The hull mounted twin-linked particle cannons may be replaced with twin-heavy incinerators at no additional cost.

The Thor may be equipped with any of the following vehicle upgrades for the cost listed in the Daewar Armoury: extra armour, grav field, plasma warhead, pintle-mounted twin-linked particle guns, rough terrain modification, searchlight, smoke launchers, track guards.

SPECIAL RULES

Uncommon: Due to the harsh nature of their Homeworlds, Daewar rarely field large numbers of battle tanks, instead relying on their hardy infantry and super heavy vehicles. A Daewar force may include a maximum of one Thor for each 1500 points it contains, rounding fractions up.


 
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