About
Strategic Naval Gunnery
(Historical
naval gunnery action simulator. Gunnery action in the period from
1898 to 1944)
Game Features:
Game
Modeling:
SNG modeling
considers all of the gunnery contests between 1898 and 1944.
Switches seamlessly
between strategic view and first person tactical level view. Perusing
and ordering on the strategic map remains available during tactical
engagements. This concept provides historical excitement by having
battles derive from strategic operations. This creates battles where
the forces, intentions, goals, and environment are not known. And,
realistic behavior is achieved by having the consequences of the battles
impact the continuing strategic situation.
Both strategic
and tactical scenarios as well as a tactical scenario editor.
Capacity to
handle unlimited numbers of ships and players.
Time Modeling:
Continuous
time. SNG is not turn based, not hex based and not phase based.
Simultaneous
ordering by all the players while time is running.
Time scales
from 1/2 second to several years.
Geography
Modeling:
Terrain without
tiles. Ships navigate around land formations.
Manages all
geographic scopes at various scales.
Distance scales
from 1 yard to the entire world. All ship positions are modeled to
the yard.
An Internet,
multi-player design using DirectX.
UI design is
dominated by information access from mouse movement only; clicking
is not required to get information. Mouse movement over units and
geographic features displays information without clicking.
Challenging
solitaire play greatly facilitated by strong AI support.
User Interface
is multi-threaded which allows all actions to be done at any time.
Team play with
AI support as needed.
Advanced command
and control modeling with AI officers conducting subordinate responsibilities.
You make admiral level decisions.
State-of-the-art
Client/Server architecture. Reliability through the use of state-of-the-art
programming standards: Object Oriented Programming, MS Windows and
the Microsoft Foundation Classes, multi-threading, and Client/Server
architecture.
High Performance
on small machines. SNG is tested on a 486-66.
Uses the standard
Windows controls that many players are familiar and comfortable with.
Strategic
Features:
Delayed information
about the enemy.
Land modeled
and presented worldwide. (There are numerous screenshots of the strategic
maps in this site and at the SNG Forum.)
A full log
of strategic events using colorful text for emphasis.
SNG models
the key elements of sea power: convoys, invasions, merchant traffic,
raids, and the basing of operations (with detailed fuel modeling).
Worldwide
areas accessible to naval operations including merchant shipping
lane areas, details like the Rufiji River, Panama and Suez canals,
isolated replenishment areas, neutral ports and remote island anchorage's.
Navigating
completely around the world.
Strategic orders
can be given when time is running and at any other time (as during
a battle) even when the map is not in focus.
Tactical Features:
An animated
first person battle view. (There are numerous screenshots of the tactical
views in this site and at the SNG Forum.) (See the recent example
at the bottom of this page.)
Key features
of weather, sea state, visibility, lighting, wind direction, gun
smoke, land, damage, and fire control are shown, especially animated,
transparent funnel smoke.
A detailed tactical
map with track charts and key events plotted. (There are numerous
screenshots of the tactical maps in this site and at the SNG Forum.)
(See the recent example at the bottom of this page.)
A full log
of tactical events using colorful text for emphasis. (There are numerous
screenshots of the event logs in this site and at the SNG Forum.)
AI subordinates
manage the details as gunnery, torpedo, damage control and navigational
officers.
Special Tactical
Modeling:
Realistic
naval chases are modeled, including machinery failures and machinery
stress modeling.
Forts.
Accurate
model for distribution of fire and the players' ability to take
advantage of ships being not under fire.
Torpedo tactical
options and spreads shown on the map and animated in the battle
view.
Variable time
acceleration.
Each shell
hit is presented in detail in a log showing what happened.
"Strategic Naval Gunnery " is
designed to re-create strategic level naval gunnery operations and the
tactical battles that derive directly from the results of those operations.
These web pages are dedicated to the fighting gun warships of the world.
The intent is to draw you, the wargamer, closer to the experience of
what it must have felt like to be directing strategic and tactical operations.
In the 'Far Seas' scenario, you could be commanding "Kaiser's Pirates",
(the fox) the ships that are hiding in the oceans of the world.
You’d be waiting for opportunities to raid some important signaling
station or just waiting for passing merchants to capture or to sink.
And of course you could be (the hound) commanding dozens of ships and
feeling the frustration of what it felt like to be searching for the
needle in the haystack. Searching for that raider hoping to surprise
her and sink her. Who will succeed, the fox or the hound?
It’s your chance to find out. It’s your turn to be the Captain of the
Emden, wondering if there will be another day or hour. The
focus of this scenario is on the "Kaiser’s Pirates and the Entente ships
that searched the world for these raider pirates with orders to sink
them before they did too much political damage to the war effort. Ships
like the Emden: even the common foot soldiers in the trenches of France
and Belgium read about her and cheered her successes. You could be the
next Captain of the Emden and decide whether to raid the Cocos Islands,
or hide and wait for passing merchants. Or you could be the Captain
of the Invincible searching for Von Spee and his Asiatic Squadron and
perhaps being disappointed when your prey slips away in a squall. You
choose. This scenario also features coaling operations, invasions and
troop convoys.
But SNG is not just a strategic game about a
few German ships that caused the Royal Navy headaches. It is a
battle game with unlimited scenarios. You can play the full battle
of Jutland. Yes I said the full
battle. All 251 ships! The SNG play testers are, as yet,
the only humans to ever re-experience the full Jutland battle in its
massiveness and unpredictability. It will leave you physically
and mentally drained when it's over. It is an incredible re-creation
experience. The best part is that you don't have to play it alone.
That's right! You can play over the internet with your friends
(and enemies too, of course). The current battle scenarios
are extensive, covering the Spanish-American War, the Russo-Japanese
War, World War 1 and World War 2 (extensively in the Solomons).
SNG has strategic scenarios available covering the Spanish-American
War, WW 1 and WW2. There are more WW1, WW2 and Russo-Japanese War strategic
scenarios in the works.
Recent SNG Battle View Example:
This view shows you 1BCS in action with the I SG in the morning twilight.
Recent
SNG Battle Map Example:
This view shows you the action in a top-down view.
You can see the tracks of each formation.
The view sector of your selected formation is shown.
Wind direction is in the upper left corner.
There is also a torpedo spread.
Note the targeting lines from the BC squadrons showing whom they are now
shooting at.
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