| |
Age of
Empires ~ Buildings
|
Dock
Description: Ship units created here. Fish are
also delivered to here.
Available: Stone Age
Stats:
Hit Points: 350
Attack: 0
Range: 0
Cost:
100 Wood |
|
House
Description: This is where your units live. Each
house can support five people.
Available: Stone Age
Stats:
Hit Points: 75
Attack: 0
Range: 0
Cost:
30 Wood |
|
Town
Center
Description: Villagers are created here and can also
hide in here during attacks. You get a town center in the stone age,
but can not build new ones until the iron age.
Available: Stone Age
Stats:
Hit Points: 600
Attack: 0
Range: 0
Cost:
200 Wood |
|
Storage
Pit
Description: All stone and gold is carried, stored, and
processed here.
Available: Stone Age
Stats:
Hit Points: 350
Attack: 0
Range: 0
Cost:
120 Wood |
|
Granary
Description: Food such as berries and grain is
processed here.
Available: Stone Age
Stats:
Hit Points: 350
Attack: 0
Range: 0
Cost:
120 |
|
|
Market
Description: This is where the economy of your people takes
place.
Available: Tool Age
Stats:
Hit Points: 350
Attack: 0
Range: 0
Cost:
150 Wood |
|
Farm
Description: Food is grown here, such as wheat.
Available: Tool Age
Stats:
Hit Points: 50
Attack: 0
Garrison: 0
Range: 0
Cost:
75 Wood |
|
Government
Center
Description: Important upgrades can be found here.
Available:
Stats: Bronze Age
Hit Points: 350
Attack: 0
Range: 0
Cost:
175 Wood |
|
Temple
Description: The temple is where you create and upgrade
priests.
Available: Bronze Age
Stats:
Hit Points: 350
Attack: 0
Range: 0
Cost:
200 Wood |
|
Wonder
Description: Wonders are built to impress other
civilizations. In the game if in standard mode, you can win by making a
wonder stand for 100 years.
Available: Iron Age
Stats:
Hit Points: 500
Attack: 0
Range: 0
Cost:
1000 Wood, 1000 Gold, 1000 Stone |
|
Barracks
Description: Infantry units are created, trained, and
upgraded here.
Available: Stone Age
Stats:
Hit Points: 350
Attack: 0
Range: 0
Cost:
125 Wood |
|
Archery
Range
Description: Archery units are created, trained,
and upgraded here.
Available: Tool Age
Stats:
Hit Points: 350
Attack: 0
Range: 0
Cost:
150 Wood |
|
Stable
Description: Cavalry units are created, trained,
and upgraded here.
Available: Tool Age
Stats:
Hit Points: 350
Attack: 0
Range: 0
Cost:
150 Wood |
|
Small
Wall
Description: The small wall barricades your land
off from the enemy.
Available: Tool Age
Stats:
Hit Points: 200
Attack: 0
Range: 0
Cost:
5 Stone |
|
Watch
Tower
Description: This tower fires arrows when enemies
approach.
Available: Tool Age
Stats:
Hit Points: 100
Attack: 0
Range: 0
Cost:
150 Stone |
|
Siege
Workshop
Description: All siege units are created and
upgraded here.
Available: Bronze Age
Stats:
Hit Points: 350
Attack: 0
Range: 0
Cost:
200 Wood |
|
Academy
Description: Elite infantry units are trained at
the academy. Plus they are also upgraded there as well.
Available: Bronze Age
Stats:
Hit Points: 350
Attack: 0
Garrison: 0
Range: 0
Cost:
200 Wood |
|
Medium
Wall
Description: The medium wall is an upgrade to the
small wall and is much stronger.
Available: Bronze Age
Stats:
Hit Points: 300
Attack: 0
Range: 0
Cost:
5 Stone |
|
Sentry
Tower
Description: The sentry tower is an upgrade of the
watch tower. It is stronger and has a longer range.
Available: Bronze Age
Stats:
Hit Points: 150
Attack: 4
Range: 6
Cost:
150 Stone |
|
Fortification
Description: This is an upgrade to the medium wall.
It is even stronger than it!
Available: Iron Age
Stats:
Hit Points: 400
Attack: 0
Range: 0
Cost:
5 Stone |
|
Guard
Tower
Description: The guard tower is an upgrade to the
sentry tower. It is stronger and has a great range.
Available: Iron Age
Stats:
Hit Points: 200
Attack: 6
Range: 7
Cost:
150 Stone |
|
Ballista
Tower
Description: The ballista tower is an upgrade to
the guard tower. It uses missile weapons instead of arrows.
Available: Iron Age
Stats:
Hit Points: 200
Attack: 20
Range: 7
Cost:
150 Stone |
|
| |
Villagers since July 1, 2000
|
|