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The Conquerors ~ Maps

     There are several new maps in the Conquerors Expansion pack:
  • Arena - Players begin with their bases walled off. A toned down fortress map, players get a standard Arabia start and resources, no towers near their walls or anything else that is common to fortress. There is no water whatsoever. The map is surrounded by 1 or 2 large, continuous forests.
  • Ghost Lake - A snow map with a large frozen lake in the middle, units can move on it, but no buildings can be built. Water not sufficient for docking. Standard Arabia resources.
  • Mongolia - Land only map, with a lot of hills, cliffs and large forests, providing a natural defense and easy to wall. Standard resources.
  • Nomad - Players begin on a Coastal lay-out land mass (most of the map is land with enough water to allow docking around the edges of the map). 3 villagers are scattered around the map. No scout available. Plenty of randomly placed resources.
  • Oasis - A land map with a small lake in the middle, surrounded by a large  forest, making up most of the map's wood content. Standard placing and resources.
  • Salt Marsh - A number of random land patches interconnected by large strips of shallows. Standard placing and resources. Shape of the land patches often allows for natural protection by forests.
  • Scandinavia - Snow map with only 2 narrow strips of water running parallel along the edges. No berries are available. Instead there are 3 boars and a large herd of deer.
  • Yucatan - A Meso-American map with 2x the normal starting resources and tropical jungles instead of palm/pine forests. Often a segmented strip of water is running down the middle of the map, separating the players. There are jaguars instead of wolves and turkeys instead of sheep.
  • Random Land - The computer randomly selects a Land map ie there is little or no "usable" water, eg Arabia, Yucatan, Salt March etc.
  • Real World - Chose a location from a list of real-world maps.
 



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Villagers since July 1, 2000


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