The Conquerors include several new
units:
(Thanks to Planet AOE for this page.)
Eagle
Warrior
- Description: Fast
infantry with extensive line of sight, piercing armor, resistance to
conversion, attack bonus vs. monks, and a slight attack bonus vs.
siege weapons and mounted units. The Aztecs and Mayans, whom
have no cavalry, start the game with an eagle warrior instead of a
scout cavalry.
- Created at:
Barracks
- Strong vs.:
Archers, monks, siege weapons
- Weak vs.:
Infantry, hand cannoneers
- Upgrades:
- Hit points
- El Dorado
(Mayan unique technology)
- Attack
- Forging
(Blacksmith)
- Iron Casting
(Blacksmith)
- Blast
Furnace (Blacksmith)
- Garland Wars
(Aztec unique technology)
- Armor
- Scale Mail
Armor (Blacksmith)
- Chain Mail
Armor (Blacksmith)
- Plate Mail
Armor (Blacksmith)
- Sight
- Speed
- Creation Speed
- Conversion
Resistance
- Faith
(Monastery)
- Heresy
(Monastery)
Halberdier
- Description: Stronger
than the pikeman. Attack bonus vs. mounted units and war
elephants.
- Created at:
Barracks
- Strong vs.:
Mounted units, war elephants
- Weak vs.:
Infantry, archers, scorpions, mangonels, hand cannoneers
- Upgrades:
- Attack
- Forging
(Blacksmith)
- Iron Casting
(Blacksmith)
- Blast
Furnace (Blacksmith)
- Armor
- Scale Mail
Armor (Blacksmith)
- Chain Mail
Armor (Blacksmith)
- Plate Mail
Armor (Blacksmith)
- Sight
- Speed
- Creation Speed
- Conversion
Resistance
- Faith
(Monastery)
- Heresy
(Monastery)
Hussar
- Description: Stronger
light cavalry; attack bonus vs. monks; resistant to conversion
- Created at:
Stable
- Strong vs.:
Archers, cavalry archers, siege weapons, monks
- Weak vs.:
Pikemen, knights, camels
- Upgrades:
- Attack
- Forging
(Blacksmith)
- Iron Casting
(Blacksmith)
- Blast
Furnace (Blacksmith)
- Armor
- Scale
Barding Armor (Blacksmith)
- Chain
Barding Armor (Blacksmith)
- Plate
Barding Armor (Blacksmith)
- Hit Points
- Speed
- Creation Speed
- Conversion
Resistance
- Faith
(Monastery)
- Heresy
(Monastery)
Petard
- Description: Demolition
infantry unit armed with explosives. Devastating to buildings;
ineffective against other units.
- Created at:
Castle
- Strong vs.:
Buildings, walls, siege weapons
- Weak vs.:
Archers, scorpions, cavalry archers, mangonels
- Upgrades:
- Attack
- Siege
Engineers (University)
- Creation Speed
- Conversion
Resistance
- Faith
(Monastery)
- Heresy
(Monastery)
Conquistador
- Spanish Unique Unit
- Description: Cavalry
hand cannoneer. Powerful close attack; not accurate at full
range.
- Created at:
Castle
- Strong vs.:
Swordsmen, monks, teutonic knights, war elephants
- Weak vs.:
Knights, camels, pikemen
- Upgrades:
- Hit points
- Armor
- Padded
Archer Armor (Blacksmith)
- Leather
Archer Armor (Blacksmith)
- Ring Archer
Armor (Blacksmith)
- Speed
- Creation Speed
- Conversion
Resistance
- Faith
(Monastery)
- Heresy
(Monastery)
Jaguar
Warrior - Aztec Unique Unit
- Description: Infantry
unit with attack bonus versus other infantry.
- Created at:
Castle
- Strong vs.:
Infantry
- Weak vs.:
Archers, mangonels, hand cannoneers, cavalry archers
- Upgrades:
- Attack
- Forging
(Blacksmith)
- Iron Casting
(Blacksmith)
- Blast
Furnace (Blacksmith)
- Garland Wars
(Aztec unique technology)
- Armor
- Scale Mail
Armor (Blacksmith)
- Chain Mail
Armor (Blacksmith)
- Plate Mail
Armor (Blacksmith)
- Sight
- Speed
- Creation Speed
- Conversion
Resistance
- Faith
(Monastery)
- Heresy
(Monastery)
Missionary
- Spanish Unique Unit
- Description: Moves
faster than a monk, but has less line of sight and range. Also,
a missionary cannot pick up relics. It converts enemy units and
heals friendly units the same way as a monk. Can only be made by
a Spanish player with at least one castle built.
- Created at:
Monastery
- Strong vs.:
Teutonic knights, war elephants
- Weak vs.:
Archers, knights, light cavalry, woad raiders
- Upgrades:
- Convert
Buildings
- Movement Speed
- Hit Points
- Convert Other
Monks
- Conversion Range
- Rejuvenation
Time
- Illumination
(Monastery)
- Theocracy
(Monastery)
- Unit Resistance
- Faith
(Monastery)
- Heresy
(Monastery)
Plumed
Archer - Mayan Unique Unit
- Description: Stronger,
faster, and better armored than other archers, but has less attack.
- Created at:
Castle
- Strong vs.:
Archers, monks, teutonic knights, war elephants
- Weak vs.:
Cavalry, skirmishers, eagle warriors, woad raiders
- Upgrades:
- Attack
- Armor
- Padded
Archer Armor (Blacksmith)
- Leather
Archer Armor (Blacksmith)
- Ring Archer
Armor (Blacksmith)
- Attack Range
- Fletching
(Blacksmith)
- Bodkin Arrow
(Blacksmith)
- Bracer
(Blacksmith)
- Targeting
- Ballistics
(University)
- Thumb Ring
(Archery Range)
- Creation Speed
- Conversion
Resistance
- Faith
(Monastery)
- Heresy
(Monastery)
Tarkan
- Hun Unique Unit
- Description: Cavalry
that is very effective against buildings.
- Created at:
Castle
- Strong vs.:
Buildings, archers, mangonels, cavalry archers, siege weapons, monks
- Weak vs.:
Pikemen, knights, camels
- Upgrades:
- Attack
- Forging
(Blacksmith)
- Iron Casting
(Blacksmith)
- Metallurgy
(Blacksmith)
- Armor
- Scale
Barding Armor (Blacksmith)
- Chain
Barding Armor (Blacksmith)
- Plate
Barding Armor (Blacksmith)
- Hit Points
- Speed
- Creation Speed
- Conversion
Resistance
- Faith
(Monastery)
- Heresy
(Monastery)
Turtle
Ship - Korean Unique Unit
- Description: Slow,
heavily armored battleship; effective for destroying other ships at
close range. The Turtle Ship may be built at a dock once a
Korean castle has been built.
- Created at:
Dock
- Strong vs.:
Fire ships, demolition ships
- Weak vs.:
Bombard cannons, monks
- Upgrades:
- Lower Cost
- Conversion
Resistance
War
Wagon - Korean Unique Unit
- Description: Heavily
armored archery unit that fires missiles.
- Created at:
Castle
- Strong vs.:
Infantry, archers
- Weak vs.:
Cavalry, skirmishers, pikemen, camels
- Upgrades:
- Armor
- Padded
Archer Armor (Blacksmith)
- Leather
Archer Armor (Blacksmith)
- Ring Archer
Armor (Blacksmith)
- Range
- Fletching
(Blacksmith)
- Bodkin Arrow
(Blacksmith)
- Bracer
(Blacksmith)
- Targeting
- Ballistics
(University)
- Thumb Ring
(Blacksmith)
- Speed
- Conversion
Resistance
- Faith
(Monastery)
- Heresy
(Monastery)
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