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Age of Kings ~ Buildings

These are the standard buildings in AoK.  All buildings may not be here, as they are not all essential to explain.

(Thanks to Planet AOE for help with this page)

Archery Range


The Archery Range is a feudal age building that allows you to produce three main types of archery units: foot archers, skirmishers, and mounted archers.  Most of the upgrades for these units are not done in the archery range building but in the blacksmith.

Eastern European Set-From Dark to Imperial

Far Eastern Set-From Dark to Imperial

Western European Set-From Dark to Imperial

Mid East Set-From Dark to Imperial


Barracks


The barracks is available in the Dark Age and allows you to make five units throughout the ages: the militia, man-at-arms, long swordsman, two-handed swordsman, and the champion.  The barracks also has special technologies of tracking and squire.

Eastern European Set-From Dark to Imperial

Far Eastern Set-From Dark to Imperial

Western European Set-From Dark to Imperial

Mid East Set-From Dark to Imperial


Blacksmith


Wise use of the technologies it offers may mean the difference between taking down an enemy's castle and being slaughtered at his gates.  Players who tend to overlook the blacksmith in favor of trying to get a castle up more quickly usually pay for it with bodies all over the field. The armor upgrades in AoK are very important, much more so than in Age of Empires or Rise of Rome.

Eastern European Set-From Dark to Imperial

Far Eastern Set-From Dark to Imperial

Western European Set-From Dark to Imperial

Mid East Set-From Dark to Imperial


Dock


The dock is your passage to the sea, giving you the ability to both create a naval force and establish a strong economy of fishing.

Eastern European Set-From Dark to Imperial

Far Eastern Set-From Dark to Imperial

Western European Set-From Dark to Imperial

Mid East Set-From Dark to Imperial



Mill


The mill is used to deposit food and research techs that improve the food production of your farms.  It can be built right away in the Dark Ages. Once built, the mill enables you to build the farm, which is also available in the Dark Ages. The mill is also required before you can build the market in the second age.

Eastern European Set-From Dark to Imperial

Far Eastern Set-From Dark to Imperial

Western European Set-From Dark to Imperial

Mid East Set-From Dark to Imperial



Siege Workshop


The siege workshop opens your civilization up to new weapons, such as the mangonel, onager, and battering ram.  These more powerful weapons can change the flow of the game.

Eastern European Set-Castle Age

Far Eastern Set-Castle Age

Western European Set-Castle Age

Mid East Set-From Dark to Imperial



Stable


The mounted units of the stable are the fastest in the game and serve many purposes from scouting to engaging in large battles.  Scouts, light cavalry, knights, cavaliers, and the mighty paladin are available here.

Eastern European Set-Feudal to Imperial Age

Far Eastern Set-Feudal to Imperial Age

Western European Set-Feudal to Imperial Age

Mid East Set-Feudal to Imperial Age



University


The university has many available technologies that will aid your civilization in various ways, from masonry to ballistics. 

Eastern European Set-Castle to Imperial Age

Far Eastern Set-Castle to Imperial Age

Western European Set-Castle to Imperial Age

Mid East Set-Castle to Imperial Age

 



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